Ill/ff
For Ill/FF I would take Group Invis but not Superior. Group Invis will stack a little extra defense on top of your teammate's shields. You can also take Leadership>Manuevers to add a little more.
I would not bother with Superior Invis for this combo. Main reason being Personal Force Field accomplishes many similar functions.
Ok. Thats kind of what I was thinking, and I have not really missed having it. My other illusion was trick arrow, and benifitted from it. But, my defense seems solid without it.
Group invis it is!
Thanks
A couple of things that might help.
Put a Steadfast Def/Res IO in Tough for an extra 3% defence.
Use Spectral Terror liberally - there's -to hit element in the fear that will stack with your defence.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I enjoy playing my ill/ff character as well. Once I was able to get PA she became alot more fun to play. I originally did this build around i16 or i17 and haven't revised it since, but she's currently soft capped to S/L even though she's not fully IO'd yet. (This was before BotZ's defense bonuses were reduced.)
I did take Superior Invisibility for those times where I didn't want to turtle up with Personal FF but needed a little more defense. It's by no means a perfect build and could use some work, but I'm still enjoying playing the toon regardless.
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Taek M. Down: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Mael'Fry-Acc/Dmg(9), Mael'Fry-Dmg/EndRdx(17), Mael'Fry-Dmg/Rchg(36)
Level 1: Personal Force Field -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/EndRdx(9), GftotA-Def(46)
Level 2: Blind -- G'Wdw-Hold/Rng(A), G'Wdw-Acc/EndRdx(3), G'Wdw-EndRdx/Hold(7), G'Wdw-Acc/Rchg(31), G'Wdw-Acc/Hold/Rchg(36)
Level 4: Deflection Shield -- GftotA-Def/EndRdx(A), GftotA-Def(5), GftotA-Def/EndRdx/Rchg(13), GftotA-Def/Rchg(43)
Level 6: Hover -- DefBuff(A)
Level 8: Swift -- Run(A)
Level 10: Insulation Shield -- GftotA-Def(A), GftotA-Def/EndRdx(11), GftotA-Def/Rchg(11), GftotA-Def/EndRdx/Rchg(43)
Level 12: Group Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39), RedFtn-EndRdx(39)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 16: Health -- Heal(A)
Level 18: Phantom Army -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(19), BldM'dt-Dmg/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(25)
Level 24: Deceive -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/EndRdx(25), Mlais-EndRdx/Conf(34), Mlais-Acc/Rchg(43)
Level 26: Spectral Terror -- N'mare-Acc/Rchg(A), N'mare-EndRdx/Fear(27), N'mare-Acc/EndRdx(27), N'mare-Fear/Rng(39), N'mare-Acc/Fear/Rchg(40), N'mare-Acc/Fear(40)
Level 28: Superior Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), S'dpty-Def(31), S'dpty-Def/EndRdx(31), S'dpty-Def/EndRdx/Rchg(40)
Level 30: Repulsion Field -- EndRdx-I(A)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Repulsion Bomb -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(42)
Level 38: Force Bubble -- EndRdx(A)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(45)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48)
Level 49: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50), GftotA-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I just wanted to share with you all how much fun my Ill/FF.
I didn't like her at first. As a new player this was really a slow builder. Then I took flurry...and I didn not know that the Controllers double damage thing applied to these. Then I started going a little nuts. I took fighting pool, jumpkick, and flurry.
The result is great. I use illusion for some control, but then beat everything up, with the Tank/Brute, Stalker and Scrapper.
My main thing is that I have not taken Invis, but I have Weave and forcefields for defense.
Would you take invis just for sneaking, or would you slot it for defense and End Redux? I dont want to run to many toggles, but Weave has been working quite fine for me along with times use of Personal forcefield.
I also use superspeed which has stealth.
So thats the question. Would you take it? Or would you leave it? Or would you take it just for stealth stuff?