Incarnate/build dilemma..
Tough and Weave would add a lot to your survivability.
Dark Regeneration could be slotted better. There is a Tanker thread titled "Dark Armor Sucks" that discusses different slotting options.
Cloak of Darkness could also be slotted better.
As far as Alpha slotting goes, you can probably benefit from the recharge bonus. You don't have perma-Hasten and you are far from being able to run the highest attack chain. The healing bonus secondary effect from the recharge Alpha boost will also help you.
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Originally had Tough, though not Weave since i have never built the character towards anything specific, like +defense so didn't feel i'd get a whole lot out of the 6'ish % of defense the power would've granted to me.
Tough and Weave would add a lot to your survivability.
Dark Regeneration could be slotted better. There is a Tanker thread titled "Dark Armor Sucks" that discusses different slotting options. Cloak of Darkness could also be slotted better. As far as Alpha slotting goes, you can probably benefit from the recharge bonus. You don't have perma-Hasten and you are far from being able to run the highest attack chain. The healing bonus secondary effect from the recharge Alpha boost will also help you. |
About my slotting well, it has changed during the years though since as said, haven't built/slotted for anything specific, mainly went with what seemed like workable idea, as never checked any guides or the like when it comes to Dark Armor.
As for the Alpha boost, it's funny you mention perma-Hasten, as i was thinking about that last night, as with moving few slots around i could get the power charging in 124'ish seconds, 121 if i added an additional LotG +recharge into the build.
Of course, don't know if the Spiritual Alpha boost would be enough to make the power perma, though it would be close..
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I don't have Mids' with me right now, so I'll have to do the calculations manually. You have it at 124s, so you have (450/124-1=) 263% total recharge (includes slots in Hasten). With the second Alpha boost, you would get 11% that bypasses ED and another 3.3% at least. That puts Hasten at 276% recharge, or (450/(1+276%)=) 119.68s even without the LOTG. Upgrading to the tier 4 boost will help even more.
As for the Alpha boost, it's funny you mention perma-Hasten, as i was thinking about that last night, as with moving few slots around i could get the power charging in 124'ish seconds, 121 if i added an additional LotG +recharge into the build.
Of course, don't know if the Spiritual Alpha boost would be enough to make the power perma, though it would be close.. |
The best attack chain Dark Melee can do is Smite >> Midnight Grasp >> Smite >> Siphon Life. You should check the DM/SD help thread to see required recharge times to run that chain. Perma-Hasten does not guarantee that MG will recharge fast enough.
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Ah, so if i add the additional LotG, i should have Hasten perma, which i suppose would be nice..ish.
I don't have Mids' with me right now, so I'll have to do the calculations manually. You have it at 124s, so you have (450/124-1=) 263% total recharge (includes slots in Hasten). With the second Alpha boost, you would get 11% that bypasses ED and another 3.3% at least. That puts Hasten at 276% recharge, or (450/(1+276%)=) 119.68s even without the LOTG. Upgrading to the tier 4 boost will help even more.
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Now, all i need to do is figured out where to nix the slots for Hasten..
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The best attack chain Dark Melee can do is Smite >> Midnight Grasp >> Smite >> Siphon Life. You should check the DM/SD help thread to see required recharge times to run that chain. Perma-Hasten does not guarantee that MG will recharge fast enough. |
So i finally managed to do a respec on my namesake, run through the incarnate arc and get enough shards/components to craft me an Alpha boost but then it hit me, i don't actually need anything, at least i don't think i do since i got plenty of accuracy, enough recovery to keep me running through even longer fights and oodles of +recharge so i'm in unsure about what Alpha boost i should grab, since i don't really feel like i'd be getting much out of any of them.
Anyways, my build is as follows:
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Mordeth: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-EndRdx(7), ResDam-I(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(15), ResDam-I(17)
Level 6: Touch of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(17), Abys-Acc/Fear/Rchg(19), DampS-ToHitDeb(19), DampS-ToHitDeb/Rchg(21), DampS-ToHitDeb/Rchg/EndRdx(21)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(27), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 12: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Dark Regeneration -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/EndRdx(33), H'zdH-EndRdx/Rchg(33), H'zdH-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(34)
Level 18: Hover -- LkGmblr-Rchg+(A)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
Level 22: Dark Consumption -- Efficacy-Acc/Rchg(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/EndRdx(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(36)
Level 28: Death Shroud -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(39)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(40), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 35: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(43)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(45), Apoc-Dam%(45)
Level 44: Soul Storm -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(46), UbrkCons-EndRdx/Hold(46), UbrkCons-Dam%(46)
Level 47: Shadow Meld -- S'dpty-Def/Rchg(A), RedFtn-Def/Rchg(48), LkGmblr-Def/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Summon Widow -- BldM'dt-Acc/Dmg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
If anyone has any suggestions/tips/advice on how to modify the build and thus get the most out of the Alpha boosts, it'd be most appreciated.