I'm actually pretty new to IO sets in general, as I've only ever slotted generics or simply frankenslotted before. My goal with this build was to soft cap S/L defense, which I have, but I feel like it could be optimized a bit. I know it's going to be expensive as hell, but I plan on making it a long term project, and I'll use A-merits and AE tickets to lessen the burden a bit.
I sort of hate that I don't have a travel power, as I'm not really fond of Ninja Run, but I didn't see any powers I could sacrifice. I was originally planning on going with the Mu Mastery PPP, but I really don't feel like switching back to villain to get it, and I like the idea of Quick Sand. Also, since it only needs one slot, I was able to put another Red Fortune set into Maneuvers.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/EndRdx(A)
, M'Strk-Dmg/EndRdx/Rchg(9)
, M'Strk-Acc/Dmg(15)
, M'Strk-Dmg/Rchg(17)
, M'Strk-Acc/EndRdx(17)
, M'Strk-Acc/Dmg/EndRdx(31)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(21)
, KntkC'bat-Dmg/EndRdx/Rchg(34)
, KntkC'bat-Dmg/Rchg(43)
Level 2: Fire Shield -- RctvArm-ResDam(A)
, RctvArm-ResDam/Rchg(3)
, RctvArm-ResDam/EndRdx(3)
, RctvArm-ResDam/EndRdx/Rchg(40)
Level 4: Healing Flames -- H'zdH-Heal/Rchg(A)
, Mrcl-Heal/Rchg(5)
, Dct'dW-Heal/Rchg(5)
, Numna-Heal/Rchg(11)
Level 6: Hasten -- RechRdx-I(A)
, RechRdx-I(7)
, RechRdx-I(7)
Level 8: Temperature Protection -- S'fstPrt-ResKB(A)
, S'fstPrt-ResDam/Def+(9)
Level 10: Consume -- Efficacy-EndMod/Rchg(A)
, P'Shift-EndMod/Rchg(31)
, Efficacy-EndMod/Acc/Rchg(31)
, P'Shift-EndMod/Acc/Rchg(33)
Level 12: Plasma Shield -- RctvArm-ResDam(A)
, RctvArm-ResDam/EndRdx(13)
, RctvArm-ResDam/Rchg(13)
, RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Maneuvers -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(15)
, RedFtn-EndRdx(33)
, RedFtn-Def/EndRdx/Rchg(48)
, RedFtn-Def(48)
, LkGmblr-Rchg+(48)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A)
, Rec'dRet-ToHit(34)
Level 18: Burn -- Oblit-Dmg(A)
, Oblit-Dmg/Rchg(19)
, Oblit-Acc/Dmg/Rchg(19)
, Oblit-Acc/Dmg/EndRdx/Rchg(21)
, Oblit-%Dam(23)
, Oblit-Acc/Rchg(23)
Level 20: Ice Patch -- RechRdx(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(40)
, KntkC'bat-Dmg/Rchg(46)
, KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A)
, RctvArm-ResDam/Rchg(25)
, RctvArm-ResDam(25)
, RctvArm-ResDam/EndRdx/Rchg(37)
, RctvArm-EndRdx(37)
Level 26: Weave -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(27)
, RedFtn-EndRdx/Rchg(27)
, RedFtn-Def(33)
, RedFtn-Def/EndRdx/Rchg(36)
, LkGmblr-Rchg+(37)
Level 28: Fiery Embrace -- RechRdx(A)
, RechRdx(29)
, RechRdx(29)
Level 30: Freezing Touch -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(34)
, KntkC'bat-Dmg/EndRdx/Rchg(36)
, KntkC'bat-Dmg/Rchg(36)
Level 32: Taunt -- RechRdx-I(A)
Level 35: Combat Jumping -- DefBuff-I(A)
, Krma-ResKB(46)
, LkGmblr-Rchg+(50)
Level 38: Frozen Aura -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(39)
, Oblit-Dmg/Rchg(39)
, Oblit-Acc/Dmg/Rchg(39)
, Oblit-Acc/Dmg/EndRdx/Rchg(40)
, Oblit-%Dam(43)
Level 41: Greater Ice Sword -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(42)
, KntkC'bat-Dmg/Rchg(42)
, KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Stone Prison -- Enf'dOp-Acc/Rchg(A)
, Enf'dOp-EndRdx/Immob(45)
, Enf'dOp-Acc/EndRdx(45)
, Enf'dOp-Acc/Immob/Rchg(45)
Level 47: Quick Sand -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A)
, Numna-Regen/Rcvry+(11)
Level 2: Stamina -- EndMod-I(A)
, EndMod-I(50)
, EndMod-I(50)