Patron Powers advice
part of me says go mu for more drain(i have an IO'd out elec/kin/mace corr so much love an appreciation for -end)...but the other half says soul for 2 reasons...besides the fact you could get 2 solid attacks, it'd add some extra flavor to your attack type arsenal so you could cover smash, energy, AND neg energy. then of course DN...that power alone is what helped me make my decision for my ss/dark.
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
Darkest Night is fantastic. Gloom is also a high-DPA ST attack, and is a nice pre-req for DN.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

Hi guys,
a bit of advice if you will. I have almost no experience with patron powers and this is also my first Brute. He's a Warmace/ Elec combo and ridiculously good fun to play, so much AoE goodness. Anyway my question is this... he's got Power Sink and Lightning Field so the foe - end is not bad, do i continue that way and go with Mu for more foe - end or do i go Soul for Darkest night? Concept wise they both fit and i don't have end issues so i could afford DN. Either way i figure i'm mitigating incoming damage but just in two very different ways. Your thoughts please and thanks in advance |
But that's on a defense based character that can make a lot of use of Energy APP.
As an Ela, you shouldn't be having any End Issues, so Energy seems like a bit of a waste.
Even though Gloom has a high DPA, I'm not sure if it actually helps or hinders your ST attack chain due to the redraw.
I suppose the real choices come down to
Soul: More survivability through Darkest Night
Mu : More AoEs, including an AoE immob to keep mobs from wandering away drunk.
Out of curiosity, what does the rest of the build look like?
I worked out a really rough, quick WM/Ela Brute while I was writing this and only had 3 choices free - of which I'd probably take 3 concealment powers for LoTG 7.5 mules.
Thanks for the feedback guys. Here i hope is what my build looks like (i've never posted a build before, so it all might go horribly wrong) He's currently 39.
Thanks for reminding me Deus about redraw issues, i think that's helped make my mind up to go Soul, once i whack on Darkest Night i can then just keep the bone out.
If there's anything obviously wrong in the build, please let me know.
cheers
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Bone - Daddy: Level 40 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Pulverize
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Endurance/Recharge
- (5) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (13) Reactive Armor - Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Resist Damage IO
- (A) Damage Increase IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Run Speed IO
- (A) Resist Damage IO
- (39) Resist Damage IO
- (A) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Endurance
- (25) Damage Increase IO
- (27) Damage Increase IO
- (27) Damage Increase IO
- (A) Luck of the Gambler - Recharge Speed
- (39) Defense Buff IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (33) Numina's Convalescence - Heal
- (33) Numina's Convalescence - +Regeneration/+Recovery
- (33) Healing IO
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (17) Healing IO
- (21) Healing IO
- (A) Endurance Modification IO
- (17) Endurance Modification IO
- (21) Endurance Modification IO
Played around with it a bit, with the idea that you wouldn't really be using gloom due to redraw there was a chance to add Enfeebled Operation for some nice SM/L DEF bonuses.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Bone - Daddy: Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam(5), RctvArm-EndRdx(11)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(11), RctvArm-EndRdx(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 10: Super Jump -- Jump-I(A)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(43)
Level 14: Boxing -- Dmg-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(39)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(50)
Level 24: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(27)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(45)
Level 28: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(33)
Level 30: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(50)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 41: Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48)
Level 49: Power Surge -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(21)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(21)
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However ranged attackers, especially with exotic damage types (excluding energy) will be troublesome.
At the least, this should provide some ideas.
You got S/L defence up that much? wow. You've certainly given me food for thought. I was happy at 25% but that's a huge jump, back to the grind of Hero tips i guess (if i rescue one more bloody Longbow from Arachnos or defeat Polar Shift again, i may scratch my eyes out) This is one of the only toons i can see myself playing after 50 because he's so much fun, maybe i just need to put the work in. I really appreciate your thoughts and time on this. Will see what i can come up with.....
and Merry Christmas
Hi guys,
a bit of advice if you will. I have almost no experience with patron powers and this is also my first Brute. He's a Warmace/ Elec combo and ridiculously good fun to play, so much AoE goodness.
Anyway my question is this... he's got Power Sink and Lightning Field so the foe - end is not bad, do i continue that way and go with Mu for more foe - end or do i go Soul for Darkest night? Concept wise they both fit and i don't have end issues so i could afford DN. Either way i figure i'm mitigating incoming damage but just in two very different ways.
Your thoughts please and thanks in advance