MA/SR build critique


drewbeezy09

 

Posted

Here is my MA/SR im bringing out of retirement (chuck Lidell is a god) due to fitness going inherent. I grabbed Aid Self due to the fact if I do get hit i want to have some means to survive. I have come up with this, what do you think? This is mainly for PVE, with a an ocassioanl PVP with friends. O, how would this do on the TF's?. Statesmen, posi and pratoriean ?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

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chuck lil dell 2.0: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(11)
Level 4: Cobra Strike -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(13), T'Death-Acc/Dmg(15), T'Death-Dmg/EndRdx/Rchg(15)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(17)
Level 8: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-Build%(21), GSFC-ToHit/EndRdx(21), GSFC-ToHit(23)
Level 10: Boxing -- Empty(A)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(25), Aegis-Psi/Status(25), ImpSkn-Status(27), Aegis-EndRdx/Rchg(27)
Level 16: Combat Jumping -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(29), Winter-RunSpd/Jump/Fly/Rng/EndRdx(29)
Level 18: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), Zephyr-Travel(48)
Level 20: Weave -- S'dpty-EndRdx(A), S'dpty-Def(31), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(42), S'dpty-Def/EndRdx/Rchg(42), Ksmt-ToHit+(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Super Speed -- Run-I(A)
Level 26: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), TotHntr-Acc/Immob/Rchg(34), TotHntr-Immob/Acc(36)
Level 28: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Quickness -- Run-I(A)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-Acc/EndRdx(46)
Level 35: Lucky -- S'dpty-EndRdx(A), S'dpty-Def(39), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(43), Krma-ResKB(43)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 41: Aid Other -- Empty(A)
Level 44: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal/Rchg(45), Mrcl-EndRdx/Rchg(45), Mrcl-Heal/EndRdx(46), IntRdx-I(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(50), P'Shift-End%(50), Mrcl-Heal(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 13.63% Defense(Smashing)
  • 13.63% Defense(Lethal)
  • 7.375% Defense(Fire)
  • 7.375% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 11.75% Defense(AoE)
  • 37.5% Enhancement(RechargeTime)
  • 5% Enhancement(Immobilize)
  • 15% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 11% FlySpeed
  • 271.07 HP (20.24%) HitPoints
  • 11% JumpHeight
  • 11% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 13.55%
  • MezResist(Immobilize) 19.05%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 7.5%
  • 11.5% (0.192 End/sec) Recovery
  • 58% (3.242 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 16% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Storm Kick)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Cobra Strike)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Agile)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focus Chi)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Tough)
  • 1.5% (0.025 End/sec) Recovery
  • 20.08 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Aegis
(Tough)
  • 5% RunSpeed
  • 3% Resistance(Psionic)
Impervious Skin
(Tough)
  • Status Resistance 7.5%
Winter's Gift
(Combat Jumping)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
  • Knockback Protection (Mag -4)
Serendipity
(Weave)
  • 4% (0.224 HP/sec) Regeneration
  • 10.04 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Kinetic Combat
(Crippling Axe Kick)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Trap of the Hunter
(Crippling Axe Kick)
  • 5% Enhancement(Immobilize)
Luck of the Gambler
(Dodge)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Eagles Claw)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Stupefy
(Eagles Claw)
  • 2.5% (0.042 End/sec) Recovery
Serendipity
(Lucky)
  • 4% (0.224 HP/sec) Regeneration
  • 10.04 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Karma
(Lucky)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Evasion)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Miracle
(Aid Self)
  • 2.5% (0.042 End/sec) Recovery
  • 25.1 HP (1.874%) HitPoints
  • 5% Enhancement(Heal)
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Miracle
(Physical Perfection)
  • 2.5% (0.042 End/sec) Recovery
  • 25.1 HP (1.874%) HitPoints


 

Posted

I don't have Mid's here, but a couple of quick observations:

Typical slotting would be 4-slotting the toggle defenses and 3- or 2-slotting the passives. You've 3-slotted your toggle defenses. Are you getting to the ED cap for defense (56% enhancement) from them?

You've 4- and 6-slotted some of your passive defenses. These have a lower base defense than the toggles -- you might be (I can't verify in Mid's right now) getting less for the slots than if you simply switched the slotting with your toggles. Also, you have -knockback IO in one of them.

In fact, you have THREE -knockback IOs slotted, despite the fact that Practiced Brawler negates knockback. I strongly recommend taking them ALL out.

Crippling Axe Kick and Eagle's Claw are both oddly slotted, probably under-slotted. It looks like you're going to be light on offense...you've only got 4 attacks, one of them underslotted for recharge (Touch of Death is notoriously low on recharge) and two of them underslotted for damage. Slotting Kinetic Combat in main attacks, to get half the defensive bonus but commit only 4 slots, makes sense only if you use the other two slots to really fill out the power. I've done it, but used a Mako quad and triple or the other 2 slots, for example. And you might get more defense bonus and better offensive enhancement out of six-slotting a positional defense set like Makos or Touch of Death...and it would be cheaper. And if you can manage to get to the soft-cap without using all your main attacks, I prefer to frankenslot them for best total enhancement.

You've 4-slotted Physical Perfection and put some enhancement in, but left Health at one slot. Health is twice as effective as Physical Perfection and the enhancement should go there first.

You haven't added any slots to Stamina; how's your end recovery? You might want to at least yank that third slot out of Conserve Power and toss it into Stamina; it's spilling over the ED cap in CP and Stamina would get full benefit from at least one more IO.

The slotting in the Leaping pool seems extravagant. That's a lot of slots. I know there's some nice stuff in there, but evaluate carefully whether that's the best use of precious, precious slots.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

O, I didn't know how the the fitness inherent powers were. Thought u wouldn't have to slot em. So I'll correct it. My to KB mag is up 12. I grabbed and 3 slotted BOTZ because i wanted the AOE def. Can i drop practiced brawler then?I thought practiced brawler worked a little different, if so I'll free up the kb IO's slots for health and endo then. I didn't want the kb attack powers in the MA set because I like to be in the fight and hate when I got to run after baddies. Wat is ur attack chain recommendation?


 

Posted

Quote:
Originally Posted by drewbeezy09 View Post
O, I didn't know how the the fitness inherent powers were. Thought u wouldn't have to slot em. So I'll correct it. My to KB mag is up 12. I grabbed and 3 slotted BOTZ because i wanted the AOE def. Can i drop practiced brawler then?
No, definitely keep PB. It covers knockback but a bunch of other stuff too. It wouldn't hurt you to have the -knb IO from BOTZ if you do need the set bonus, but I'd ditch the other two.

Quote:
Originally Posted by drewbeezy09 View Post
I didn't want the kb attack powers in the MA set because I like to be in the fight and hate when I got to run after baddies. Wat is ur attack chain recommendation?
Cobra Strike and Crane Kick (the one that does knockback) are identical in damage, animation time, and recharge now, so you can pretty much substitute one for the other. It should work fine for you to skip Crane and take the powers you have...depending on your recharge. I'm not an attack chain guru myself, and I'm currently struggling with which attacks to chain together for my own MA Scrapper, but aside from Thunder Kick they're all pretty good.

I noticed just now you don't have Dragon's Tail, your only AoE. Is that an oversight or intentional?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog