Fire / Emp build help please...


Darron

 

Posted

This is my first major troller build. I made a preliminary build, but im trying to go for solo effectiveness. I already have a team-friendly build that is great. My major concerns are DPS and Defense. I am having issues downloading Mid's i19 so the last 3 powers i was gonna grab would be from the leadership pool(not set on that though). Can i get some help and advice. Thanx

I am pretty attached to this toon so i don't really wanna reroll him as something different i know there are easier builds.


 

Posted

I'm glad you asked. As it happens, I've been eyeing Fire/Empathy for the past few days and rolled one up last night. My plan, if I stick with the character, is to eventually spec into the Spiritial Alpha tree for the +Recharge, Stun, and Healing. That should eventually net +30 Recharge unaffected by ED.

I've been playing around with the build since last night, and I'm not 100% finished, but I have something which on paper would deliver nearly soft-capped Lethal, Slashing, and Ranged Defense. Endurance management looks terrible just looking at the build at first, but if the Spiritual alpha really does provide +30 Recharge unaffected by ED, and I did my math right, the recharge on Recovery Aura will be just 19 seconds from perma (144 / (1 +.32) = 109 second recharge, versus the power's duration of 90 seconds)! That font of endless endurance in turn hopefully provides enough uptime for the build to run these expensive toggles. Regardless, I may not run Tough anyway.

My only major regret right now is not having room for Resurrect or Bonfire. Such are the hazards of min-maxing. There is also no ranged blast power, but luckily the single-target hold/punch in Seismic Smash hits like a freight train.

Also note the presence of one extremely expensive IO (the PVP +3% Defense IO slotted in Tough)

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Fedora Borealis: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(11), Dmg-I(40), Dmg-I(43)
Level 1: Healing Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal(21), Numna-Heal/Rchg(23), Numna-Regen/Rcvry+(23), Numna-Heal/EndRdx/Rchg(40)
Level 2: Fire Cages -- Acc-I(A)
Level 4: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- Armgdn-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(17)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(43)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(15), Stpfy-Stun/Rng(21)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-Build%(39), GSFC-ToHit/Rchg(40)
Level 16: Clear Mind -- EndRdx-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27)
Level 20: Fortitude -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25), S'fstPrt-ResKB(46)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(50)
Level 28: Recovery Aura -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(29), RechRdx-I(31)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(37), RedFtn-EndRdx/Rchg(37), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(39)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Rchg(37)
Level 38: Adrenalin Boost -- RechRdx-I(A)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Rock Armor -- RedFtn-Def(A), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 21.63% Defense(Energy)
  • 21.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 29.75% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 14% Enhancement(Heal)
  • 83.75% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 5% FlySpeed
  • 72.49 HP (7.127%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 9.1%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 6.9%
  • 13% (0.217 End/sec) Recovery
  • 22% (0.934 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.62% Resistance(Fire)
  • 16.62% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed



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Posted

Thanx Tex, that looks pretty solid. I forgot to post the build I made last night ---super tired- Here it is...................Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Guardian Healer: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire -- Dmg-I(A)
Level 1: Healing Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 2: Heal Other -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(3), RgnTis-EndRdx/Rchg(11), RgnTis-Heal/Rchg(34), RgnTis-Heal/EndRdx/Rchg(40)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(19)
Level 6: Hover -- S'dpty-EndRdx/Rchg(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx(7), S'dpty-Def(13), S'dpty-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(48)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Smoke -- ToHitDeb-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(17), RzDz-Acc/EndRdx(17), RzDz-Stun/Rng(37), RzDz-Acc/Stun/Rchg(39), RzDz-Immob%(39)
Level 18: Kick -- Dmg-I(A)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 22: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(23), S'dpty-EndRdx/Rchg(23), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(33), LkGmblr-Rchg+(33)
Level 24: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 26: Swift -- Flight-I(A)
Level 28: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Mrcl-Heal/EndRdx(29)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 32: Recall Friend -- Range-I(A)
Level 35: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(37)
Level 38: Recovery Aura -- RechRdx-I(A), RechRdx-I(50)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Regeneration Aura -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 5% Defense
  • 7.19% Defense(Smashing)
  • 7.19% Defense(Lethal)
  • 15.9% Defense(Fire)
  • 15.9% Defense(Cold)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 10.6% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 22.5% Defense(AoE)
  • 10% Enhancement(Heal)
  • 2% Enhancement(Stun)
  • 2.5% Enhancement(Held)
  • 41.3% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 24% Enhancement(Accuracy)
  • 5% FlySpeed
  • 137.3 HP (13.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Stun) 2.2%
  • 12% (0.2 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 19% RunSpeed
  • 5% XPDebtProtection




I'm hoping for something kinda between the 2 builds though, unless mine has no merit at all and i should scrap it.

Edit: compared the 2 builds on mids again.....I am gonna roll your build Tex thanx alot! Ill let you know how it performs.


 

Posted

Very nice build Oedipus Tex. I'd probably consider moving 2 slots out of CJ and into AB making both Heal/Rech to make it a bit more of a boost for its target. Yes you'd lose a point off Ranged and S/L defense but *shrug* you'd likely have to analyze the combat logs to note the difference (and then only when RegenA was down). Increasing the regen rate of your AB target though you will almost certainly notice more particularly at a roughly 50% increased rate. This would also make AB nearly perma (maybe even would but my brain isn't up to figure it out with Hasten not quite perma)


 

Posted

OK I did some double checking and unfortunately I got the math way wrong on Regen and Recovery aura. Actual down time is like 45 seconds. Bummer. Still pretty powerful, but not what I was hoping for. You CAN get crazy fast auras up if you hit around +200 Recharge.. but I'm not sure how realistic that is, and you probably couldn't do it while keeping defenses up.