Fire/Elec Blaster i19 Build advice?




Hey everyone... I'm gonna let you all in the blaster section know that I'm a scrapper at heart but I like to try my hand at all AT's. I mainly like to PVE in teams and I've tried many times to respec my fire/elec blaster to be the best and most damaging blaster that I can make it while still being survivable, but I've never succeeded to the same level that I have my other characters. Having said that I do know HOW to play the blaster AT it's just the execution in the build that has troubled me.

So, without further ado, I need you true blue blasters to advise me on a build to respec to. I want it to be incarnate slotted and my first thoughts are that it should be slotted with musculature, but I'm open to suggestions. In my opinion blasters are all about the damage so I need it to be as damaging but yet survivable as possible (a dead blaster does no good for a team).

I need the character ready and respecced to lead a Hami Ranged team on Friday night this week, so the IO's I'm looking to slot the character up with should be readily available and the build should have a max slotting price at say 4-500M. I also don't have access to the vill. patron pools and won't be able to get access to them in time (it's a hero hami raid).

BTW: I've got the vet reward that means I can take the later powers in a power pool set without needing the earlier ones ... e.g. I can take fly at lvl 6 without needing hover, if that affects how you build the character.




Very quick build.

Stuff it has:

  • Decent +Rech
  • One small insp or a few buffs from Ranged soft cap
  • Close to HP cap
  • Aid Self and Power Sink to fill HP/Endurance when needed
  • Hover/Bonfire to stay away from Melee

Hero Plan by Mids' Hero Designer 1,90

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Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Electric Fence -- Enf'dOp-Acc/EndRdx(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43), RechRdx-I(43)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(13), RechRdx-I(17)
Level 8: Fly -- Zephyr-Travel(A), Zephyr-ResKB(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(13)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(15), Zephyr-Travel/EndRdx(15)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Aid Other -- Empty(A)
Level 22: Aid Self -- IntRdx-I(A), Numna-Heal(23), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(34)
Level 24: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(34)
Level 26: Kick -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(29), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-EndRdx(31)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod(36)
Level 38: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Bonfire -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- Dmg-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)

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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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I always felt a bit strange taking tough and weave on a blaster but I can see why you are doing it. Is bonfire better than Melt Armor as a lvl47 power choice, or not? Also, would the cold mastery power pool be better than fire?