Need help with build
Also, I do not mind using manuvers as a mule and to also help team mates. I would like to be close to soft capped with S/L or Melee. The only stone melee power i do not like is hurl boulder. I cant afford PVP IO's but I love a few purples here and there. I would like to have as much DEF and resistance as possible. I dont mind sacrificing a little damage for more survivability.
Have fun, ask questions, and please help or point me in the right direction. Maybe I19 has new possibilities...I dont know. I have taken this build as far as it can go. If you do choose to offer up advice or builds, please include some wise reasoning behind it or numbers or whatever.
THANKS!!!
Unfortunately you don't seem to understand how typed and positional defence bonuses interact, and have slotted sets that primarily improve positional defence (melee/ranged/AoE) instead of typed defences (smashing/lethal/fire/cold etc). Try this for softcap to all types.
This is a minor modification to your build, it is not how I would design it. It should be an awful lot better for end use.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Bungalo Bill: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 1: Stone Fist -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(3), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/EndRdx(5), P'ngS'Fest-Dmg/Rchg(7)
Level 2: Stone Skin -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(7), Aegis-ResDam(9), Aegis-ResDam/Rchg(17)
Level 4: Stone Mallet -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(9), P'ngFist-Acc/Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Dmg/Rchg(13)
Level 6: Swift -- Run-I(A)
Level 8: Earth's Embrace -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(17)
Level 10: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(19)
Level 12: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), P'ngS'Fest-Acc/Dmg(23), P'ngS'Fest-Dmg/Rchg(25)
Level 14: Recall Friend -- Range-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(25), Mrcl-Rcvry+(27)
Level 18: Teleport -- Range-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(27), P'Shift-End%(29)
Level 22: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(31), C'ngBlow-Dmg/EndRdx(31), Sciroc-Acc/Dmg(31), Sciroc-Acc/Dmg/EndRdx(33)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 26: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(36)
Level 28: Fault -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Stun/Rchg(37), Amaze-Stun(37)
Level 30: Hurl Boulder -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(40)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), ResDam-I(40), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), DefBuff-I(42)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(43), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(45), Erad-Acc/Rchg(45)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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It's true. This game is NOT rocket surgery. - BillZBubba
could you please explain how they do work for me then so that i can better understand?
whats better than what? was my build self defeating in sorts by trying to do both?
With what I wanted in mind or maybe your own ideas, how would you build your (almost) indestructable granite tank?
Take a typical attack like a fire sword.
Is a melee attack, does fire/lethal, goes against the best of melee, fire and lethal defence.
Defensive sets split. Some major on the typed defenses (fire/lethal etc), like stone or ice armor, others like super reflexes or shield major on the positional defenses (melee/ranged etc).
All set bonuses will primarily buff either a typed defense or a positional defense, and give half that value to one of the other type. What you were doing was to use sets like touch of death, mako's bite and obliteration that majored on the positional defenses and only added half the value to the typed defense. I switched those to sets like kinetic combat and eradication that buffed the typed defences primarily.
What I would do is wait till I19 when stamina becomes inherent, giving you some spare picks.
What I did with my stoner was to also be able to deal with psionic stuff by taking and slotting rock armor, minerals, tough and weave, so I was competent out of granite, but that means you have to be very frugal with your slots.
It's true. This game is NOT rocket surgery. - BillZBubba
I would like to see a good competent stone build that can handle psi out of granite and everything else in granite.
I wonder, is most psi damage out there typed as psi, as ranged, or untyped?
Where could I find out that kind of information? Not that I want to dig through every single enemy in the game, but against stuff like arachnos, enemys in the shard, and a few toughy's here and there.
Anyway, when the new issue hits, i am going to take my guy to the next level but I know that its going to be expensive. I am just hoping I can keep my base recharge, run speed, and maybe put a dent in that damage debuff. If I have a guy that can handle anything, i feel that its more important to be a complete aggro holder. I like my role, but I just want to maximize my guys potential.
I would like to see a good competent stone build that can handle psi out of granite and everything else in granite.
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I filled in the blanks with stone melee, and had some comprimizes....
How is this for a starter build that's just about softcapped to all types and 25 percent for psi def?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(3), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(5), ImpArm-ResPsi(7)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(23)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg(45)
Level 6: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(17)
Level 8: Rooted -- HO:Golgi(A), HO:Golgi(37), HO:Golgi(39)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Rchg(11), Mocking-Taunt(11), Mocking-Taunt/Rchg(13), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg/Rng(45)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), Winter-ResSlow(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResPsi(25), ImpArm-EndRdx/Rchg(25)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 28: Fault -- Amaze-Stun(A), Amaze-EndRdx/Stun(34), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Granite Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(33), LkGmblr-Rchg+(33), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 35: Tremor -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(37), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg(43)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(50), Decim-Dmg/EndRdx(50)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 14.88% Defense(Psionic)
- 4.25% Defense(Melee)
- 3% Defense(Ranged)
- 10.81% Defense(AoE)
- 4.05% Max End
- 4% Enhancement(Heal)
- 76.25% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 11% FlySpeed
- 105.42 HP (5.625%) HitPoints
- 11% JumpHeight
- 11% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.35%
- MezResist(Terrorized) 2.2%
- 15.5% (0.259 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 6.25% Resistance(Negative)
- 11% Resistance(Psionic)
- 16% RunSpeed
Set Bonuses:
Aegis
(Stone Skin)
- 5% RunSpeed
(Stone Skin)
- 3% Defense(All)
(Stone Skin)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 3% Resistance(Psionic)
(Stone Fist)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Earth's Embrace)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Heavy Mallet)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Mud Pots)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Teleport)
- 5% Resistance(Cold)
- 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Health)
- 12% (0.939 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 3% Resistance(Psionic)
(Weave)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Fault)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Granite Armor)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Granite Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tremor)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Seismic Smash)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Fire Blast)
- MezResist(Immobilize) 2.75%
- 21.08 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fire Ball)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
My tank is damn awesome, but he has horrible issues with end drain from alot of red side enemies, arachnos and malta included. Even dark ring mistresses give him a run for his money. I just want my build to be and do something different. He is your chance to tell me where it is messed up, or where i can tweak it.
Here are the prereq's:
I operate out of Grante...alot
I would like to have close to or better than base run speed in granite without rooted (around 14 mph run speed i think)
I want at least base recharge (requires +65%)
Can any of yall help me or give me pointers? This is my current build:
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