Some much needed love for my oldest toon


BlissfulChaos

 

Posted

My ice/ff troller, Arklide, my longest-running active toon, has largely taken a back-set due to everyone's excitement over cold domination and my own altitis, but now thats over and this old dog needed a few new tricks.

I had previously specced him for soloing but even that still proved too slow compared to any of my other toons so Ive rolled him back into team support.

I think I'd be quite content with these numbers since I sped most of my time right there with the melees so I can get more mileage from AA.

Barring buying a purple set or 2 I dont see too much room for change but as we know its harder to critique our own work so I wanted some other opinions.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection
Level 2: Frostbite
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Accuracy/Immobilize
  • (9) Enfeebled Operation - Immobilize/Range
  • (9) Gravitational Anchor - Chance for Hold
  • (43) Endurance Reduction IO
Level 4: Deflection Shield
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (15) Red Fortune - Endurance
Level 6: Super Jump
  • (A) Jumping IO
Level 8: Arctic Air
  • (A) Coercive Persuasion - Confused
  • (15) Coercive Persuasion - Confused/Recharge
  • (17) Coercive Persuasion - Accuracy/Confused/Recharge
  • (17) Coercive Persuasion - Accuracy/Recharge
  • (19) Coercive Persuasion - Confused/Endurance
  • (19) Coercive Persuasion - Contagious Confusion
Level 10: Insulation Shield
  • (A) Red Fortune - Endurance
  • (21) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
Level 12: Ice Slick
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Combat Jumping
  • (A) Karma - Knockback Protection
Level 16: Aid Other
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (27) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Endurance/Recharge
  • (29) Numina's Convalescence - Heal/Recharge
  • (29) Interrupt Reduction IO
Level 18: Aid Self
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Interrupt Reduction IO
Level 20: Dispersion Bubble
  • (A) Red Fortune - Defense
  • (33) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Endurance
Level 22: Resuscitate
  • (A) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - Endurance/Recharge
  • (50) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal/Endurance/Recharge
Level 24: Recall Friend
  • (A) Empty
Level 26: Glacier
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Recharge
  • (46) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
Level 32: Jack Frost
  • (A) Blood Mandate - Accuracy/Damage
  • (37) Blood Mandate - Damage/Endurance
  • (39) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (39) Blood Mandate - Accuracy
  • (40) Blood Mandate - Damage
Level 35: Repulsion Bomb
  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun
Level 38: Weave
  • (A) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 41: Hibernate
  • (A) Recharge Reduction IO
Level 44: Frozen Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 47: Shiver
  • (A) Accuracy IO
Level 49: Force Bubble
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 18.63% Defense(Energy)
  • 18.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 26.75% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 18% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 3% Enhancement(Immobilize)
  • 15% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 57.23 HP (5.627%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 21%
  • MezResist(Sleep) 10%
  • MezResist(Stun) 11.65%
  • MezResist(Terrorized) 10%
  • 15% (0.251 End/sec) Recovery
  • 36% (1.529 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.875% Resistance(Negative)


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

Looking over your build, I am uncertain what it is that you are trying for. You have a nice batch of defensive numbers but that doesnt say team support to me... You have really low endureance recovery numbers that will make it tough to support a team. A few suggestions that hopefully will not break the bank for you:

For block of ice, go with 5 pieces of the lockdwon set including the chance for extra mag proc.

For both shields you can go with only the res, res/end, res/rech from red fortune. this both frees up a lot of slots but gives the same performaces effectively. I an not certain why you are going for the entire set in either of those powers.

Same basic observation for dispersion bubble except I would add the endurance enh frm red fortune as well.

Drop the fighting pool, add the leadership pool

Slot jack with four or five pieces of the expedient reinforcements set.

Slot repulsion bomb with 5 pieces of the positrons blast set

Drop resuscisitate down to a single slot and put a rech redux in it. Add an interrupr reduction if you really feel the overwhelming urge.

Add 2 slots to stamina and get 4 pieces of the performance shifter set most importantly the proc

slot glacier with five pieces ofthe lockdown set emphasizing pieces that have recharge.

Remember that frostbite and ice slick should usually be used seperately. I would urge you to drop frostbite and get chillblain instead. It is a boon on teams dealing with AVs.

If you are trying to make a super defensive build then that really doesnt sit right with your stated purpose of building a team support toon.