Suggestions for an Inv/Mace Tanker?


Citizen_Razor

 

Posted

I just respecced my tanker for Inherent Fitness, and I wanted to get some feedback from you experts.

My playstyle gears more towards soloing, but I do like to join TFs. I'm mostly satisfied with my soloing build, but was wondering what I could do to make the build more team-friendly.

I haven't touched my 2nd and 3rd build, so if needed I can always make a specific solo build and a specific TF build.

Also note, I'm not rich, so I can't afford a purpled-out build. That's a nice, long-range goal, but isn't what I'm looking for.

So without futher ado, here's my Mids build:

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Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788

 

Posted

Do you have a specific goal for your build other than being more team-friendly? Probably the most common IO route for Invul tankers these days is to increase the amount of available defense by using pool powers and IOs, which would definitely help team-wise, since you'd be better able to stand up to the larger spawns you'll face on teams.

I notice that your current build seems to be oriented toward getting Psi resistance. That's one route to take, but IMO and that of a lot of other Invul tankers, it's not as useful as increasing the damage mitigation to other types of damage that are much, much more common than Psi.

In general, your slotting seems a little inconsistent. You have some powers like Invinc that are overslotted, and others like RPD and DP that are underslotted. (You're a few percentage points from the resist cap for S/L, which isn't hard to reach as a rule.) Similarly, Bash is very underslotted, though many of the other attacks are 6-slotted, including the APP attacks. One of the advantages of IOs is that you can fully slot attacks with 5 slots if you need to, and since the addition of Bruising to Tank's T1 attacks they are really worth using and slotting fully.

Although your power selection and order are generally good, I'd recommend dropping Focused Accuracy in favor of CP, and perhaps one of the other Energy Mastery powers. FA is a huge end hog, so if you're going to use it it needs much more end reduction than you have slotted. I think getting CP and using the Kismet +Acc and the Rectified Reticle +Percep is a much better way to go. I think you should also consider picking up either CJ or Build Up, instead of a the second APP attack.

So, bottom line, my question is, are you looking for tweaks or an overhaul? I have a level 50 Invul/Mace too, and his build looks very different than this one. It's quite doable to build a highly survivable Invul/Mace build that will work as well on teams as solo, but I think the way to go is overall defense rather than a Psi specialist. Let me know if that's the route you want to take.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I'd like to take a look at your inv/mace tanker build and see what you did differently.


Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788

 

Posted

Quote:
Originally Posted by Citizen_Razor View Post
I'd like to take a look at your inv/mace tanker build and see what you did differently.
Sure, here's his I19 build. I don't have everything yet--still saving for the Cytoskeletons. A GotA or LotG set would be fine there instead. I have the Medicine pool for concept reasons, but you could easily substitute Energy Mastery instead. I also didn't get CJ because I didn't have enough open pools, but I would recommend it if you do--it adds approximately 3% defense to all, which would make it even easier to soft-cap S/L/E/NE.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Hand: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Bash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Fly -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(11), Mocking-Taunt(15), Mocking-Taunt/Rng(21), Mocking-Rchg(36), Mocking-Taunt/Rchg(46)
Level 12: Boxing -- Acc-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(45)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(27)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(21), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(33), Dsrnt-I(45)
Level 24: Aid Other -- Dct'dW-Heal/Rchg(A)
Level 26: Aid Self -- IntRdx-I(A), IntRdx-I(33), Numna-Heal/EndRdx/Rchg(34), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(36)
Level 28: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(46)
Level 30: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(39), Ksmt-ToHit+(39)
Level 32: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(37)
Level 35: Shatter -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 38: Crowd Control -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg(45)
Level 41: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(42), RechRdx-I(42)
Level 44: Resuscitate -- RechRdx-I(A)
Level 47: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(42), Numna-Heal(50)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(9), P'Shift-End%(48)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

That's some helpful info, and really helps me see where I went wrong. Thanks!


Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788