What's Plant or Elec got?


Airhammer

 

Posted

Like Local said, using Confuse on a whole room is not necessarely always recommended or quick, but it can and will save a team from faceplanting when dealing with a troublesome spawn. I've done it many times, but one that comes to mind is the dopplegangers in the Positron TF. Confuse one of them, and suddenly the fight becomes much easier (depending on your team make up, you might decide to take out the healer, or debuffer, etc.).

Also, for high-end builds, the whole AoE vs single target debate for illusion is irrelevant. You have enough recharge that Flash is up for every group, STerror is pretty good at keeping stuff quiet, and PA deals so much damage that, along with you and Phanty, full groups go down really fast. And I don't mean to just preach for illusion (I also have a lv 50 plant/storm that I absolutely love), but try and do the crazy stuff you can with an illusion (even more so paired with Rad) with a plant/whatever, and the faceplant is imminent. In fact, ill/rad has spoiled me for other combinations or even AT's. I don't think that, even IO'ed to the gills, a plant comes near the level of awesome of illusion. And yes, of course PA is the big trick, but Plant without Seeds would also be seriously hobbled.

But to get back on topic, I'm also very much interested in electric. I've just started an electric/TA, and the endurance drain schtick seems to be working very well (and that's just with DO enh's.). It's not fast solo, but with the near endless endurance, and the good control, I find it much smoother to run through missions then I did with my ice/cold at the same level. Anybody got any special advice for electric/TA? The stacked ST hold is obvious, then a possible stacked sleep (not sure that's really useful), than the -def, -res, -dam, Any other hidden synergies in there?