Ill/ff


Nyx

 

Posted

I just wanted to share with you all how much fun my Ill/FF.

I didn't like her at first. As a new player this was really a slow builder. Then I took flurry...and I didn not know that the Controllers double damage thing applied to these. Then I started going a little nuts. I took fighting pool, jumpkick, and flurry.

The result is great. I use illusion for some control, but then beat everything up, with the Tank/Brute, Stalker and Scrapper.

My main thing is that I have not taken Invis, but I have Weave and forcefields for defense.

Would you take invis just for sneaking, or would you slot it for defense and End Redux? I dont want to run to many toggles, but Weave has been working quite fine for me along with times use of Personal forcefield.

I also use superspeed which has stealth.

So thats the question. Would you take it? Or would you leave it? Or would you take it just for stealth stuff?


 

Posted

For Ill/FF I would take Group Invis but not Superior. Group Invis will stack a little extra defense on top of your teammate's shields. You can also take Leadership>Manuevers to add a little more.

I would not bother with Superior Invis for this combo. Main reason being Personal Force Field accomplishes many similar functions.


 

Posted

Ok. Thats kind of what I was thinking, and I have not really missed having it. My other illusion was trick arrow, and benifitted from it. But, my defense seems solid without it.

Group invis it is!

Thanks


 

Posted

A couple of things that might help.
Put a Steadfast Def/Res IO in Tough for an extra 3% defence.
Use Spectral Terror liberally - there's -to hit element in the fear that will stack with your defence.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

I enjoy playing my ill/ff character as well. Once I was able to get PA she became alot more fun to play. I originally did this build around i16 or i17 and haven't revised it since, but she's currently soft capped to S/L even though she's not fully IO'd yet. (This was before BotZ's defense bonuses were reduced.)

I did take Superior Invisibility for those times where I didn't want to turtle up with Personal FF but needed a little more defense. It's by no means a perfect build and could use some work, but I'm still enjoying playing the toon regardless.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Taek M. Down: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Mael'Fry-Acc/Dmg(9), Mael'Fry-Dmg/EndRdx(17), Mael'Fry-Dmg/Rchg(36)
Level 1: Personal Force Field -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/EndRdx(9), GftotA-Def(46)
Level 2: Blind -- G'Wdw-Hold/Rng(A), G'Wdw-Acc/EndRdx(3), G'Wdw-EndRdx/Hold(7), G'Wdw-Acc/Rchg(31), G'Wdw-Acc/Hold/Rchg(36)
Level 4: Deflection Shield -- GftotA-Def/EndRdx(A), GftotA-Def(5), GftotA-Def/EndRdx/Rchg(13), GftotA-Def/Rchg(43)
Level 6: Hover -- DefBuff(A)
Level 8: Swift -- Run(A)
Level 10: Insulation Shield -- GftotA-Def(A), GftotA-Def/EndRdx(11), GftotA-Def/Rchg(11), GftotA-Def/EndRdx/Rchg(43)
Level 12: Group Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39), RedFtn-EndRdx(39)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 16: Health -- Heal(A)
Level 18: Phantom Army -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(19), BldM'dt-Dmg/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(25)
Level 24: Deceive -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/EndRdx(25), Mlais-EndRdx/Conf(34), Mlais-Acc/Rchg(43)
Level 26: Spectral Terror -- N'mare-Acc/Rchg(A), N'mare-EndRdx/Fear(27), N'mare-Acc/EndRdx(27), N'mare-Fear/Rng(39), N'mare-Acc/Fear/Rchg(40), N'mare-Acc/Fear(40)
Level 28: Superior Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), S'dpty-Def(31), S'dpty-Def/EndRdx(31), S'dpty-Def/EndRdx/Rchg(40)
Level 30: Repulsion Field -- EndRdx-I(A)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Repulsion Bomb -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(42)
Level 38: Force Bubble -- EndRdx(A)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(45)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48)
Level 49: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50), GftotA-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.