Spines/Invul any help appreciated
Quote:
If the mob is beside you, I don't think you need to slot invincibility with taunt. I think the taunt enhancements only affect how long the taunt effect will last after a mob leaves your aura. I think your build is a bit too endurance heavy. I would skip assault. Having a pet is nice, but I would put the slots into lunge.
hallo community,
invincibility slotted also for taunt Mu mastery for the singletarget attack, aoe and pet for aditional help against av´s or eb´s maneuvers and assault for teaming or difficult situations. |
I modified your build such that it has higher s/l/e/ne defense. Your posted build seems to have high defense, however I doubt that you always have 10 mobs around you in practice.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
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Level 48 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 1: Resist Physical Damage -- ResDam-I(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 6: Spine Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(36), Erad-Acc/Rchg(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Rchg(39)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 10: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Quills -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(19), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 20: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(23), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Ripper -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(39), Erad-Acc/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Throw Spines -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(34), Ragnrk-Acc/Rchg(34), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Dmg/Rchg(36)
Level 35: Tough Hide -- LkGmblr-Rchg+(A)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Mu Bolts -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Resist Energies -- ResDam-I(A)
Level 49: Resist Elements -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
will try to get some more defense on my build now, wont get as much as you, because i´m not a fan of kinetic combat and i will also leave out unstoppable.
thank you very much
hallo community,
first of all, english is not my first language so please excuse my mad writing skills. the archtypes&powers section is my favourite in this forum and i never realy posted in here and i´m going to change that. i would like to get some advise for my favourite character. mostly i play solo with him but i also like to team. i´m playing him like a brute, but instead of fury i use inspirations. i also like to grab a lot of agro to protect my teammates. tanked recluse in the stf twice btw^^.
here some info about my slotting:
invincibility slotted also for taunt
sprint and rest are placeholders for health and stamina
(miracle,numina+performance shifter chance for end+end IO)
going to grab the endrdx/res alpha-enhancement
Mu mastery for the singletarget attack, aoe and pet for aditional help against av´s or eb´s
maneuvers and assault for teaming or difficult situations.
have all the IOs from that build except 1 purple or so