Here it is, going for a more "hiding Blaster that can Dominate" feel, which is how I run him. Mostly hovering team fire support and agro control.
50'd last night, respec is done. I think I moved 4 slots around.
One big modification, I was able to Squeeze a 6 set of Gladiator's Net into my ST hold instead of the Basilisk's gaze.
I finished my shard arc. Needed help with the Honoree part. A controller showed me how to pull him, never thought of that since only my Brutes have done this before.
He runs like a champ. 130% global recharge +hasten. It looks like he should have a ton of end problems, but none. I will be testing him for a month or so, but from last night I was starting to suspect I could drop the Primal Forces end management power. Very blaster feel, with Dom mitigation. I am trying to train myself to lean on Lift because theoretically it's my most enhanced range (plus good mitigation) "Power Bolt", and the first ranged Energy blast, since it has a buildup in it. Other than that I tailor my attacks based on range. When I feel comfortable i start unloading my 3 AoEs, which are almost chainable.
JKR2: Level 50 Technology Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Power Pool: Concealment Ancillary Pool: Primal Forces Mastery
JKR2: Level 50 Technology Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Power Pool: Concealment Ancillary Pool: Primal Forces Mastery
Here it is, going for a more "hiding Blaster that can Dominate" feel, which is how I run him. Mostly hovering team fire support and agro control.
50'd last night, respec is done. I think I moved 4 slots around.
One big modification, I was able to Squeeze a 6 set of Gladiator's Net into my ST hold instead of the Basilisk's gaze.
I finished my shard arc. Needed help with the Honoree part. A controller showed me how to pull him, never thought of that since only my Brutes have done this before.
He runs like a champ. 130% global recharge +hasten. It looks like he should have a ton of end problems, but none. I will be testing him for a month or so, but from last night I was starting to suspect I could drop the Primal Forces end management power. Very blaster feel, with Dom mitigation. I am trying to train myself to lean on Lift because theoretically it's my most enhanced range (plus good mitigation) "Power Bolt", and the first ranged Energy blast, since it has a buildup in it. Other than that I tailor my attacks based on range. When I feel comfortable i start unloading my 3 AoEs, which are almost chainable.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
JKR2: Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Villain Profile:
Level 1: Crush -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(3), TmpRdns-Acc/EndRdx(17), TmpRdns-Rng/Slow(34), TmpRdns-Acc/Dmg/Slow(42)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 2: Lift -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Dmg/EndRdx(25), Apoc-Dam%(25)
Level 4: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Slow%(7), HO:Endo(7), HO:Centri(9)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Crushing Field -- GravAnch-Immob(A), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(29), GravAnch-Immob/EndRdx(29), GravAnch-Hold%(31)
Level 10: Power Push -- Acc-I(A), Acc-I(11)
Level 12: Dimension Shift -- Acc-I(A), Acc-I(40)
Level 14: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Decim-Build%(50)
Level 16: Power Boost -- Empty(A), Empty(17)
Level 18: Gravity Distortion Field -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23), UbrkCons-Dam%(23)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Recall Friend -- RechRdx-I(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Wormhole -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(37)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Propel -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(43), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
Level 35: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), HO:Centri(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Explosive Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Fly -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
JKR2: Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Villain Profile:
Level 1: Crush
- (A) Tempered Readiness - Accuracy/Slow
- (3) Tempered Readiness - Damage/Slow
- (17) Tempered Readiness - Accuracy/Endurance
- (34) Tempered Readiness - Range/Slow
- (42) Tempered Readiness - Accuracy/Damage/Slow
Level 1: Power Bolt- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
Level 2: Lift- (A) Apocalypse - Damage
- (11) Apocalypse - Damage/Recharge
- (13) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Damage/Endurance
- (25) Apocalypse - Chance of Damage(Negative)
Level 4: Gravity Distortion- (A) Basilisk's Gaze - Accuracy/Hold
- (5) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (7) Basilisk's Gaze - Chance for Recharge Slow
- (7) HamiO:Endoplasm Exposure
- (9) HamiO:Centriole Exposure
Level 6: Hover- (A) Luck of the Gambler - Recharge Speed
Level 8: Crushing Field- (A) Gravitational Anchor - Immobilize
- (9) Gravitational Anchor - Immobilize/Recharge
- (29) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (29) Gravitational Anchor - Immobilize/Endurance
- (31) Gravitational Anchor - Chance for Hold
Level 10: Power Push- (A) Accuracy IO
- (11) Accuracy IO
Level 12: Dimension Shift- (A) Accuracy IO
- (40) Accuracy IO
Level 14: Power Blast- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (34) Decimation - Accuracy/Endurance/Recharge
- (34) Decimation - Accuracy/Damage/Recharge
- (50) Decimation - Chance of Build Up
Level 16: Power Boost- (A) Empty
- (17) Empty
Level 18: Gravity Distortion Field- (A) Unbreakable Constraint - Hold
- (19) Unbreakable Constraint - Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Recharge
- (23) Unbreakable Constraint - Endurance/Hold
- (23) Unbreakable Constraint - Chance for Smashing Damage
Level 20: Hasten- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 22: Recall Friend- (A) Recharge Reduction IO
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 26: Wormhole- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (37) Absolute Amazement - Endurance/Stun
- (37) Absolute Amazement - Chance for ToHit Debuff
Level 28: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 30: Propel- (A) Kinetic Crash - Damage/Knockback
- (40) Kinetic Crash - Accuracy/Knockback
- (42) Kinetic Crash - Recharge/Knockback
- (43) Kinetic Crash - Recharge/Endurance
- (43) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
Level 32: Singularity- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Sniper Blast- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (36) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
Level 38: Power Burst- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (46) HamiO:Centriole Exposure
Level 41: Conserve Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Energy Torrent- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Explosive Blast- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
Level 49: Fly- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 1: DominationLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Healing IO
Level 2: StaminaThanks for any tips.