Another Theoretical Regen Question
Passive regeneration: 500% +/- 30%
Recovery: That depends on how many toggles you're running but I'd say around 3.8 end/s should be more than enough.
Virtue: @Santorican

Dark/Shield Build Thread
Adequate? 555%. That's what you end up with if you put three heal IOs in Fast Healing and Integration, and one in inherent Health. All you need, in other words, is to slot your powers. After that, you have other priorities (recharge and defense). Now, I have a lot more than 555%, and I'll probably keep a lot more than that if/when I respec in I19-I20, but that's because I LIKE passive regeneration, not because it's the optimal way to go.
45% smashing and lethal defense combined with 555% regeneration would be good. But I can hit 45% melee and lethal defense with 596% regeneration on a Katana/Regen using even-level SOs. So it's not a particularly awesome level of survivability for an IO build.
What I'd suggest is scaling back, actually. You should probably be running both Moment of Glory and Shadow Meld, and you should be targeting high recharge. With big defensive buffs on fast recharge and the availability of inspirations, I'd target a lower defense number. Let's say 32.5%, so that a single small purple or either of your defense clicks will take you to or above the soft cap. Then I'd spread that defensive love around, picking up some more fire/cold/energy/negative defense, hopefully getting those within Shadow Meld of the soft cap. And I'd be sure to focus on the basics as well - high recharge, perma Dull Pain.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Now, I am by no means a scrapper, however I do love to tweak builds and mess with numbers. So let me pose these questions below:
1. On average, how much regen/recovery is adequate for a /Regen scrapper? |
With Quick Recovery, you should be fine without Stamina. Inherent Stamina in I19 will make it unnecessary to slot Numina's/Miracle uniques.
2. Based on the answer to question 1 what if someone was able to reach said regen amount as well as 45% S/L def, how awesome would that be? Is it worth Dull Pain being 18.47s shy of perma? |
This build is designed to run the Golden Dragonfly >> Gambler's Cut >> Soaring Dragon >> Gambler's Cut attack chain. Your click-defenses are your friend. Start with Moment of Glory. As soon as that expires, press Shadow Meld. You will have 9.7 seconds without defense before you can press Shadow Meld again. After it expires the second time, Moment of Glory will be ready again.
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Will MoG and SM be detrimental to a characters DPS? They both have long animation times.
Virtue: @Santorican

Dark/Shield Build Thread
For regular play, or something like Pylon soloing? For regular play, I hardly notice it. And for me, "regular" is being surrounded by foes up on the x5-6 team size settings.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Will MoG and SM be detrimental to a characters DPS? They both have long animation times.
|
I suppose your point is that if you have 45% smashing/lethal, then you won't have to spend all your time cycling Moment of Glory and Shadow Meld? As long as you're only fighting smashing/lethal enemies, that's true. But unless I was a farmer, I wouldn't want a character that's great against smashing/lethal enemies, and falls apart against other damage types. And you're not likely to get a Regen up to 45% to all. I figured with trade offs, you could get a Regen that had enough defense of the various types that you have several god mode options - one small inspiration, Moment of Glory or Shadow Meld. In normal play, you probably wouldn't be clicking your defenses constantly. It would just be an issue against particularly difficult content. I suppose it depends on how much you pick and choose your difficult content?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Now, I am by no means a scrapper, however I do love to tweak builds and mess with numbers. So let me pose these questions below:
1. On average, how much regen/recovery is adequate for a /Regen scrapper?
2. Based on the answer to question 1 what if someone was able to reach said regen amount as well as 45% S/L def, how awesome would that be? Is it worth Dull Pain being 18.47s shy of perma?
Now bear in mind this question does not take into account the matter of purples but it does use a few pvp IO (obviously the gladiators defense proc)
So, opinions?
((Edit: Also, for informational purposes I am using a Electric/Regeneration as my target combo.))
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata