Tweaking this SS/WP build, and Alpha-slot concerns


all_hell

 

Posted

Here is yet another build to consider. I've posted a few of these threads, but I think I finally have a handle on how to build a decent toon; this build is the one I intend to build into once financially plausible, and while costly -- I have some of the more expensive IOs already and the cash to pick up a few others. I think the returns are quite worth it. Here's what I'll be getting out of it as soon as I CAN finally afford it...

It totes softcapped S/L, 30% or higher typed defense to all but Psionic, and just over 31% Melee positional defense. On top of that, once I grab my accolades, I'll be looking at a flat rate of 2500 max HP before buffs and I'd be packing 717% regeneration as long as one target is in range of RttC (I could get a solid 1161% at the aura cap). The build is also equipped with 117 Endurance and a pretty solid recovery rate, IMHO. Rage, Assault and IO bonuses total in for an extra 93.5% damage bonus (80+10.5+3), so that's not too shabby either I think!

The most glaring flaws that I know of are thus: the ranged and AoE defense values could use work, as could the recharge values (not too terrible with 42.5% from IOs), but these are holes that I anticipate to easily be filled with the Incarnate slots I chose, which is my biggest concern: I chose spiritual for +RECH and healing, which just made my regeneration and hitpoints even higher. DPS has also improved due to the recharge in this build being much better than before, but I'm wondering if this was the wisest move to make...

Without further adue, ZE BUILD!:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam-I(31), ResDam-I(31), Heal-I(40), Heal-I(40), Heal-I(46)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 4: Fast Healing -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(31), Heal-I(36), Numna-Heal(37), Numna-Heal/EndRdx(43)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(40)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg(11), HO:Nucle(45)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(43)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal(36)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), Rec'dRet-ToHit/Rchg(19), Rec'dRet-Pcptn(43)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(48)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(34)
Level 30: Assault -- EndRdx-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(42)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(50)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- Heal-I(A)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx/Rchg(23), Heal-I(34), RgnTis-Heal/Rchg(46)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(3), Efficacy-EndMod/EndRdx(3)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 29.25% Defense(Smashing)
  • 29.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.94% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 253 HP (16.88%) HitPoints
  • MezResist(Immobilize) 17.05%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 74% (4.631 HP/sec) Regeneration
  • 4% RunSpeed

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<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive

 

Posted

Quote:
Originally Posted by Runo View Post
The build is also equipped with 117 Endurance and a pretty solid recovery rate, IMHO.
You seem to have a net recovery of 2.5/s. Depending on your attack chain, this may or may not be enough. I think your 1st two attacks, punch and haymaker, are running ~1.2/s and footstomp was running1.79/s. Idk exactly how it all works out. I think I may have built for too much on mine so I may not be the best judge. I built so that my use didn't over come my recovery rather than taking x amount of time to deplete my end bar.

Quote:
Originally Posted by Runo View Post
The most glaring flaws that I know of are thus: the ranged and AoE defense values could use work...
If the attacks have another tag on them, like lethal or energy, the game will use the better,(or best), of the values. eg A ranged lethal attack will use your lethal def instead of the ranged one. So this might not be as big of a deal as you suspect. idk.

Quote:
Originally Posted by Runo View Post
... I'm wondering if this was the wisest move to make...
AFAICT, the alpha is about filling in the gaps in your build. The bigger the gap, the more effect the alpha will have. That's pretty straight forward. But sometimes a gap is there because it's not that critical in the 1st place. For example, if you took the boost that ups your hold, you see the full effect from it as you don't have KO Blow slotted for hold at all. But, how much is that hold worth to your play style?

Because of your slotting and fury you're not likely to see that much benefit from +dmg boost.

The +acc is helpful if you're fighting above you lvl alot.

Personally, I am trying several of the boosts to see what I like best on my Nrg/WP brute. Solo I like the rech/stun the best so far. Grouped I like the rech/heal best. But I haven't gotten my +res nor the +def ones yet. I suspect that I will like the +def one for my build because I have a few slotting deficiencies in some of my def powers. I think I might get almost a whopping +2% total from all of my def powers if I slot the +def boost.

The +green one gave me 31 more hp and +3hp/s regen. Not dramatic, but it doesn't hurt.

The +recharge and a power from the empowerment table is enough to give me perma-hasten. Which is very helpful as it affects my accolade powers etc.


 

Posted

Quote:
Originally Posted by Runo View Post
It totes softcapped S/L, 30% or higher typed defense to all but Psionic, and just over 31% Melee positional defense. On top of that, once I grab my accolades, I'll be looking at a flat rate of 2500 max HP before buffs and I'd be packing 717% regeneration as long as one target is in range of RttC (I could get a solid 1161% at the aura cap). The build is also equipped with 117 Endurance and a pretty solid recovery rate, IMHO. Rage, Assault and IO bonuses total in for an extra 93.5% damage bonus (80+10.5+3), so that's not too shabby either I think!

The most glaring flaws that I know of are thus: the ranged and AoE defense values could use work, as could the recharge values (not too terrible with 42.5% from IOs), but these are holes that I anticipate to easily be filled with the Incarnate slots I chose, which is my biggest concern: I chose spiritual for +RECH and healing, which just made my regeneration and hitpoints even higher. DPS has also improved due to the recharge in this build being much better than before, but I'm wondering if this was the wisest move to make...
I think the build looks fine overall. The recovery can be a little higher to better handle the rage and hasten endurance crash. I think the HO in knockout blow maybe a waste there, because damage is already beyond ED, and accuracy should be taken care of by rage. The heal in fast healing is beyond ED as well. Also, beware of the rule of 5. Since you used 5 sets of kinetic combat, which has hit point bonus, you're not getting the sixth hit point bonus from regenerative tissue in health. You've the same problem from using 5 sets of LotG, and you can't get the hit point bonus from the IO set in stamina.

I modified your build slightly. It still has soft-capped s/l defense, and other similar bonuses. It now has slightly higher recovery. I grab some of the s/l defense bonus differently without having to slot brawl. Maybe this can give you some idea on how to tweak your build.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), BasGaze-Acc/Rchg(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
Level 12: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(33), DisWord-ToHitDeb/Rchg/EndRdx(33), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(42)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(33)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(34), Zinger-Taunt/Rng(36), Zinger-Dam%(37)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(7)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod/Rchg(3), Efficacy-EndMod/Acc(3), Efficacy-EndMod(5)