Removal of Pet AoE/DoT Running Off AI


Fleeting Whisper

 

Posted

Whenever my bots get hit with a DoT, or get caught in an AoE patch etc, they suddenly feel the need to run around trying to escape, which is down right annoying when you're in a tight area, or if there are other spawns close by. I also think this contributes to the melee bug pets are currently experiencing as well.

Bots running around with DoTs on them seems to indicate they have feelings, which frankly seems retarded. This could also be said with most of the player-cast pets (I'm sure I could think of reasons for Mercs and Thugs not running around - conditioning/drugged maybe).

This seems to be yet another knock on effect of pet AI sharing NPC AI, as they also try to escape AoEs and DoTs. Maybe its time for pets to have their own AI.


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Would you rather they stand in the burn patch and take 500 damage?

Yeah, it can be annoying, but there is method to the madness.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Remove, no.

Put a limit to how far they go? ("If you're in an AOE/debuff patch, run 30' away then stop," sure. Of course, for those debuffs that "stick," they'd have to see they're not actually in the patch any more.


 

Posted

This feature has only been added to pets because it was added to NPCs. If a pet is under the control of an MM (or other pet class), they shouldn't be doing anything other than what you command them. I doubt putting a radius restriction on them is going to help seeing as it totally breaks your level of control.

The goto command gave the player the option/power to move pets out of patches when they got hit, but now it doesn't even function when they act as they do now, unless you spam it and get lucky.

Its a side effect of the NPCs getting AI additions, which basicly says that pets are getting inherrent critter AI. Examples of this are the running away, the need to melee as a range, and the "oh you're mezzed, so that means if you can't hit me, I can't hit you" syndrome.

The MMs pets are its main damage weapons, what would players think if their AT (other than MM) suddenly found that their main attack powers completely ignored the spawn of mobs it was attacking, then ran around the corner to go and sit among several other spawns thinking this was the best plan? Or how about your ranged attack decided it was best if it decided to stop short of the intended target and use brawl?

I mean, why don't we pour more salt into the wound and make all pets AI like Fluffy's - with ZERO commands - yay fun


http://www.scene-and-heard.com/cov/covsig.jpg