Challenge to Forum i19 ice/electric/pyre...
Quote:
I think your build is decent enough already. I believe taking tough to have some s/l resistance is the next best thing you can do. You don't plan to take it, maybe you don't like the fighting pool for some reason. You can consider higher recharge, and maybe higher regeneration although your current build already has pretty high regeneration. Note that your build will be beyond the hit point cap after acquiring the accolades. So, some of hit point IO bonuses will be wasted. A minor thing that you can consider is soft-capping s/l/e/ne defense even before energy absorption.
Anyways Harm is the first Tanker build I have finished. Now I am stuck. The reason I am stuck, is because I can't come up with a justification on a respec for her.
Her Alpha attack is Energy Absorption, Build-up, LR, fireball, chain induction, jakes ladder, thunder strike. Now if the spawn survives that (big if) the spawn is completely sapped of endurance, and can't act. That is a hugh part of her mitigation. Now she is soft capped to S/L/NRG/NegNRG. My problem is making her better. Her build was set into place before Mids. I just put it on mids to make it easyer for set placement. But Maybe having some of you people looking at her and maybe you people can come up with a better build. I will post her build now. I was thinking of respecing her, and picking up a unslotted assult, tactics, and maybe a travel power or vengence. but I don't know. her recovery isn't all that great, but with her rech, and energy absorption well under 30 sec recharge, endurance is a non issue, unless I get down to one boss left. to which I just spam charged brawl and fire blast. I could cycle out charged brawl for havoc punch, and get a harder hitter, and keep the kin combat/set bonus from it. I dunno. Before you say it, I am well aware I am well aware I am beyond the max of 5 set bonus of 10% regen cap bonus. I don't care. she regens 27 hp/sec, and has 2,211, and with Hoarfrost she sits at like 3,341hp 43 hp/sec, now when I get portal jockey, task force commander, freedom phalanx reserve, and atlas madalian. my endurance will raise, and my HP+regen will raise too. but check her build and if you can come up with something better lemme know |
I modified your build. To replace the fitness, I picked combat jumping for another LotG +7.5, a travel power, and havoc punch. The main improvement of my build is higher recharge.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(15), HO:Cyto(31)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(46)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 4: Chilling Embrace -- EndRdx-I(A), Slow-I(46)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Havoc Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg(33)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Dmg/Rchg(17), Erad-Dmg(19), Rope-Acc/Rchg(34), Rope-EndRdx/Stun(34)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), HO:Cyto(31)
Level 20: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(23), M'Strk-Acc/EndRdx(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), HO:Cyto(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx/Rchg(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(37)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/EndRdx(43)
Level 30: Icicles -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Dmg(40)
Level 32: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- Numna-Heal(A), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), RgnTis-Regen+(27), Heal-I(27)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), P'Shift-End%(23)
Quote:
Naw I love the fighting pool I have it on all my melee toons. It was just there was no room in it for this build.
I think your build is decent enough already. I believe taking tough to have some s/l resistance is the next best thing you can do. You don't plan to take it, maybe you don't like the fighting pool for some reason. You can consider higher recharge, and maybe higher regeneration although your current build already has pretty high regeneration. Note that your build will be beyond the hit point cap after acquiring the accolades. So, some of hit point IO bonuses will be wasted. A minor thing that you can consider is soft-capping s/l/e/ne defense even before energy absorption.
I modified your build. To replace the fitness, I picked combat jumping for another LotG +7.5, a travel power, and havoc punch. The main improvement of my build is higher recharge. |
and as a note to my self I should of said in OP I am soft caped to the s/l/e/ne before energy absorption. sorry my mistake. energy absorption is more of a utility power for me, rather than a defense buff!
I appreciate it. I will give it a look see.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Harmonious-Conflict: Ice/Electric/Pyre tanker. I-18 build. I am a avid tank player. as many of you know. I have a invun/axe/bod. A stone/stone/Pyre. A WP/SS/Bod. Had a WP/SM. Had a ice/fire, ice/ice, ice/dm (deleted the wp/sm, ice/fire, ice/dm).
Anyways Harm is the first Tanker build I have finished. Now I am stuck. The reason I am stuck, is because I can't come up with a justification on a respec for her.
Her Alpha attack is Energy Absorption, Build-up, LR, fireball, chain induction, jakes ladder, thunder strike. Now if the spawn survives that (big if) the spawn is completely sapped of endurance, and can't act. That is a hugh part of her mitigation.
Now she is soft capped to S/L/NRG/NegNRG.
My problem is making her better. Her build was set into place before Mids. I just put it on mids to make it easyer for set placement. But Maybe having some of you people looking at her and maybe you people can come up with a better build. I will post her build now. I was thinking of respecing her, and picking up a unslotted assult, tactics, and maybe a travel power or vengence. but I don't know. her recovery isn't all that great, but with her rech, and energy absorption well under 30 sec recharge, endurance is a non issue, unless I get down to one boss left. to which I just spam charged brawl and fire blast. I could cycle out charged brawl for havoc punch, and get a harder hitter, and keep the kin combat/set bonus from it. I dunno.
Before you say it, I am well aware I am well aware I am beyond the max of 5 set bonus of 10% regen cap bonus. I don't care. she regens 27 hp/sec, and has 2,211, and with Hoarfrost she sits at like 3,341hp 43 hp/sec, now when I get portal jockey, task force commander, freedom phalanx reserve, and atlas madalian. my endurance will raise, and my HP+regen will raise too. but check her build and if you can come up with something better lemme know
__________________________________________________ __________________________
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Harmonious-Conflict: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Legacy Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(13)
Level 1: Charged Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Hoarfrost -- Dct'dW-Heal/Rchg(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9)
Level 4: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(11), Erad-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dmg/EndRdx(40)
Level 6: Chilling Embrace -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/Slow(42), CtlSpd-Rng/Slow(42), CtlSpd-Dmg/Slow(42)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Heal(A), Numna-Heal(15), Numna-Regen/Rcvry+(15), RgnTis-Regen+(46)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(23), Sciroc-Dam%(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), RechRdx-I(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(27), EndMod-I(27), EndMod-I(29), LkGmblr-Rchg+(29), DefBuff-I(31)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 30: Icicles -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(46)
Level 32: Hibernate -- Numna-Heal(A), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36), Numna-EndRdx/Rchg(36)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 13.63% Defense(Smashing)
- 13.63% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 12.38% Defense(Energy)
- 12.38% Defense(Negative)
- 3% Defense(Psionic)
- 8.313% Defense(Melee)
- 7.688% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 2% Enhancement(RunSpeed)
- 41.25% Enhancement(RechargeTime)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 12% Enhancement(Heal)
- 2% Enhancement(FlySpeed)
- 36% Enhancement(Accuracy)
- 337.33 HP (18%) HitPoints
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 2.2%
- 4.5% (0.075 End/sec) Recovery
- 106% (8.293 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 3.125% Resistance(Toxic)
------------Set Bonuses:
Luck of the Gambler
(Frozen Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Charged Brawl)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Numina's Convalescence(Hoarfrost)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
Eradication(Jacobs Ladder)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
Scirocco's Dervish(Jacobs Ladder)
- 10% (0.782 HP/sec) Regeneration
Curtail Speed(Chilling Embrace)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Numina's Convalescence(Health)
- 12% (0.939 HP/sec) Regeneration
Eradication(Thunder Strike)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
Scirocco's Dervish(Thunder Strike)
- 10% (0.782 HP/sec) Regeneration
Luck of the Gambler(Glacial Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Build Up)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Luck of the Gambler(Energy Absorption)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Chain Induction)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Pounding Slugfest(Chain Induction)
- 8% (0.626 HP/sec) Regeneration
Obliteration(Icicles)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Numina's Convalescence(Hibernate)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
Steadfast Protection(Permafrost)
- 3% Defense(All)
Eradication(Lightning Rod)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
Scirocco's Dervish(Lightning Rod)
- 10% (0.782 HP/sec) Regeneration
Devastation(Fire Blast)
- 12% (0.939 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
Thunderstrike(Fire Blast)
- 2% (0.033 End/sec) Recovery
Positron's Blast(Fire Ball)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
Luck of the Gambler(Maneuvers)
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll