Just a little thing that's been bugging me since GR went out - the initial choice whether to be a loyalist or resistance completely locks the player out of additional dialogue with Scott or Marchand, no matter what your current alignment is. Considering that GR is all about side-switching, there's really no sense in having one single choice {especially that early} dictate whom you can choose to additionally help or sabotage.
Just a little thing that's been bugging me since GR went out - the initial choice whether to be a loyalist or resistance completely locks the player out of additional dialogue with Scott or Marchand, no matter what your current alignment is. Considering that GR is all about side-switching, there's really no sense in having one single choice {especially that early} dictate whom you can choose to additionally help or sabotage.