Kin/Sonic


Shadidio

 

Posted

Just was hoping to get some feedback on this build as a team buffer build. First time looking into a kinetic build so I'm sure I've overlooked some stuff!

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

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Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Siphon Power -- RechRdx-I(A)
Level 1: Shriek -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(5), Ruin-Acc/Dmg/Rchg(46)
Level 2: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(42), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(45)
Level 4: Howl -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(9), Det'tn-Acc/Dmg/EndRdx(9), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(34)
Level 6: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(7), P'ngTtl-Acc/EndRdx(7), P'ngTtl-Dmg/Slow(34), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl-Rng/Slow(50)
Level 8: Increase Density -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx/Rchg(42)
Level 10: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(23)
Level 12: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 18: Inertial Reduction -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Build%(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(33)
Level 26: Transference -- EndMod-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Kick -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Knock%(50)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(33)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-KB%(36), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx(40), S'fstPrt-ResDam/Def+(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-EndRdx(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(46)
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 18.63% Defense(Energy)
  • 18.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.375% Defense(Melee)
  • 24.88% Defense(Ranged)
  • 21.75% Defense(AoE)
  • 2.5% Enhancement(JumpHeight)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(JumpSpeed)
  • 3% Enhancement(Stun)
  • 43.75% Enhancement(RechargeTime)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 16% Enhancement(Accuracy)
  • 14% FlySpeed
  • 133.53 HP (13.13%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 6.05%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 1.65%
  • 9.5% (0.159 End/sec) Recovery
  • 52% (2.208 HP/sec) Regeneration
  • 1.875% Resistance(Energy)
  • 14% RunSpeed
  • 2% XPDebtProtection



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