Dragon -- Control of game via voice
careful w/ that. Idk how they monitor for bots, but that might trigger it
Sorry... I'm just always looking for the next toy to play with in input devices and have routinely wondered how good voice control would work... a spam email about Dragon 11 coming out caught my attention.
I am not saying it will. I really don't know how they check. But they say they do. Having software initiate key strokes might do it. I know that certain firewalls can tell the difference between locally pressed keys and remote ones.
I can't help but thinking about this Python sketch when we talk about voice command targeting.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
The other key reason I'd like to try this is to access items in my 4th tray. With fitness now inherent, and with an ever growing pile of veteran's powers, I find myself forced to use the mouse and a 4th tray to access all of my powers... which is annoying as I prefer to not touch the mouse.
Has anyone tried to use one of the Dragon products or similar to send commands to this game? I'm not referring to movement, but to attacks? Even if it is just saying the NUMBER of the attack ... i.e. "1 2 3 3 5" etc, and it sends those keys?
*I did try to use Microsoft's own built in speach recognition in Win 7 and it did not work too well. If I said a number, sometimes it would type it AS a numeral (i.e. "1 2 3") and other times it would spellout the word for that number ("one two three"). If I said multiple numbers rapidly, it would always send the numeral (i.e. "11" "123"). I assume that is part of its interal logic. Timing delay wasn't too bad.