Soul Bound Alegiance %Build Up


Angelic_EU

 

Posted

Quote:
Originally Posted by Dark_Impact View Post
No icon was added in the buff list. Obviously this is the first thing I checked.
I have to apologize, as I was wrong. I did some more testing this evening, and you do indeed see an icon when it goes off. I don't know how I missed it before. I will take the low road and blame lack of sleep. Two observations germane to the subject at hand:

1. As noted by others, the buff only activates for the single entity who attacked. If one punk triggers it, the others DO NOT get the buff.

2. Most interestingly (and forgive me if others already know this), the buff is stackable. I had a punk attacking a boss on his own, and noticed occasionally the icon would stack to two for a very brief time. So I set a chat tab to only show pet damage inflicted and watched more closely. Sure enough, against the same target with no buffs or debuffs varying, the punk hit for 3 distinct values with the pistols power: 39.69, 50.49, and 61.29. Same thing with empty clips, 3 distinct values: 15.87, 20.19, 24.51. On a different target (first one expired), dual wield: 28.05, 35.69, 43.32. I was only ever able to get the arsonist to stack the buff once, and that was by repeatedly forcing him to stop attacking in order to get his full chain to recharge. After the first barrage, his chain is too full of gaps.

It would seem you're best served putting the proc in whatever tier in your primary both does high damage, and has a relatively seamless attack chain. Of course other slotting needs could get in the way of this; for example enforcers would seem to be a good choice, but mine have the common 2x def buff, achilles heel combination, and there's just no room for another proc.


 

Posted

Quote:
Originally Posted by Dark_Impact View Post
I have to apologize, as I was wrong. I did some more testing this evening, and you do indeed see an icon when it goes off. I don't know how I missed it before. I will take the low road and blame lack of sleep. Two observations germane to the subject at hand:

1. As noted by others, the buff only activates for the single entity who attacked. If one punk triggers it, the others DO NOT get the buff.

2. Most interestingly (and forgive me if others already know this), the buff is stackable. I had a punk attacking a boss on his own, and noticed occasionally the icon would stack to two for a very brief time. So I set a chat tab to only show pet damage inflicted and watched more closely. Sure enough, against the same target with no buffs or debuffs varying, the punk hit for 3 distinct values with the pistols power: 39.69, 50.49, and 61.29. Same thing with empty clips, 3 distinct values: 15.87, 20.19, 24.51. On a different target (first one expired), dual wield: 28.05, 35.69, 43.32. I was only ever able to get the arsonist to stack the buff once, and that was by repeatedly forcing him to stop attacking in order to get his full chain to recharge. After the first barrage, his chain is too full of gaps.

It would seem you're best served putting the proc in whatever tier in your primary both does high damage, and has a relatively seamless attack chain. Of course other slotting needs could get in the way of this; for example enforcers would seem to be a good choice, but mine have the common 2x def buff, achilles heel combination, and there's just no room for another proc.
Oh, very interesting info.

By the way, how long does the BU last? Mids is showing 5.25 second which is very short duration isn't it? I mean if you put it in Soldier Merc, they can probably only get one shot off during that timer.

I really want to test it in Genins as they have the most attacks and worst damage proc potential (only knockback set in Crane kick), but I find Ninja/FF quite boring and he is stuck at lvl 46.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
By the way, how long does the BU last? Mids is showing 5.25 second which is very short duration isn't it? I mean if you put it in Soldier Merc, they can probably only get one shot off during that timer.
I haven't actually timed it, but gut instinct says it isn't as long as 5.25. Feels more like 3 or 4 seconds, but I could be off.

Edit: Did one more mission before calling it quits tonight, looks like the 5.25 is about right.