Axe Willpower brute


Elimist

 

Posted

Willpower is a set I haven't really delved into yet, or regen for that matter. I look at it and I see a phail build with defenses like this. I'm hoping that the regen makes up for it. I've heard willpower is great. Is that because the mid-level defenses and resists are complemented by the regen? Or is it just that I built it badly? Just looking for some advice on this one. I came up with this, can't see too much to do with it from here.


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Chop

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Knockdown Bonus: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (5) Pounding Slugfest - Damage/Recharge: Level 30
  • (43) Pounding Slugfest - Accuracy/Damage: Level 30
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance: Level 40
  • (9) Reactive Armor - Endurance: Level 40
  • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
  • (43) Numina's Convalescence - Heal: Level 50
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Resistance: Level 40
  • (13) Reactive Armor - Endurance: Level 40
  • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 4: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (15) Numina's Convalescence - Heal: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
Level 8: Swoop
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (11) Kinetic Combat - Knockdown Bonus: Level 35
  • (17) Kinetic Combat - Damage/Recharge: Level 35
  • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (42) Pounding Slugfest - Accuracy/Damage: Level 30
  • (45) Pounding Slugfest - Damage/Recharge: Level 30
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) HamiO:Cytoskeleton Exposure
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Rise to the Challenge
  • (A) Panacea - Heal/Endurance: Level 50
  • (21) Panacea - Endurance/Recharge: Level 50
  • (21) Panacea - +Hit Points/Endurance: Level 50
  • (23) Panacea - Heal/Endurance/Recharge: Level 50
  • (23) Panacea - Heal: Level 50
Level 18: Whirling Axe
  • (A) Eradication - Damage: Level 30
  • (25) Eradication - Accuracy/Recharge: Level 30
  • (25) Eradication - Damage/Recharge: Level 30
  • (27) Eradication - Accuracy/Damage/Recharge: Level 30
  • (27) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (42) Eradication - Chance for Energy Damage: Level 30
Level 20: Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (40) Kinetic Combat - Damage/Endurance: Level 35
  • (40) Kinetic Combat - Damage/Recharge: Level 35
  • (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (50) Pounding Slugfest - Damage/Recharge: Level 30
Level 22: Quick Recovery
  • (A) Performance Shifter - Chance for +End: Level 50
Level 24: Tough
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (37) Reactive Armor - Resistance/Endurance: Level 40
  • (37) Reactive Armor - Resistance: Level 40
  • (39) Reactive Armor - Endurance: Level 40
  • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 26: Cleave
  • (A) Eradication - Damage: Level 30
  • (31) Eradication - Accuracy/Recharge: Level 30
  • (34) Eradication - Damage/Recharge: Level 30
  • (34) Eradication - Accuracy/Damage/Recharge: Level 30
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (37) Eradication - Chance for Energy Damage: Level 30
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (29) HamiO:Cytoskeleton Exposure
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) HamiO:Cytoskeleton Exposure
Level 32: Pendulum
  • (A) Armageddon - Damage: Level 50
  • (33) Armageddon - Damage/Recharge: Level 50
  • (33) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (33) Armageddon - Accuracy/Recharge: Level 50
  • (34) Armageddon - Damage/Endurance: Level 50
Level 35: Resurgence
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (39) HamiO:Cytoskeleton Exposure
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
Level 44: Physical Perfection
  • (A) Miracle - +Recovery: Level 40
  • (45) Miracle - Heal: Level 40
Level 47: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (48) Mocking Beratement - Taunt/Recharge: Level 50
  • (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (48) Mocking Beratement - Accuracy/Recharge: Level 50
  • (50) Mocking Beratement - Taunt/Range: Level 50
  • (50) Mocking Beratement - Recharge: Level 50
Level 49: Strength of Will
  • (A) Resist Damage IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50



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Posted

Quote:
Originally Posted by Elimist View Post
Willpower is a set I haven't really delved into yet, or regen for that matter. I look at it and I see a phail build with defenses like this. I'm hoping that the regen makes up for it. I've heard willpower is great. Is that because the mid-level defenses and resists are complemented by the regen? Or is it just that I built it badly? Just looking for some advice on this one. I came up with this, can't see too much to do with it from here.
The build isn't too bad. Overall, your build is on the expensive side, but doesn't offer the expected performance of such investment. It can be optimized further.

The highest single-target dps attack chain should involve chop, gasp, swoop, and cleave. Depending on your recharge, and for your case whether hasten is up or not, you need pendulum as part of the chain. So, I would drop resurgence and pick up gasp instead. I modified your build below. It should have higher defense, hit points, and regeneration.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Chop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 4: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(40)
Level 8: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40)
Level 18: Whirling Axe -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(25), Erad-Acc/Rchg(25), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Acc/Rchg(27), C'ngBlow-Dmg/Rchg(43)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(31)
Level 22: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(46), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(48), Zinger-Dam%(50)
Level 26: Cleave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(31), Erad-Acc/Rchg(33), C'ngBlow-Acc/Rchg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(46)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 32: Pendulum -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(45)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod(5), Efficacy-EndMod/Rchg(7)
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 25.5% Defense(Smashing)
  • 25.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 10.19% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 35% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 331.71 HP (22.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 13.2%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 6% (0.1 End/sec) Recovery
  • 98% (6.133 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% RunSpeed


 

Posted

Awesome. I'm 2 states away from my computer, and mids right now, but I'll check it out first thing when I get home after my vacation. Appreciate you looking at it. Just curious about the strategy behind slotting willpower though. I've heard some people say to all-out slot for hit points and regen. I saw one build that had somewhat lower defenses and resists than mine but had more hit points. I was kinda curious how the balance between the three plays in. If it gives you a clue on my experience with the different survival stats, I have a reflex scrapper, an invuln tank, a stone tank, and misc squishy toons that I built for s/l cap. Most of my experience is in chasing the 45% soft cap.


 

Posted

Oh yeah, and a word on prices. I tend to build only for end-game. If I can't afford to slot my entire optimal build, I'll go as far as I can and fill it in with regular inventions or the cheapest sets until I can finish it. So price isn't an issue.

One thing I've seen with Axe, or WP for that matter, is that recharge isn't much of a factor. WP is all passive, so there are no self heals or anything to worry about. And although axe has its downsides (chose it for concept over min-max) one upside is that the powers are fairly uniform. Not like dark melee where you want your midnight grasp and soul drain up as often as possible for the spike damage. With axe, it seems like as long as you have a constant attack chain, having any certain power up isn't going to make or break the fight. It's one reason I'm hoping the finished toon end up a fun choice. Low maintance defense set. Low maintenance offense set. Fun to just pick up and play, or play tired (which I do alot ). I will make a note for anyone it may concern. This is a great set so far to make a praetorian. At low levels, it almost one shots. Since willpower seems to be keeping me alive very well, you can throw a primary attack at each enemy near you, then finish them off with brawls. Makes fights go very quickly. And since you can't "power level" in praetoria, and the low levels are kinda rough, it's a good set for it.