AR Device Ranged Cap with assistance of Smoke Grenade


Adeon Hawkwood

 

Posted

I was trying to get some Defense cap out of my AR Device. So I came up with this build. I calculated the half value Cloaking Device will give me after suppression and the - Hit Value Smoke Grenade will offer. Adding both of them up I figured it would put my Range Defense at 47%. I'm getting a little over 10% in Defenses with Smoke Grenade and Cloaking Device suppressed in case someone wanted to see the numbers with cloaking device off.

I figured I would use Alpha to shore where I might be lacking.

My damage for each power is in the 90 percentile and Target Drone is giving me a steady Hit buff.

A small purple inspiration ( Luck ) would add another 12.5% defense which would bring many defenses to cap or very close to it.

Anyone have a better Idea for getting Ranged cap ? Or Any defense caps for that matter.

I am a bit concerned about the Endurance recovery to use ratio though.

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Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Web Grenade
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (40) Trap of the Hunter - Endurance/Immobilize
  • (40) Trap of the Hunter - Accuracy/Endurance
  • (42) Trap of the Hunter - Immobilize/Accuracy
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Buckshot
  • (A) Positron's Blast - Damage/Recharge
  • (7) Air Burst - Damage/Recharge
  • (15) Detonation - Damage/Range
  • (39) Detonation - Damage/Recharge
Level 4: Caltrops
  • (A) Pacing of the Turtle - Chance of -Recharge
Level 6: Kick
  • (A) Accuracy IO
Level 8: M30 Grenade
  • (A) Detonation - Damage/Recharge
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (17) Air Burst - Damage/Recharge
Level 10: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Burst
  • (A) Decimation - Chance of Build Up
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Steadfast Protection - Knockback Protection
Level 16: Smoke Grenade
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (25) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (40) Dark Watcher's Despair - Recharge/Endurance
Level 18: Flamethrower
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
Level 20: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (21) Gift of the Ancients - Defense
  • (21) Gift of the Ancients - Defense/Recharge
Level 22: Cloaking Device
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense
  • (23) Red Fortune - Defense/Endurance/Recharge
Level 24: Beanbag
  • (A) Stupefy - Accuracy/Recharge
  • (33) Stupefy - Stun/Range
  • (33) Stupefy - Accuracy/Stun/Recharge
  • (43) Stupefy - Chance of Knockback
  • (45) Stupefy - Endurance/Stun
  • (45) Stupefy - Accuracy/Endurance
Level 26: Ignite
  • (A) Detonation - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (27) Air Burst - Damage/Recharge
  • (37) Detonation - Damage/Recharge
Level 28: Sniper Rifle
  • (A) Executioner's Contract - Accuracy/Damage
  • (29) Executioner's Contract - Damage/Endurance
  • (29) Executioner's Contract - Damage/Interrupt
  • (31) Executioner's Contract - Damage/Range
  • (31) Executioner's Contract - Damage/Recharge
  • (31) Executioner's Contract - Disorient Bonus
Level 30: Hasten
  • (A) Recharge Reduction IO
Level 32: Full Auto
  • (A) Positron's Blast - Damage/Recharge
  • (33) Detonation - Damage/Endurance
  • (34) Detonation - Damage/Recharge
  • (34) Detonation - Damage/Range
Level 35: Hover
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance/Recharge
Level 38: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (39) Gift of the Ancients - Defense/Endurance
  • (39) Gift of the Ancients - Defense/Recharge
Level 41: Scorpion Shield
  • (A) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Recharge
Level 44: Summon Spiderlings
  • (A) Blood Mandate - Accuracy/Damage
  • (45) Blood Mandate - Damage/Endurance
  • (46) Blood Mandate - Accuracy/Endurance
  • (46) Blood Mandate - Accuracy/Damage/Endurance
  • (46) Blood Mandate - Accuracy
  • (50) Blood Mandate - Damage
Level 47: Gun Drone
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Taser
  • (A) Razzle Dazzle - Chance of Immobilize
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (37) Endurance Modification IO



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I can't see anything obvious, you've already reached the point where you've had to sacrifice quite a bit of capability in other areas to reach the point you're at. Regarding Endurance, switching the Numina: Heal for a Miracle: +Recovery and picking up the two endurance accolades will probably give you sufficient recovery although if all else fails grab the cardiac alpha slot. Also regarding your choice of epic, I'd suggest switching. You've got very high ranged defense and Devices allows you to keep enemies at range with caltrops at which point having layered defenses is probably more useful than the S/L Defense. I have seen arguments in favor of having both Ranged and S/L defense on a Blaster but I tend to feel it's better to have one or the other and AR/Dev has a devil of a time building up S/L defense. If you go that route I'd also suggest replacing the proc in Caltrops with a generic slow or a slow/end/rech and picking up an AoE immobilize to supplement Caltrops (if you replace Spiderlings you can slot a Trap of the Hunter for only 0.6% defense loss).