Are there any powers you shouldn't pick in the Kinetic Melee powerset if you are teaming?
They're all fine and dandy for use in teams, even Repulsing Torrent provided that you use the Knockback efficiently.
Only Repulsing Torrent.
But I wouldn't even take it as a power choice, not for soloing or grouping.
It's a moderate damage, short range ranged cone that has a "sometimes" KB effect, with a Mag 6 KB.
It has nothing positive going for it, except that it allows you to skip it and choose something better.
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I have to agree with you here. Heck I'm only level 24 and respec'd out of that as well as some other powers I didn't want. I need this toon to be on point. The way I have her now looks to working for me, and future levels will probably prove that in the long run!
Only Repulsing Torrent.
But I wouldn't even take it as a power choice, not for soloing or grouping. It's a moderate damage, short range ranged cone that has a "sometimes" KB effect, with a Mag 6 KB. It has nothing positive going for it, except that it allows you to skip it and choose something better. |
Repulsing Torrent is the Hand Clap of KM. Sure, it seems like it'd be useful but once you start flinging enemies everywhere your team (and possibly even you yourself) will get very annoyed with it.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Yeah it did annoy me. None of my KM brutes will ever get RT.
I was wondering this because I don't want to do anything to disrupt teams when using this toon. I like all of the powers in this powerset. Maybe I could get feedback here and then from there when I go on teams just take them out of my toggle bar. I know there is one ability that knocks the enemy away from you. This might be the one that isn't good for teaming.