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Posts
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So I like your ideas, but as I researched, Group Fly would be great for an MM but the movement speed and over-versatility is kills me. Plus it eats end, even with it slotted up.
And I'm wondering, isn there any reason why you used Doctored Wounds instead of Numina's Convalescence?
Is there any specific reason you chose hasten? As a MM I didn't feel to inclined to take it even with my long recharge on Pain Bringer. That's really the only ability we use that has a longer recharge duration.
As I'm also curious as to why you 5 slotted Electrifying Fences, err now that I take a second look, I know why, so disregard that last comment. Hahaha.
I'll take in your input and work together our 2 builds and post it for both of us. -
Hey guys & girls, I'm new the forums, but have had this mastermind be my first 50. I've never really thought about sets until a while ago. So i spent some time on this and I would really like some review. All comments and tips appreciated.
Btw, I was planning on using ninja run till I chose Super Jump.
Villain Plan by Mids' Villain Designer 1.803
LoveableGeek: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) Blood Mandate - Accuracy/Damage: Level 50
- (5) Blood Mandate - Damage/Endurance: Level 50
- (9) Blood Mandate - Accuracy/Endurance: Level 50
- (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (23) Blood Mandate - Accuracy: Level 50
- (25) Blood Mandate - Damage: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Recharge: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (25) Numina's Convalescence - Heal: Level 50
- (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Recharge: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (27) Numina's Convalescence - Heal: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (5) Numina's Convalescence - Endurance/Recharge: Level 50
- (9) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (29) Numina's Convalescence - Heal: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (15) Efficacy Adaptor - EndMod/Recharge: Level 50
- (17) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (19) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (21) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (40) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Sovereign Right - Damage/Endurance: Level 50
- (15) Sovereign Right - Accuracy/Endurance: Level 50
- (17) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (19) Sovereign Right - Accuracy/Damage: Level 50
- (21) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (A) Healing IO: Level 50
- (33) Healing IO: Level 50
- (43) Healing IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (31) Endurance Reduction IO: Level 50
- (31) Range IO: Level 50
- (A) Defense Buff IO: Level 50
- (45) Defense Buff IO: Level 50
- (A) Endurance Modification IO: Level 50
- (31) Endurance Modification IO: Level 50
- (33) Endurance Modification IO: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (29) Numina's Convalescence - Endurance/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (46) Numina's Convalescence - Heal: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Soulbound Allegiance - Damage/Endurance: Level 50
- (36) Soulbound Allegiance - Damage/Recharge: Level 50
- (36) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (36) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (37) Blood Mandate - Damage/Endurance: Level 50
- (37) Blood Mandate - Accuracy/Endurance: Level 50
- (A) Gladiator's Armor - Resistance/Rech/End: Level 50
- (37) Gladiator's Armor - End/Resist: Level 50
- (39) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (A) Shield Wall - Defense/Endurance: Level 50
- (39) Shield Wall - Defense/Endurance/Recharge: Level 50
- (40) Shield Wall - Defense: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Analyze Weakness - Defense Debuff: Level 50
- (39) Analyze Weakness - Accuracy/Defense Debuff: Level 50
- (40) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
- (46) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (42) Numina's Convalescence - Heal: Level 50
- (42) Efficacy Adaptor - EndMod: Level 50
- (43) Efficacy Adaptor - EndMod/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (45) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (48) Aegis - Resistance/Recharge: Level 50
- (48) Aegis - Endurance/Recharge: Level 50
- (48) Aegis - Resistance/Endurance/Recharge: Level 50
- (50) Aegis - Resistance: Level 50
- (A) Enfeebled Operation - Endurance/Immobilize: Level 50
- (50) Enfeebled Operation - Accuracy/Endurance: Level 50
- (50) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 9.38% Defense(Fire)
- 9.38% Defense(Cold)
- 4.38% Defense(Energy)
- 4.38% Defense(Negative)
- 8.75% Defense(Ranged)
- 11.3% Defense(AoE)
- 2.25% Max End (in PvP)
- 5% Enhancement(RechargeTime)
- 24% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 135.5 HP (16.9%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.75%
- MezResist(Held) 13.2%
- MezResist(Repel) 1000% (8% chance)
- MezResist(Sleep) 2.75%
- MezResist(Stun) 6.6%
- 11% (0.18 End/sec) Recovery
- 106% (3.55 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 3.14% Resistance(Negative)
- 5% RunSpeed
- 2.5% XPDebtProtection
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