pleased with my i19 elec/shield build


Lobster

 

Posted

I'm sure there are more powerful builds out there - mine doesn't use any purples for one - but I'm really, really happy with this build. I took it for its first spin on a 59min itf last night. The only time my end bar moved was when I was running sprint+darkest night (which I forgot to slot, so it had no end red!) in addition to the standard (which I never turn off): deflection, battle agility, AOO, Grant Cover, CJ, Tough & Weave.

And he's defcapped of course. I think my health bar moved 3 times on the whole tf and I was semi-tanking it.

Any thoughts on what, if anything I could to do improve while keeping my defcap and avoiding purples (I'm still relatively poor)? I'm thinking I could throw one of the procs in OwtS for some random, minute PSI res or something. I may also pull the slot out of AD - since I have so much global rech - but the stacked def debuff resist is nice (at least I think it stacks?). Still, I'll have my incarnate +rech for those moments...

I will probably finish the 4 of LoTG set in Battle Agility just for completion's sake, when I can afford it.

Also, once I finish my uncommon rech/heal, I'll probably see if I can squeeze some kind of set bonus into True Grit.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Socket Crash: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Run+(7), GftotA-Def(9), GftotA-Def/EndRdx/Rchg(9)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(15), DefBuff-I(17), LkGmblr-Rchg+(17)
Level 6: True Grit -- Heal-I(A), ResDam-I(19), S'fstPrt-ResDam/Def+(19), Heal-I(21)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx(27)
Level 12: Boxing -- Acc(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Taunt -- Zinger-Dam%(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(27), Aegis-ResDam/Rchg(43), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 28: Weave -- LkGmblr-Rchg+(A), S'dpty-Def/Rchg(34), S'dpty-EndRdx/Rchg(34), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(36), S'dpty-EndRdx(36)
Level 30: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Build%(37), GSFC-ToHit/EndRdx(37), GSFC-ToHit(39)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Darkest Night -- DampS-Rchg/EndRdx(A), DampS-ToHitDeb/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(33), P'Shift-End%(33)



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Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
Any thoughts on what, if anything I could to do improve while keeping my defcap and avoiding purples (I'm still relatively poor)? I'm thinking I could throw one of the procs in OwtS for some random, minute PSI res or something. I may also pull the slot out of AD - since I have so much global rech - but the stacked def debuff resist is nice (at least I think it stacks?). Still, I'll have my incarnate +rech for those moments...

I will probably finish the 4 of LoTG set in Battle Agility just for completion's sake, when I can afford it.

Also, once I finish my uncommon rech/heal, I'll probably see if I can squeeze some kind of set bonus into True Grit.
The build is decent enough already. There can be some minor improvements, for example active defense can be slotted with HO to enhance defense debuff resistance, and darkest night can be slotted better such that you can use it more frequently. I made some changes to your slotting below.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(13), Aegis-ResDam(13), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 4: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(33)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 24: Taunt -- Zinger-Dam%(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Dark Obliteration -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Dmg/EndRdx(50), Det'tn-Acc/Dmg(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)