Dark Armor- Number Problem?
I will certainly have to look at this when I get home. I've never really paid attention that far down the combat attributes list. I'll reply with an update when I can.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Both my level 32 Dark/Elec and lvl 50 Dark/Dark tanks are showing the same numbers in both their respective combat attributes window and the enhancement windows. No discrepancies.
Not sure what's going on with your numbers Nalrok....
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Both my level 32 Dark/Elec and lvl 50 Dark/Dark tanks are showing the same numbers in both their respective combat attributes window and the enhancement windows. No discrepancies.
Not sure what's going on with your numbers Nalrok.... |
I'd do it myself, but I'm still at work for another few hours. You seem to be able to check now.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Alright, I seem to have figured it out: Tanker Dark Embrace is not correctly enhancing Toxic Resistance unless you're using IO's.
I asked a buddy with a 42 Dark/Stone to check it out; with IO's his Toxic scaled properly. With SO's it remained at 20%.
Here's a screenshot; Dark Embrace is now showing 23% Toxic Res, when the Enhancement Window shows 25%. This means DO'S and SO's are not being factored in to the Toxic Res, but IO's are properly affecting it.
I'm going to push for 22 soon so I can slot in an SO and confirm myself, just in case this is an edge issue. From what I've gathered, this only affects Tankers and the Toxic Res can only be changed with Invention Origin enhancements.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Do yours have DOs in them? Can you quickly switch to a second/third build that doesn't have enhancements and see what happens when you slot DOs?
I'd do it myself, but I'm still at work for another few hours. You seem to be able to check now. |
I'll take a look at the DOs in a few if I have time.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
This problem also exists for Sonic Resonance shields. Toxic resistance values do not increase when SO's/DO's are involved, but they do with IO's.
http://boards.cityofheroes.com/showthread.php?t=241251
I wouldn't be surprised if this problem existed with other powersets that had enhanceable toxic resists.
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Specifically it looks like the Cord DO is the problem, as was mentioned in the thread Auroxis linked. Trickshooter pointed this out.
Starting with the Cord DO I saw the same results Nalrok had. Slotting the Nectanebo's Gourd and the toxic resistance numbers matched in both windows.
Interesting find.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Specifically it looks like the Cord DO is the problem, as was mentioned in the thread Auroxis linked. Trickshooter pointed this out.
Starting with the Cord DO I saw the same results Nalrok had. Slotting the Nectanebo's Gourd and the toxic resistance numbers matched in both windows. Interesting find. |
Huh. Well, whatever the case may be that's going in a bug report.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
So, I've been running a Dark Armor/Kin Melee Tanker for the past few days.
I love it! It's so hard to kill, it looks AMAZING colored for a water-themed character, and it's so easy to just stand there and watch Death Shroud tick away at my foes.
Now, I've noticed a number discrepancy with Dark Embrace. Base numbers on Dark Embrace are:
30% Smashing Resist
30% Lethal Resist
20% Negative Energy Resist
20% Toxic Resist
I'm currently level 18 with 2 level 20 Dual Origin Resistance enhancements in Dark Embrace, which brings the Neg/Tox resists to 24.40%.
Here's the problem. When I look at my Enhancement window, Toxic Resistance is at 24.40%. When I look in Combat Attributes, Toxic Resistance is a flat 20%. Can any other Dark Armor enthusiasts (Dechs, I'm looking at you) confirm this is happening to them?
My 50 Dark Armor Brute's Toxic Res is scaling properly, and I have a friend with a Spine/DA Scrapper who confirmed that her Toxic Res is scaling properly as well. I tried using different enhancements, wondering if maybe DO's were bugged in that particular power; using a level 20 Res IO didn't change it, still 20% flat.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."