Elec/fire.............
At first glance your build seems to be a bit disjointed.
Other than the fireworks theme can you give me an idea of where you are wanting to go with it?
Max recharge (and Permadom), a defense build, a +damage build?
I can try to help you tighten it up a bit.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
disjointed? How so?
max recharge, but i have used all the recharge sets i can without going for ranged purps which i wont do because they are extortionatly priced. I have no def so i wont go for it.
Well you are using ranged defense sets (thunderstrikes) without using the 6th IO that gets you the majority of the set's defense bonus.
You've skipped incinerate which is one of the most damaging (and firework looking) attacks that a /Fire dom has.
You've taken Jolting Chain which is good for a controller but marginal at best for a Dom, especially once you have Static Field. It's just not all that useful when your secondary is an assault set.
You have Consume slotted for endurance recovery but with Permadom levels of recharge, Static Field, and Conductive Aura the likely hood of actually needing to use it is almost nil.
You've taken Embrace of Fire but left it with a single slot.
You've taken the fighting pool, selected kick and left it unslotted and Tough and left it with it's base slot. Yet you took Maneuvers from the leadership pool when you could have taken Weave. (Weave provides you more defense than Maneuvers.)
You've skipped one of the most potent powers from your Epic (Melt Armor).
You are using flight as your travel power (and gone with minimal slotting) even though to be most effective (Static Field and Conductive Aura) you'll want to be on the ground.
Gremlins are also a pretty marginal power. They don't do much damage because they spend so much of their time using their own jolting chain power and they are very likely to aggro other spawns (especially since there are 2 of them). They don't look much like fireworks either.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
This build, for instance, will give you all the control you had before but will do significantly more damage.
-It's Permadom without hasten and incorporates some slow resistance in the winter's gift IO to help keep you perma.
-The toggles during combat draw a mere .26 end per second (Combat Jumping and Fire Shield).
-Stealth + Super Speed give you PvE invisibility and allow you to perfectly position yourself for your Alpha. lacking Gremlins means that this can be done every mob.
-Phase shift gives you an escape power if you get overwhelmed.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Tesla Cage
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (A) Gravitational Anchor - Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Recharge
- (17) Gravitational Anchor - Immobilize/Endurance
- (17) Gravitational Anchor - Chance for Hold
- (19) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Efficacy Adaptor - Accuracy/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Endurance
- (A) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Endurance
- (27) Decimation - Damage/Recharge
- (29) Decimation - Accuracy/Endurance/Recharge
- (29) Decimation - Accuracy/Damage/Recharge
- (A) Fortunata Hypnosis - Sleep
- (31) Fortunata Hypnosis - Sleep/Recharge
- (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (31) Fortunata Hypnosis - Accuracy/Recharge
- (33) Fortunata Hypnosis - Sleep/Endurance
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold
- (36) Unbreakable Constraint - Hold/Recharge
- (36) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
- (37) Unbreakable Constraint - Endurance/Hold
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Winter's Gift - Slow Resistance (20%)
- (A) Coercive Persuasion - Confused
- (36) Coercive Persuasion - Confused/Endurance
- (40) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (42) Coercive Persuasion - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Recharge
- (43) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Range
- (A) HamiO:Ribosome Exposure
- (50) HamiO:Ribosome Exposure
- (A) Analyze Weakness - Accuracy/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (50) Shield Breaker - Accuracy/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (A) Endurance Modification IO
- (48) Endurance Modification IO
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
right...
i used thunderstrike because i just needed another ranged set and i didnt want to use devastation because the set bonuses did hardly any good.
i skipped incinerate because i didnt have room for it and i felt fire breath would be more useful at lower lvls, which it was.
I took consume because i wasnt sure how well conductive aura worked.
yes i need more slots on it but i didnt have any to spare without loosing some recharge.
fighting pool. I took tough for the obvious, more resistance. Again i didnt have any slot left to increase the res on it. And i purely took weave and maneuvers to slot lotg+rech.
Jolting chain. I find it very useful especially for the KD, it helps alot and the dmg isnt so bad.
when hovering i still get use of conductive aura and i tend to turn hover off when casting static field. Plus i prefer flight as i hate SS.
Finally i wasnt aware how **** gremlins were, i was led to believe they were adequate.
melt armour....i didnt have room =/
I have taken what you have said and altered my build.
I realised that when i am 50 and fully slotted i will have no need for jolting chain as everything will be dead....
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
------------
Level 1: Tesla Cage
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Flares
(A) Decimation - Accuracy/Damage
(5) Decimation - Damage/Endurance
(7) Decimation - Damage/Recharge
(7) Decimation - Accuracy/Endurance/Recharge
(9) Decimation - Accuracy/Damage/Recharge
Level 2: Incinerate
(A) Crushing Impact - Accuracy/Damage
(9) Crushing Impact - Damage/Endurance
(11) Crushing Impact - Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Chain Fences
(A) Gravitational Anchor - Immobilize
(13) Gravitational Anchor - Immobilize/Recharge
(15) Gravitational Anchor - Accuracy/Immobilize/Recharge
(15) Gravitational Anchor - Accuracy/Recharge
(17) Gravitational Anchor - Immobilize/Endurance
Level 6: Fire Breath
(A) Positron's Blast - Accuracy/Damage
(17) Positron's Blast - Damage/Endurance
(19) Positron's Blast - Damage/Recharge
(19) Positron's Blast - Accuracy/Damage/Endurance
(21) Positron's Blast - Chance of Damage(Energy)
Level 8: Conductive Aura
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy/Recharge
(23) Efficacy Adaptor - Accuracy/Recharge
(25) Efficacy Adaptor - EndMod/Accuracy
(25) Efficacy Adaptor - EndMod/Endurance
Level 10: Fire Blast
(A) Decimation - Accuracy/Damage
(27) Decimation - Damage/Endurance
(27) Decimation - Damage/Recharge
(29) Decimation - Accuracy/Endurance/Recharge
(29) Decimation - Accuracy/Damage/Recharge
Level 12: Hover
(A) Luck of the Gambler - Recharge Speed
Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Static Field
(A) Fortunata Hypnosis - Sleep
(31) Fortunata Hypnosis - Sleep/Recharge
(31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
(31) Fortunata Hypnosis - Accuracy/Recharge
(33) Fortunata Hypnosis - Sleep/Endurance
Level 18: Paralyzing Blast
(A) Unbreakable Constraint - Hold
(33) Unbreakable Constraint - Hold/Recharge
(33) Unbreakable Constraint - Accuracy/Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Recharge
(34) Unbreakable Constraint - Endurance/Hold
(50) Accuracy IO
Level 20: Embrace of Fire
(A) Recharge Reduction IO
(34) Recharge Reduction IO
(46) Recharge Reduction IO
Level 22: Combustion
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 24: Hasten
(A) Recharge Reduction IO
(37) Recharge Reduction IO
(37) Recharge Reduction IO
Level 26: Synaptic Overload
(A) Coercive Persuasion - Confused
(39) Coercive Persuasion - Confused/Recharge
(39) Coercive Persuasion - Accuracy/Confused/Recharge
(39) Coercive Persuasion - Accuracy/Recharge
(40) Coercive Persuasion - Confused/Endurance
Level 28: Kick
(A) Empty
Level 30: Tough
(A) Impervium Armor - Resistance/Endurance
(48) Impervium Armor - Resistance
Level 32: Stealth
(A) Luck of the Gambler - Recharge Speed
Level 35: Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 38: Blaze
(A) Devastation - Damage/Endurance
(40) Devastation - Accuracy/Damage
(40) Devastation - Damage/Recharge
(42) Devastation - Accuracy/Damage/Recharge
(42) Devastation - Accuracy/Damage/Endurance/Recharge
Level 41: Rain of Fire
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(43) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance
(43) Positron's Blast - Chance of Damage(Energy)
Level 44: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(45) Positron's Blast - Damage/Endurance
(45) Positron's Blast - Damage/Recharge
(45) Positron's Blast - Accuracy/Damage/Endurance
(46) Positron's Blast - Chance of Damage(Energy)
Level 47: Fire Shield
(A) Impervium Armor - Resistance/Endurance
(48) Impervium Armor - Resistance
(48) Resist Damage IO
Level 49: Melt Armor
(A) Shield Breaker - Accuracy/Recharge
(50) Analyze Weakness - Accuracy/Recharge
(50) Analyze Weakness - Accuracy/Endurance/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO
Level 2: Hurdle
(A) Empty
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
(A) Endurance Modification IO
(46) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Your new build is much better but let me make just a few comments and you can go from there. I'm really not trying to pick your build apart. I just want to make you aware of a few things that you may not realize.
First off, try any new build on the test server to make sure that it does what you want it to do, the way you want to do it. You'll be much much happier that way I assure you.
Travel powers are a matter of taste. When I was a new player I couldn't stand super speed either, now though almost every toon I have has Super Speed. I found it was a matter of practice. That said travel the way you wish. You can still achieve PvE invis by slotting a Celerity Stealth IO or an Unbounded Leap Stealth IO (cheaper than Celerity) into sprint and running it in tandem with Stealth. Setting up your Alpha is the important consideration here.
Sigh, you've taken Kick and Tough again I see. This puts your build 2 1/2 seconds off of perma without Hasten. For a cost of .26 additional endurance per second you are only increasing your survivability against Smashing and Lethal Damage by 17.5% this sounds like a lot but it's not really.
Permadom is the way to go. It replenishes your endurance, doubles the magnitude of your controls (which means you affect bosses in a single application), increases the duration of all your controls by 50%, and provides you with mez protection. Any 1 of the last 3 things will provide you much more survivability than an extra 17.5% resistance to 2 damage types and it won't cost you a tick of endurance.
To get permadom without hasten you need another 7.5% recharge. That means that you need another defense power and an LotG +7.5. With your current build there are 2 ways to do that both involve dropping the fighting pool.
You can take the Leaping pool and select Combat Jumping and take Phase Shift as an escape power (that would be my personal recommendation) or you can take Leadership and select Maneuvers and Assault.
Combat Jumping gives a bit of extra defense, gives immobilization protection, gives you a form of unsuppressed movement, and costs virtually nothing in terms of endurance usage. Phase shift gives you an escape power that renders you virtually untouchable (only a very few ultra powerful mobs can hit you through Phase) with Elec/Fire this is especially nice since you can phase to safety while static field is actively sleeping the mobs, Synaptic Overload is making them attack each other, and the DoT from your fire powers continue to burn them.
Maneuvers + Assault can be nice though they are a serious endurance drain. Assault gives you another 11.25% damage to all your powers.
Now lets talk accuracy for a second. You don't really need the extra Acc SO in Paralyzing blast. If we talk in terms of SO usage a schedule A (like accuracy) gives a 33% boost to your stat. 2 Accuracy SOs (66%) are generally enough even for a lower than standard accuracy power such as Paralyzing blast. The Accuracy in Unbreakable Constraint is 59.62% BUT you also have the following accuracy set bonuses:
Crushing Impact - 7%
Posi Blast - 9% x3 = 27%
Obliteration - 9%
Grav Anchor - 15%
Fortunata Hypnosis 15%
For a grand total of 73% bonus accuracy to ALL powers. Even if you exemplar you still get to keep the bonuses from the purple sets making the extra accuracy in Paralyzing blast redundant.
There are lots of things you can do with that 1 slot:
Add a winters gift to a travel power to give your self 20% resistance to slows.
Add a damage proc to an AoE power that recharges in less than 10 seconds. (Chain Fences, Fire Breath, Combustion).
Slot the Decimation chance of build up proc in in Flares. When it procs all of your attacks are at +68% damage for the next 5.25 seconds.
Slot an Achilles Heel proc in Melt Armor.
Slot a Miracle + recovery in Health for the extra endurance recovery.
The Grav Anchor set. You really don't need the Immob duration enhancement. Chain fences will recharge in 2.6138 seconds (without Hasten). With Domination up (remember this is why we want Permadom) it will affect bosses in a single application and will keep the mobs immobilized for 67.67 seconds that's a lot of overkill. If you use the Grav Anchor proc your immob duration will be 63.67 seconds (ED kills the duration) AND you'll HOLD 25% of the minions for 8 seconds every time you cast it and you could stack it up to 3 times. A held mob does 0 damage. Immobilized foes can still attack from range.
Lets talk attack chain for a bit.
Your single target attack chain will be Flares > Fire Blast > Blaze > (Incinerate / Tesla Cage) and it should be seamless for you. You can throw in other controls when the opportunities present themselves.
Your AoE chain will be (Embrace of Fire / Melt Armor) > Chain Fences (if the mobs are not all ready immobilized) > Rain of Fire > Fire Breath > Combustion > Fireball......
Why stop there you say?
Chain Fences = 28.61 damage
Rain of Fire = 380.46 damage
Fire Breath = 284.65 damage (the minions should all be dead here)
Combustion = 223.02 damage
Fireball = 374.73 damage (the lieutenants should all be dead here)
Leaving only bosses to finish off with your seamless single target chain.
Part of this is due to your +damage set bonuses from Efficacy Adaptor (+2.5%), Obliteration (+3%), Coercive Persuasion (+4%), and Devastation (+3%)
Since your AoE chain will take about 10 seconds to run and you'll have to go through your single target chain 2-3 times. You should be able to do this every 1-2 spawns. Static Field and Synaptic Overload should be up every spawn and (with Permadom) will last more than long enough to finish off every spawn you encounter making you a very survivable, AoE machine.
The best advice I can offer though is to copy to test, try it there before you buy it live, and see what best fits your play style.
::bows::
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thankyou for your advice, it is REALLY helpful!
So here is the new build...
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
------------
Level 1: Tesla Cage
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Flares
(A) Decimation - Accuracy/Damage
(5) Decimation - Damage/Endurance
(7) Decimation - Damage/Recharge
(7) Decimation - Accuracy/Endurance/Recharge
(9) Decimation - Accuracy/Damage/Recharge
Level 2: Incinerate
(A) Crushing Impact - Accuracy/Damage
(9) Crushing Impact - Damage/Endurance
(11) Crushing Impact - Damage/Recharge
(11) Crushing Impact - Accuracy/Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Chain Fences
(A) Gravitational Anchor - Chance for Hold
(13) Gravitational Anchor - Immobilize/Recharge
(15) Gravitational Anchor - Accuracy/Immobilize/Recharge
(15) Gravitational Anchor - Accuracy/Recharge
(17) Gravitational Anchor - Immobilize/Endurance
(48) Trap of the Hunter - Chance of Damage(Lethal)
Level 6: Fire Breath
(A) Positron's Blast - Accuracy/Damage
(17) Positron's Blast - Damage/Endurance
(19) Positron's Blast - Damage/Recharge
(19) Positron's Blast - Accuracy/Damage/Endurance
(21) Positron's Blast - Chance of Damage(Energy)
Level 8: Conductive Aura
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy/Recharge
(23) Efficacy Adaptor - Accuracy/Recharge
(25) Efficacy Adaptor - EndMod/Accuracy
(25) Efficacy Adaptor - EndMod/Endurance
Level 10: Fire Blast
(A) Decimation - Accuracy/Damage
(27) Decimation - Damage/Endurance
(27) Decimation - Damage/Recharge
(29) Decimation - Accuracy/Endurance/Recharge
(29) Decimation - Accuracy/Damage/Recharge
Level 12: Hover
(A) Luck of the Gambler - Recharge Speed
Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Static Field
(A) Fortunata Hypnosis - Sleep
(31) Fortunata Hypnosis - Sleep/Recharge
(31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
(31) Fortunata Hypnosis - Accuracy/Recharge
(33) Fortunata Hypnosis - Sleep/Endurance
Level 18: Paralyzing Blast
(A) Unbreakable Constraint - Hold
(33) Unbreakable Constraint - Hold/Recharge
(33) Unbreakable Constraint - Accuracy/Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Recharge
(34) Unbreakable Constraint - Endurance/Hold
Level 20: Embrace of Fire
(A) Recharge Reduction IO
(34) Recharge Reduction IO
(46) Recharge Reduction IO
Level 22: Combustion
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 24: Hasten
(A) Recharge Reduction IO
(37) Recharge Reduction IO
(37) Recharge Reduction IO
Level 26: Synaptic Overload
(A) Coercive Persuasion - Confused
(39) Coercive Persuasion - Confused/Recharge
(39) Coercive Persuasion - Accuracy/Confused/Recharge
(39) Coercive Persuasion - Accuracy/Recharge
(40) Coercive Persuasion - Confused/Endurance
Level 28: Grant Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 30: Stealth
(A) Luck of the Gambler - Recharge Speed
Level 32: Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 35: Phase Shift
(A) Recharge Reduction IO
Level 38: Blaze
(A) Devastation - Damage/Endurance
(40) Devastation - Accuracy/Damage
(40) Devastation - Damage/Recharge
(42) Devastation - Accuracy/Damage/Recharge
(42) Devastation - Accuracy/Damage/Endurance/Recharge
Level 41: Rain of Fire
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(43) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance
(43) Positron's Blast - Chance of Damage(Energy)
Level 44: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(45) Positron's Blast - Damage/Endurance
(45) Positron's Blast - Damage/Recharge
(45) Positron's Blast - Accuracy/Damage/Endurance
(46) Positron's Blast - Chance of Damage(Energy)
Level 47: Fire Shield
(A) Impervium Armor - Resistance/Endurance
(48) Impervium Armor - Resistance
(48) Resist Damage IO
Level 49: Melt Armor
(A) Shield Breaker - Accuracy/Recharge
(50) Analyze Weakness - Accuracy/Recharge
(50) Analyze Weakness - Accuracy/Endurance/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO
Level 2: Hurdle
(A) Jumping IO
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(50) Miracle - +Recovery
Level 2: Stamina
(A) Endurance Modification IO
(46) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build |
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On paper it looks very workable.
It does indeed look quite good.
As always, copy to test and try it before you buy it.
Good luck.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Pve. Powers will be Rped as fireworks! :O
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
------------
Level 1: Tesla Cage
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Flares
(A) Thunderstrike - Accuracy/Damage
(48) Thunderstrike - Damage/Endurance/Recharge
(48) Thunderstrike - Damage/Recharge
(48) Thunderstrike - Accuracy/Damage/Recharge
(50) Thunderstrike - Accuracy/Damage/Endurance
Level 2: Chain Fences
(A) Gravitational Anchor - Immobilize
(5) Gravitational Anchor - Immobilize/Recharge
(7) Gravitational Anchor - Accuracy/Immobilize/Recharge
(7) Gravitational Anchor - Accuracy/Recharge
(9) Gravitational Anchor - Immobilize/Endurance
Level 4: Fire Breath
(A) Positron's Blast - Accuracy/Damage
(9) Positron's Blast - Damage/Endurance
(11) Positron's Blast - Damage/Recharge
(11) Positron's Blast - Accuracy/Damage/Endurance
(13) Positron's Blast - Chance of Damage(Energy)
Level 6: Jolting Chain
(A) Thunderstrike - Accuracy/Damage
(13) Thunderstrike - Damage/Endurance/Recharge
(15) Thunderstrike - Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Recharge
(17) Thunderstrike - Accuracy/Damage/Endurance
Level 8: Conductive Aura
(A) Healing IO
(17) Healing IO
(19) Performance Shifter - EndMod/Recharge
(19) Performance Shifter - EndMod/Accuracy/Recharge
(21) Performance Shifter - Accuracy/Recharge
(21) Performance Shifter - EndMod/Accuracy
Level 10: Fire Blast
(A) Decimation - Accuracy/Damage
(23) Decimation - Damage/Endurance
(23) Decimation - Damage/Recharge
(25) Decimation - Accuracy/Endurance/Recharge
(25) Decimation - Accuracy/Damage/Recharge
Level 12: Hover
(A) Luck of the Gambler - Recharge Speed
Level 14: Fly
(A) Soaring - Endurance/FlySpeed
Level 16: Static Field
(A) Fortunata Hypnosis - Sleep
(27) Fortunata Hypnosis - Sleep/Recharge
(27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
(29) Fortunata Hypnosis - Accuracy/Recharge
(29) Fortunata Hypnosis - Sleep/Endurance
Level 18: Paralyzing Blast
(A) Unbreakable Constraint - Hold
(31) Unbreakable Constraint - Hold/Recharge
(31) Unbreakable Constraint - Accuracy/Hold/Recharge
(31) Unbreakable Constraint - Accuracy/Recharge
(33) Unbreakable Constraint - Endurance/Hold
Level 20: Embrace of Fire
(A) Recharge Reduction IO
Level 22: Combustion
(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(33) Obliteration - Damage/Recharge
(34) Obliteration - Accuracy/Damage/Recharge
(34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 24: Hasten
(A) Recharge Reduction IO
(34) Recharge Reduction IO
(36) Recharge Reduction IO
Level 26: Synaptic Overload
(A) Coercive Persuasion - Confused
(36) Coercive Persuasion - Confused/Recharge
(36) Coercive Persuasion - Accuracy/Confused/Recharge
(37) Coercive Persuasion - Accuracy/Recharge
(37) Coercive Persuasion - Confused/Endurance
Level 28: Consume
(A) Performance Shifter - EndMod/Recharge
(37) Performance Shifter - EndMod/Accuracy/Recharge
(39) Performance Shifter - Accuracy/Recharge
(39) Performance Shifter - EndMod/Accuracy
Level 30: Kick
(A) Empty
Level 32: Gremlins
(A) Soulbound Allegiance - Damage
(43) Soulbound Allegiance - Accuracy/Recharge
(46) Soulbound Allegiance - Damage/Recharge
(46) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 35: Tough
(A) Titanium Coating - Resistance/Endurance
Level 38: Blaze
(A) Decimation - Accuracy/Damage
(40) Decimation - Damage/Endurance
(40) Decimation - Damage/Recharge
(40) Decimation - Accuracy/Endurance/Recharge
(42) Decimation - Accuracy/Damage/Recharge
Level 41: Rain of Fire
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance
(43) Positron's Blast - Chance of Damage(Energy)
Level 44: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(45) Positron's Blast - Damage/Endurance
(45) Positron's Blast - Damage/Recharge
(45) Positron's Blast - Accuracy/Damage/Endurance
(46) Positron's Blast - Chance of Damage(Energy)
Level 47: Fire Shield
(A) Titanium Coating - Resistance
(50) Titanium Coating - Resistance/Endurance
(50) Resist Damage IO
Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
(A) Endurance Modification IO
(39) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build |
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