Any good MA/REG PVP builds out there?


biff10426

 

Posted

I've been PVPing for a while now but i was wondering if there are any MA/REG builds that are worth the time to build?


 

Posted

Quote:
Originally Posted by Hannibal Quintilus View Post
I've been PVPing for a while now but i was wondering if there are any MA/REG builds that are worth the time to build?
Word. Hey, I've seen your MA/Regen stalker running around in RV, I'm the guy in the black trenchcoat and gasmask. Your guy is a ***** and I can't kill him.

Anyways, I have a MA/Regen sitting at 40 something I'd like to give a crack at pvp at some point. I've never rolled a regen into pvp so I'm not exactly on the up and up on how to build one, so I gave it a crack in Mid's figuring that recharge would be pretty important to get your click powers back quicker.

Also, I like trow sharks so. That and I'd say it's mostly for dueling so thats why I took lol water spout. Probably not the best idea but I figured the constant tick damage from it would be somewhat useful if you're going to go against another melee and pound on each other and would maybe help disrupt aid self if they are using that. There's probably better builds out there, and I don't usually throw purples or PVP IO's in mine since the game declares that I never get those as drops ever, so if you're able to throw those in there then more power to you.

I figured Cobra Strike wasn't needed since I'm pretty sure Eagle's Claw has a 100% stun chance with it and stuns don't stack anymore. Aside from that, with the recharge that I and what most people would have, Claw is up reasonably fast. Storm Kick is in due to its naturally higher crit chance, 10% iirc, and Eagle's Claw gives your next immediate attack a boosted chance to crit, 20% I think, so you're looking at a 30% crit chance on storm kick then. Thunder is in with boxing as I've had reasonable good times on Super Strength pummeling people with Jab and Boxing back and forth until a big hitter power is recharged. Crane is in to use after Claw -> Storm -> Crane. Under Hasten it shows me as Claw being recharged in about 3 seconds, so you should be able to use Claw after that chain, if not then throw a Thunder in and go back to Claw. Who knows.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36)
Level 2: Thunder Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(9)
Level 4: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(40), Dct'dW-EndRdx/Rchg(40)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21)
Level 8: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(43), Dct'dW-Heal/Rchg(43), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45)
Level 12: Crane Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(15)
Level 14: Boxing -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg(17), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19)
Level 16: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(27), S'fstPrt-ResKB(36)
Level 18: Integration -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(29), H'zdH-Heal/EndRdx/Rchg(29), H'zdH-Heal/Rchg(40)
Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31), S'fstPrt-ResKB(37)
Level 22: Weave -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 28: Instant Healing -- Tr'ge-EndRdx/Rchg(A), Tr'ge-Heal/Rchg(45), Tr'ge-Heal/EndRdx/Rchg(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 38: Moment of Glory -- Ksmt-ToHit+(A), RechRdx-I(39), RechRdx-I(39), LkGmblr-Rchg+(39)
Level 41: Spirit Shark -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(42), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43)
Level 44: Hibernate -- H'zdH-Heal/Rchg(A), H'zdH-EndRdx/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46), H'zdH-Heal/EndRdx(50)
Level 47: Water Spout -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)


 

Posted

Thanks for the input. Hit me up in RV when you see.