Ill/Rad for I19
I went ahead and took Spiritual on mine. More Recharge is always good, especially Recharge that goes over the ED cap. One of the Spiritual branches will also boost Healing, which is good.
I see a few little things I would do differently in your build, but that doesn't mean what you did is wrong. I don't have the purple damage recipes, which gives you some leeway in slotting. The only purples in my build are in Deceive and two in Phantom Army. If you don't have those purple recipes yet, they are going to be VERY expensive. There are ways to build a Perma-PA Ill/Rad without those expensive purple damage sets. If you take a look at my Ill/Rad guide, you can see a build to get Perma PA that will be a bit less expensive than what you have. Of course if you have them already, then they are great to use.
Personally, I prefer the Fire APP. Fire Blast and Fireball do a little more damage than Ice Blast and Frost Breath. Plus, Frost Breath is a cone, which is more limited than the Targetted AoE of Fireball. The downside is that you get a Resistance Shield instead of a Defense shield, but if I'm getting hit much, then I'm probably doing something wrong. It also opens an option for WHEN (not IF) I do things wrong -- Rise of the Phoenix is the only self-Rez available to Controllers, great in the battlefield. (However, I didn't actually take it.)
I considered Fallout and didn't take it. For a team-oriented power, I felt that Recall Friend would provide more benefit. Fallout is very situational. It is not bad (I have it on my Earth/Rad), but I find that I use it very rarely unless somebody decides to be "Fallout bait" -- most people rez to get back into the action before I remember to use the power.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I went ahead and took Spiritual on mine. More Recharge is always good, especially Recharge that goes over the ED cap. One of the Spiritual branches will also boost Healing, which is good.
I see a few little things I would do differently in your build, but that doesn't mean what you did is wrong. I don't have the purple damage recipes, which gives you some leeway in slotting. The only purples in my build are in Deceive and two in Phantom Army. If you don't have those purple recipes yet, they are going to be VERY expensive. There are ways to build a Perma-PA Ill/Rad without those expensive purple damage sets. If you take a look at my Ill/Rad guide, you can see a build to get Perma PA that will be a bit less expensive than what you have. Of course if you have them already, then they are great to use. Personally, I prefer the Fire APP. Fire Blast and Fireball do a little more damage than Ice Blast and Frost Breath. Plus, Frost Breath is a cone, which is more limited than the Targetted AoE of Fireball. The downside is that you get a Resistance Shield instead of a Defense shield, but if I'm getting hit much, then I'm probably doing something wrong. It also opens an option for WHEN (not IF) I do things wrong -- Rise of the Phoenix is the only self-Rez available to Controllers, great in the battlefield. (However, I didn't actually take it.) I considered Fallout and didn't take it. For a team-oriented power, I felt that Recall Friend would provide more benefit. Fallout is very situational. It is not bad (I have it on my Earth/Rad), but I find that I use it very rarely unless somebody decides to be "Fallout bait" -- most people rez to get back into the action before I remember to use the power. |
I'll consider switching to the fire APP as well. I haven't soloed much with this character really, so I don't have a very good idea of how much aggro PA will take off of me and whether I'll need the defense from ice shield.
I also forgot about recall friend, which I had planned to take. How much do you use hover? I may drop that for recall friend, just because I think fallout is interesting, and want to try it out.
As I said, take a look at the build in my guide, and it may give you some ideas on how to boost your Recharge without costing a few billion. I have 3 (well, now with my I-19 build, 4) LotG Recharge IOs, but only the one cheap purple set.
As for Aggro, I find it important to only use my AoE damage when it WON'T draw aggro. If you focus on single target damage while using your controls/distractions (Spectral Terror, Deceive and PA), then you should be able to avoid most aggro. Often, if a foe looks at me funny, I hit him with Deceive to keep him out of the way while I kill off his buddies. I very rarely take much aggro, and I use the Fire Shield (only 1 slot) to reduce that damage enough that my heal can normally handle it. I didn't slot for any Defense at all, and I'm able to solo AVs and provide huge contributions on teams.
As for the Fire APP, I must also admit that there is something really satisfying about Fireball . . . nothing like a big explosion of Fire to make you feel like you are really doing damage. Fire Blast actually does more damage to a single target, though. To me, the damage is the most important thing that I need from my APP.
On Hover: It is one of the places I put a LotG Recharge (along with Sup Invis and Combat Jumping). I spend a lot of time in the air, avoiding melee and letting me get a good view of the fight. I also use the Speed-on-Demand binds -- whenever I launch into flight, I start in Hover. If I press any directional key, the binds automatically put me into Fly until I let go of the key, when I go back into Hover. This lets me stay in Hover for battle and switch to Fly for all movement without having to toggle between the two powers. As a result, I spend a lot of time in Hover. The Speed-on-Demand (SoD) binds also work on Sprint, only turning it on when you move. The SoD binds are built into a program I use to set up the binds on all my characters called CityBinder. I love CityBinder because it lets me set up a standard set of binds, and then customize them, for every character. For example, anytime I have a character with a Heal power, it gets mapped to a certain button on my 9-button mouse. There is a link to it and an explanation in thread in my Guide.
If you decide to try CityBinder, just a little warning. Once in a while, usually when changing zones, the SoD binds get stuck, as though you had hit the key to keep flying. A quick Ctrl-r will reset the binds, so I find it a minor inconvenience. A couple of people I know have really disliked this little proble, so they won't use it. It is not very user friendly, so it takes some effort to learn how it works. I have thought about writing a guide to some of the stuff I do, but I'm not sure there's much demand for an old program like CityBinder.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I didn't want to start a new post for my build, so thought I would jump in this one. My build is below (although I am missing some of the IOs) and I am curious how to slot the Alpha. I already have perma-AM and perma-PA, so I am leaning towards the damage Alpha. Any thoughts on this best one?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Exorcist: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- HO:Nucle(A), HO:Nucle(3), BasGaze-Acc/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-Rchg/Hold(17), BasGaze-Slow%(25)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(17), Decim-Build%(25)
Level 4: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc/Rchg(11), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(11)
Level 8: Radiation Infection -- HO:Enzym(A), HO:Enzym(43), HO:Enzym(46), DefEgo-RecDeb%(46), DarkWD-Slow%(48), Achilles-ResDeb%(48)
Level 10: Super Speed -- Zephyr-ResKB(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(48)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), S'bndAl-Acc/Dmg/Rchg(21), S'bndAl-Build%(34)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Air Superiority -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(43)
Level 24: Recall Friend -- EndRdx-I(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29)
Level 28: Mutation -- EndRdx-I(A)
Level 30: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(37)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-+Res(Pets)(33), S'bndAl-Dmg(34), S'bndAl-Dmg/EndRdx(34)
Level 35: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Fire Shield -- S'fstPrt-ResKB(A)
Level 49: Rise of the Phoenix -- P'Shift-End%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
------------
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 1.563% Defense(Fire)
- 1.563% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 3.125% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 54% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 102.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 80.12 HP (7.878%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 22.5% (0.376 End/sec) Recovery
- 48% (2.038 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 18.82% Resistance(Fire)
- 18.82% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 11.58% Resistance(Toxic)
- 11.58% Resistance(Psionic)
- 10% RunSpeed
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@ThrillKiller
I've got an Ill/rad at level 47. My plan is to make a character that can solo AVs and GMs. My pre-I19 build was already made, and had perma-PA, which was the goal of the character. I've changed it to account for inherent stamina by adding group invisibility, fallout, and hover. If you have suggestions of better powers to add, I'd love to hear them.
What I'm really looking for though, is advice on what alpha slot to go for. Recharge seems a bit superfluous, although I suppose I could completely redo the build to take the extra recharge from an alpha-slotted character into account. I'm not sure if endurance reduction will be necessary or not, since I haven't played the character with his final build yet. Damage would be nice , but I'm not sure how much of my damage will come from me and how much will come from pets. I can't see much of a reason at all to take the accuracy one. Any suggestions?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Ill-Rad Expensive Build: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (40) HamiO:Nucleolus Exposure
- (43) HamiO:Peroxisome Exposure
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Radiant Aura- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (5) Healing IO
Level 2: Spectral Wounds- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Endurance/Recharge
- (42) Decimation - Accuracy/Damage/Recharge
Level 4: Accelerate Metabolism- (A) Efficacy Adaptor - EndMod/Recharge
- (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (9) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - Accuracy/Recharge
Level 6: Deceive- (A) Coercive Persuasion - Confused/Recharge
- (11) Coercive Persuasion - Accuracy/Confused/Recharge
- (11) Coercive Persuasion - Accuracy/Recharge
- (15) Coercive Persuasion - Confused/Endurance
- (42) Coercive Persuasion - Contagious Confusion
Level 8: Radiation Infection- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (25) Achilles' Heel - Chance for Res Debuff
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 12: Hasten- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 14: Super Speed- (A) Run Speed IO
Level 16: Group Invisibility- (A) Endurance Reduction IO
Level 18: Phantom Army- (A) Expedient Reinforcement - Damage/Endurance
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (23) Expedient Reinforcement - Endurance/Damage/Recharge
- (23) Soulbound Allegiance - Damage/Recharge
- (34) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 20: Hover- (A) Flight Speed IO
Level 22: Superior Invisibility- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance
Level 24: Enervating Field- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
Level 26: Lingering Radiation- (A) Accuracy IO
- (27) Tempered Readiness - Accuracy/Slow
- (27) Tempered Readiness - Accuracy/Damage/Slow
Level 28: Spectral Terror- (A) Glimpse of the Abyss - Accuracy/Recharge
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (29) Glimpse of the Abyss - Accuracy/Endurance
- (43) Glimpse of the Abyss - Endurance/Fear
- (46) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 30: Flash- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) HamiO:Endoplasm Exposure
Level 32: Phantasm- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Blood Mandate - Accuracy/Damage
Level 35: Fallout- (A) Accuracy IO
Level 38: EM Pulse- (A) Unbreakable Constraint - Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Recharge
- (39) Unbreakable Constraint - Endurance/Hold
- (46) Unbreakable Constraint - Chance for Smashing Damage
Level 41: Ice Blast- (A) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
Level 44: Mutation- (A) Recharge Reduction IO
Level 47: Frost Breath- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
Level 49: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (17) Regenerative Tissue - +Regeneration
- (37) Miracle - +Recovery
Level 2: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
------------Set Bonus Totals: