Need a seconday suggestions for martial art scrapper


Angelofvalor

 

Posted

I want a secondary set where I can get as many attacks as I can and still be able to slot them up as I need to. I was hoping maybe sr or ele armor but [I] think sr is probably to tight to get the amount of attacks I want, and ele armor has a major hole in defense, I am very iffy about that. I mostly was interested in those for the 20 percent recharge since ma has somewhat slow recharges on there attacks, anyways any advice is greatly appreciated thank you.


 

Posted

My favorite secondary is willpower; absolutely fire and forget. Good mix of +regen, defense, and smash/lethal/psi resistance. Grab a steadfast protection res/def early, and just about anything is doable. Lots of folks focus on smash/lethal defense for capping defense. Quick recovery is REALLY helpful. This is like Neo from the Matrix.

But I've really enjoyed a MA/Shield scrapper. This is gonna take some fiddling to make survivable: combat jumping, weave, maneuvers, etc., are great investments. Steadfast Protection again is helpful. Shield charge is a beast, and Against all Odds buffs your damage, especially in large mobs.

Also, you might want to ask in the Scrapper forums, too.


 

Posted

Huh like neo? I would think sr would be more like neo friend there isnt any dodging animations and qr is mostly for end regen right? I am looking for recharge to, these 2 sets seem interesting but doesnt answer my main question will it be a tight build or will I be able to choose a variety of ma attacks?


 

Posted

Invulnerability has a pretty low footprint in terms of power selections.

You can get by on TI, UY, DP and Invincibility. Add in Tough Hide and RPD if you get the free selections later.
DP takes Doctored Wounds for an extra 5% Recharge, Invincibility takes Red Fortune. 5 slotting each will give you very good frankenslotting values.

Dark Armour is quite good too.
Dark Embrace, Murky Cloud, Obsidian Shield, Dark Regen and Oppressive Gloom will give you basic functionality in 5 powers. Fill the KB/immobilise hole with an IO in Combat Jumping if you dont wnat to be invisible, otherwise grab Cloak of Darkness.


 

Posted

Well since we do not need fitness anymore I should be ok if sr isnt to tight, invul looks interesting but I want to know how tight sr really is now days, I am only looking to taking all the ma attacks except the taunt.

Isnt dark armor end heavy? I cannot see ma and da together seems a bit on the end heavy side.


 

Posted

Quote:
Originally Posted by Angelofvalor View Post
Well since we do not need fitness anymore I should be ok if sr isnt to tight, invul looks interesting but I want to know how tight sr really is now days, I am only looking to taking all the ma attacks except the taunt.

Isnt dark armor end heavy? I cannot see ma and da together seems a bit on the end heavy side.
I would actually say MA/SR is going to be about as tight as it gets if you plan to take that many attacks. You may want to consider using your two builds (or perhaps a respec) so that you can take all your attacks as you level up, but once you get to 26/32 your attack chain should be more than saturated. At that point, switch builds or respec to drop Thunder Kick and probably one other. I'm not familiar enough with MA to guess which other one should be on the chopping block. Once you get to 41/44, if you pick up an attack or two in your Epic you might be able to drop another MA attack.

With SR I wouldn't skip anything but Elude. I also would be hesitant to not talk Boxing/Tough/Weave. Combat Jumping is really tempting too. You throw a Steadfast IO in there and you'd have about 40% defense. That's only a couple expensive sets away from softcap (45%).

If you take all the attacks you mentioned, and all that, you only have 4 power choices left.

As for Dark being end hungry, it can be. However, if you take /Dark for the sake of loosening up the build and reducing the number of necessary powers, you probably wouldn't take Cloak of Darkness, for example. Dark might be a good idea because it has Oppresive Gloom and lots of MA attacks do stun (which would stack to disorient bosses) and Death Shroud could help make up your lack of AoE.

Also, many people use the Theft of Essence proc in Dark Regeneration to turn it into a good way to refill your endurance.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Dark Armor is one of your best bets, especially for stacking stuns.

People who claim Dark Armor is endurance hungry have one of the following problems:
1) No end reduction in attacks.
2) Running Death Shroud with little end reduction.
3) Running Cloak of Fear with little end reduction (or running it at all).

If you get a Theft of Essence proc, all those problems will go away.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
People who claim Dark Armor is endurance hungry have one of the following problems:
They could also just be basing their opinion on the cost of running all the toggles in a set. It's considerably higher than the other armor sets (more than twice what most of them run). Second place goes to Electric, which has two endurance management powers. I think Dark might be the only armor set with no autos and no (pre-proc) powers designed to help with endurance issues.

At any rate, I agree that it's a problematic interpretation. Adding Cloak of Fear into the "total cost of the set" isn't right, since there's nothing like it in the other sets and it's not crucial, and for Scrappers it's the only set with a Stealth toggle built in.

Also, Endurance management in this game is pretty easy outside of the gravest of situations. Even if a build calls for more endurance/second, you can adjust it or your play style to manage.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.