Fire/Ice Build Advice
Reworked your build. Most defensive/resist powers don't need any more then 4 slots in them to be effective.
Not a fan of Maneuvers(for a tank) and/or Temperature Protection. Left you Maneuvers, dropped Temp. Protection.
You've lost a little bit of everything in this build, but you're still within a hairs breadth of the soft cap. In exchange for the changes I made; you should be able to fight longer without needing to use Consume or eating a blue. Looking at how you had your attacks (Especially Frozen Aura) slotted it looked like you'd go through a couple rounds of attacks and be hurting for endurance. I've also given a couple of your other attacks a little more rounding out, and added in Super Speed for a travel power. Nice thing about SS, it doesn't toggle off Combat Jumping.
I've also toggled on four of the Accolades that I like to get for all my characters. Atlas Medallion, Freedom Phalanx, Task Force Commander and Portal Jockey. They give permanent bonuses to HP and End totals, which in turn help your Regen and Rec.
For your perusal.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Multi Strike - Damage/Endurance
- (9) Multi Strike - Damage/Endurance/Recharge
- (15) Multi Strike - Accuracy/Damage
- (17) Multi Strike - Damage/Recharge
- (17) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance
- (37) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Harmonized Healing - Heal/Recharge
- (5) Miracle - Heal/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Defense Buff IO
- (9) Karma - Knockback Protection
- (36) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Recharge
- (31) Performance Shifter - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (34) Rectified Reticle - To Hit Buff
- (46) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
- (A) Obliteration - Damage
- (19) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Recharge
- (A) Recharge Reduction
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction
- (29) Recharge Reduction
- (29) Recharge Reduction
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Multi Strike - Accuracy/Damage
- (39) Multi Strike - Damage/Endurance
- (39) Multi Strike - Damage/Recharge
- (39) Multi Strike - Accuracy/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (43) Multi Strike - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed
- (A) Jumping
- (A) Miracle - +Recovery
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I'm actually pretty new to IO sets in general, as I've only ever slotted generics or simply frankenslotted before. My goal with this build was to soft cap S/L defense, which I have, but I feel like it could be optimized a bit. I know it's going to be expensive as hell, but I plan on making it a long term project, and I'll use A-merits and AE tickets to lessen the burden a bit.
I sort of hate that I don't have a travel power, as I'm not really fond of Ninja Run, but I didn't see any powers I could sacrifice. I was originally planning on going with the Mu Mastery PPP, but I really don't feel like switching back to villain to get it, and I like the idea of Quick Sand. Also, since it only needs one slot, I was able to put another Red Fortune set into Maneuvers.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(9), M'Strk-Acc/Dmg(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(31)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/Rchg(43)
Level 2: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(40)
Level 4: Healing Flames -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(5), Dct'dW-Heal/Rchg(5), Numna-Heal/Rchg(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(9)
Level 10: Consume -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc/Rchg(33)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx(33), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), LkGmblr-Rchg+(48)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(34)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23), Oblit-Acc/Rchg(23)
Level 20: Ice Patch -- RechRdx(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(37)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(37)
Level 28: Fiery Embrace -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/Rchg(36)
Level 32: Taunt -- RechRdx-I(A)
Level 35: Combat Jumping -- DefBuff-I(A), Krma-ResKB(46), LkGmblr-Rchg+(50)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Greater Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Stone Prison -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 47: Quick Sand -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)