Bots/Pain MM Build. I would like some review if possible.


Jelloman2K

 

Posted

Hey guys & girls, I'm new the forums, but have had this mastermind be my first 50. I've never really thought about sets until a while ago. So i spent some time on this and I would really like some review. All comments and tips appreciated.

Btw, I was planning on using ninja run till I chose Super Jump.



Villain Plan by Mids' Villain Designer 1.803
LoveableGeek: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:



Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage: Level 50
  • (5) Blood Mandate - Damage/Endurance: Level 50
  • (9) Blood Mandate - Accuracy/Endurance: Level 50
  • (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (23) Blood Mandate - Accuracy: Level 50
  • (25) Blood Mandate - Damage: Level 50
Level 1: Nullify Pain
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (3) Numina's Convalescence - Endurance/Recharge: Level 50
  • (7) Numina's Convalescence - Heal/Recharge: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (25) Numina's Convalescence - Heal: Level 50
  • (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Soothe
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (3) Numina's Convalescence - Endurance/Recharge: Level 50
  • (7) Numina's Convalescence - Heal/Recharge: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (27) Numina's Convalescence - Heal: Level 50
Level 4: Share Pain
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (5) Numina's Convalescence - Endurance/Recharge: Level 50
  • (9) Numina's Convalescence - Heal/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (29) Numina's Convalescence - Heal: Level 50
Level 6: Equip Robot
  • (A) Endurance Reduction IO: Level 50
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Conduit of Pain
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (15) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (19) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (21) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (40) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 12: Protector Bots
  • (A) Sovereign Right - Damage/Endurance: Level 50
  • (15) Sovereign Right - Accuracy/Endurance: Level 50
  • (17) Sovereign Right - Accuracy/Damage/Endurance: Level 50
  • (19) Sovereign Right - Accuracy/Damage: Level 50
  • (21) Defense Buff IO: Level 50
  • (23) Defense Buff IO: Level 50
Level 14: Health
  • (A) Healing IO: Level 50
  • (33) Healing IO: Level 50
  • (43) Healing IO: Level 50
Level 16: Enforced Morale
  • (A) Endurance Reduction IO: Level 50
  • (31) Endurance Reduction IO: Level 50
  • (31) Range IO: Level 50
Level 18: Combat Jumping
  • (A) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (31) Endurance Modification IO: Level 50
  • (33) Endurance Modification IO: Level 50
Level 22: Suppress Pain
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (29) Numina's Convalescence - Endurance/Recharge: Level 50
  • (33) Numina's Convalescence - Heal/Recharge: Level 50
  • (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 26: Assault Bot
  • (A) Soulbound Allegiance - Damage/Endurance: Level 50
  • (36) Soulbound Allegiance - Damage/Recharge: Level 50
  • (36) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (36) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (37) Blood Mandate - Damage/Endurance: Level 50
  • (37) Blood Mandate - Accuracy/Endurance: Level 50
Level 28: World of Pain
  • (A) Gladiator's Armor - Resistance/Rech/End: Level 50
  • (37) Gladiator's Armor - End/Resist: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 30: Maneuvers
  • (A) Shield Wall - Defense/Endurance: Level 50
  • (39) Shield Wall - Defense/Endurance/Recharge: Level 50
  • (40) Shield Wall - Defense: Level 50
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO: Level 50
Level 35: Anguishing Cry
  • (A) Analyze Weakness - Defense Debuff: Level 50
  • (39) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (40) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (46) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
Level 38: Assault
  • (A) Endurance Reduction IO: Level 50
Level 41: Painbringer
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (42) Numina's Convalescence - Heal: Level 50
  • (42) Efficacy Adaptor - EndMod: Level 50
  • (43) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (43) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 44: Tactics
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 47: Charged Armor
  • (A) Aegis - Resistance/Endurance: Level 50
  • (48) Aegis - Resistance/Recharge: Level 50
  • (48) Aegis - Endurance/Recharge: Level 50
  • (48) Aegis - Resistance/Endurance/Recharge: Level 50
  • (50) Aegis - Resistance: Level 50
Level 49: Electrifying Fences
  • (A) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (50) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (50) Enfeebled Operation - Accuracy/Immobilize: Level 50
------------



Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
------------



Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 9.38% Defense(Fire)
  • 9.38% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 8.75% Defense(Ranged)
  • 11.3% Defense(AoE)
  • 2.25% Max End (in PvP)
  • 5% Enhancement(RechargeTime)
  • 24% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 135.5 HP (16.9%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 13.2%
  • MezResist(Repel) 1000% (8% chance)
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 6.6%
  • 11% (0.18 End/sec) Recovery
  • 106% (3.55 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 3.14% Resistance(Negative)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1439;718;1436;HEX;|
|78DA9D935B4F134114C767DB855268694B41A05C5A905B0BD4567DF0F2802262303|
|4E1AA468D4D810536965DC216226F7E00BC60E2A397F831108D7E018D3EAA9FC0FB|
|E555AD67CE7F2824263EB829FF1F3B7BCE7FCE9C99C95C1BF209717D4068C153F99|
|CE3643339A760AC2C99D65CE59431BB68D9797B61DD376AAF19B999BC71C630AE7A|
|841091DDB0ECE4EAD2926D2527EC19BB60CE3AD13D9F0657E7E7936339D3CA0ED93|
|4902B98B6151AB1168D15C32A2477FEF18DD9763E396C162CC371F0326AE4964D6B|
|21B0F33267AC388BE67288DF47AC35D33167CCBC59588F9C5E3667937BA6CCACAA2|
|5AC37509D71FADB2A13EA299689F784B4D03F302A3E327C9F18FB3E331ABE307EFA|
|F6648D6B72C835C1289F64544E311AA61991738C5F94A5214BD7FE911541D66F0A7|
|7AB7037C275845720DC87F066846FD34AB098A2286BE332CB69373C1A863C3D3C54|
|2453AFAADCBBE19243D53718C19B8C9A5B8CDADB8CEE4DC65332AE525955DFD8A8F|
|A3B23F88351F39551DB8A66011E9ADE8FE95DFE0E1E8A010940F88508C0D61540C9|
|AD0A09189143080E5A08A67D40057D092BEF700C39400CD0C8BB0E017A1DBAD78CE|
|EC5D0BD3674AF1FDDAB27BF7A554AFD1B5E74DB5BE01DE319B5A051B5A0719087F6|
|0F002780938C0E9C9E0E9C1E1755D1842C7753CACD5FD28CAE071CDEFF9011A2E95|
|BD4725A861130C2E83ECB784ED347D5EE46D1233779B72BEFF6176CD3F512BBF60A|
|DEAFB1A3E4DDA94E412752754AED518BE9413BE268471CED88E3682470341238056|
|132EA5545F6DEE7A13E94DFF788B14DA52655CF9329363A90060E028718E9C38C27|
|149E523D4F6DE2CB1DE02E364C2F5D33FAD12346FF1A19D34B974A683C92D98D297|
|A83A53BF4BFCF56E9AE7BC72B4927A54C4B392FE582948B522E49B92CE58A94AC94|
|E2E35276E088ACEBA89463528E4BA9A3FAC4868CF4C8FB5525C527C52FA55A4A404|
|A504A584A44CA3D29C53FA3F00CDE|
|-------------------------------------------------------------------|


 

Posted

That is somewhat similar to my build. I just updated it in Mids to prep for i19 so I'll post it here. I initially took Thunderstrike but dumped it later; running into melee all the time wasn't quite right for me. I have some vestiges of that left because I crafted a couple IO sets with melee defense. This whole thing was built fairly cheap...the Soulbound Allegiance proc was not cheap but it wasn't too bad. Looks like it's about 30-40M right now.

I plan on reworking this quite a bit after i19. I'll probably pick up Maneuvers and Group Fly. Group Fly is very cool with the robots. Also your slotting of defense into the protector bots is probably a good idea.

I have World of Pain frankenslotted. I plan to do the same to Anguishing Cry because it's such a great power; I'd like to max def debuff and recharge, get close to max on accuracy, and still leave room for the Achilles' Heel proc.

I have 3 attacks because I get bored without any. Electrifying Fences helps the Assbot kill stuff faster. But I care more about healing and using World of Pain and Anguishing Cry effectively.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Painbot: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Pain Domination
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (9) Blood Mandate - Accuracy/Damage/Endurance
  • (11) Blood Mandate - Accuracy
  • (19) Blood Mandate - Damage
Level 1: Nullify Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
Level 2: Pulse Rifle Burst
  • (A) Kinetic Crash - Damage/Knockback
  • (40) Kinetic Crash - Accuracy/Knockback
  • (40) Kinetic Crash - Recharge/Knockback
  • (46) Kinetic Crash - Recharge/Endurance
  • (48) Kinetic Crash - Damage/Endurance/Knockback
  • (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 4: Soothe
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Photon Grenade
  • (A) Stupefy - Accuracy/Recharge
  • (43) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
  • (50) Stupefy - Accuracy/Stun/Recharge
  • (50) Stupefy - Chance of Knockback
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (19) Blood Mandate - Damage
Level 14: Swift
  • (A) Flight Speed IO
Level 16: Health
  • (A) Healing IO
Level 18: Assault
  • (A) Endurance Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Suppress Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Endurance/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (33) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal
Level 24: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Assault Bot
  • (A) Soulbound Allegiance - Chance for Build Up
  • (27) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Accuracy
  • (31) Blood Mandate - Damage
Level 28: World of Pain
  • (A) Titanium Coating - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance
  • (33) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Anguishing Cry
  • (A) Shield Breaker - Defense Debuff
  • (36) Shield Breaker - Accuracy/Defense Debuff
  • (36) Shield Breaker - Accuracy/Recharge
  • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (37) Shield Breaker - Accuracy/Endurance/Recharge
  • (40) Analyze Weakness - Accuracy/Defense Debuff
Level 38: Painbringer
  • (A) Doctored Wounds - Heal/Recharge
  • (39) Harmonized Healing - Heal/Recharge
  • (39) Miracle - Heal/Recharge
  • (39) Miracle - Heal/Endurance/Recharge
Level 41: Charged Armor
  • (A) Impervium Armor - Resistance/Endurance
  • (42) Impervium Armor - Resistance
  • (42) Steadfast Protection - Resistance/Endurance
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 44: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize
Level 47: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 49: Conduit of Pain
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 7.063% Defense(Smashing)
  • 7.063% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 9.563% Defense(Energy)
  • 9.563% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.375% Defense(Melee)
  • 16.13% Defense(Ranged)
  • 19.56% Defense(AoE)
  • 3% Enhancement(Stun)
  • 11% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 12% Enhancement(Heal)
  • 10% FlySpeed
  • 15.06 HP (1.875%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 3.6%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 9.1%
  • 16% (0.267 End/sec) Recovery
  • 6% (0.201 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 13% RunSpeed


 

Posted

BTW I am not necessarily recommending the sets I slotted. They are just the ones I ended up with at 50.

As I play this MM I don't feel the need for accumulated set bonuses as much as I want the key powers I use to be most effective (like WoP, AC, and the heals). So I'm leaning toward frankenslotting more powers once I rebuild in i19. And to reclaim some slots I'll dump one of the two MM attacks I'm using mostly as set mules - probably Photon Grenade as it sucks major endurance... and just sucks period. I mostly like it because of the awesome sound effect.


 

Posted

So I like your ideas, but as I researched, Group Fly would be great for an MM but the movement speed and over-versatility is kills me. Plus it eats end, even with it slotted up.

And I'm wondering, isn there any reason why you used Doctored Wounds instead of Numina's Convalescence?

Is there any specific reason you chose hasten? As a MM I didn't feel to inclined to take it even with my long recharge on Pain Bringer. That's really the only ability we use that has a longer recharge duration.

As I'm also curious as to why you 5 slotted Electrifying Fences, err now that I take a second look, I know why, so disregard that last comment. Hahaha.

I'll take in your input and work together our 2 builds and post it for both of us.