Katana/Super Reflexes Build
Hi there. The build isn't bad at all for your first go but there are a few things.
I must warn you that by NO means am I an expert and there are MANY others here that are much more qualified to be assisting you...BUT, I am also working on a Kat/SR so I thought I would try to help a bit at least.
First off, I want to make sure that you are aware of "the rule of 5". You can only have the same set bonus (no matter what set it's from) up to 5 times. Anything more than that is a complete waste. To check this in MIDS, click on "Window" at the top and then "Sets and Bonuses." Look on the right at the "Effect Breakdown" section. If you see something that says "cap" in red print, you know that you have exceeded the rule of 5 somewhere. Scroll down to find the culprit.
You have exceeded your +5% to recharge. Others may disagree with me but I think one of the best things about having a Kat/SR is that you don't have to rely on Divine Avalanche to achieve the softcap. I would recommend dropping it entirely. You would also lose that set of Crushing Impacts in there which are providing your extra (and useless) +5% to recharge.
Second...you are overslotted on Practiced Brawler. Its duration is 120 seconds and its initial recharge time is 200 seconds. This means that it doesn't take much to get the recharge time lower than the duration of the power. You should be ok just putting one recharge in there. Or, since you'll have a high global recharge that will still have the recharge time of the power lower than the duration of the power, you could just put an end reduction in there. Practiced Brawler provides sufficient KB protection so you could lose that Blessing of the Zephyr KB reduction that you have in Combat Jumping and do something with the extra slot.
Third, I would remove the Crushing Impact Dam/Recharge IO from Gamblers Cut and replace it with an Achilles Heel proc. GC recharges really fast already and having that proc in there to debuff your enemies' defense is a wonderful thing.
I'll try to get another look later if nobody better qualified responds. I hope this helps!
Just for the heck of it, here's the build I'm currently messing with in MIDS. Another poster here gave me a bunch of help with it but I'm still trying to tweak it. I just thought I'd put it on there in case it gave you any ideas.
I hope all of this helps! Please let me know.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Quinlan Von - I19: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(11), LkGmblr-Rchg+(39)
Level 4: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 8: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(46)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(23)
Level 14: Super Speed -- Run-I(A)
Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-Def(45)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Sciroc-Dmg/EndRdx(29)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(31), Ksmt-ToHit+(43)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(45)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 38: Stimulant -- IntRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(50), Numna-Heal(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(42), Numna-Heal(42)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Hey guys, I've played around in mids a bit before, but this is my first build from scratch. I did pull on some articles for ideas.
I have a few goals in mind here, and some of my choices were to stay in theme with a kind of super fast samurai-like swordsman.
1) I def wanted the melee/range/aoe softcaps by endgame
2) I wanted a nice global boost to acc and recharge
3) Wanted a strong dose of stealth
What do you think? Be gentle, I've only been around for 7 weeks or so
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Tamatsu: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
Level 1: Focused Fighting- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
Level 2: Flashing Steel- (A) Eradication - Damage
- (37) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Eradication - Chance for Energy Damage
Level 4: Agile- (A) Defense Buff IO
- (21) Defense Buff IO
- (21) Defense Buff IO
Level 6: Focused Senses- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Recharge
Level 8: Build Up- (A) Recharge Reduction IO
Level 10: Divine Avalanche- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
Level 12: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Dodge- (A) Defense Buff IO
- (25) Defense Buff IO
- (25) Defense Buff IO
Level 18: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: The Lotus Drops- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
Level 22: Practiced Brawler- (A) Endurance Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 24: Quickness- (A) Run Speed IO
- (36) Run Speed IO
Level 26: Soaring Dragon- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
Level 28: Lucky- (A) Defense Buff IO
- (37) Defense Buff IO
- (37) Defense Buff IO
Level 30: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 32: Golden Dragonfly- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Boxing- (A) Empty
Level 38: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Resistance/Endurance
Level 41: Evasion- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Recharge Speed
Level 44: Elude- (A) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Recharge Speed
Level 47: Weave- (A) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (48) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (50) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
Level 49: Caltrops- (A) Pacing of the Turtle - Accuracy/Slow
------------Level 2: Brawl
- (A) Empty
Level 2: Sprint- (A) Celerity - +Stealth
Level 3: Rest- (A) Interrupt Reduction IO
Level 2: Critical HitLevel 5: Ninja Run
Level 3: Swift
- (A) Run Speed IO
Level 3: Hurdle- (A) Jumping IO
Level 3: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (9) Miracle - +Recovery
- (15) Regenerative Tissue - +Regeneration
- (36) Numina's Convalescence - Heal
Level 3: Stamina