Are there any powers you shouldn't pick in the Kinetic Melee powerset if you are teaming?


Adam Maqil

 

Posted

I was wondering this because I don't want to do anything to disrupt teams when using this toon. I like all of the powers in this powerset. Maybe I could get feedback here and then from there when I go on teams just take them out of my toggle bar. I know there is one ability that knocks the enemy away from you. This might be the one that isn't good for teaming.


 

Posted

They're all fine and dandy for use in teams, even Repulsing Torrent provided that you use the Knockback efficiently.


 

Posted

Only Repulsing Torrent.

But I wouldn't even take it as a power choice, not for soloing or grouping.

It's a moderate damage, short range ranged cone that has a "sometimes" KB effect, with a Mag 6 KB.

It has nothing positive going for it, except that it allows you to skip it and choose something better.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Only Repulsing Torrent.

But I wouldn't even take it as a power choice, not for soloing or grouping.

It's a moderate damage, short range ranged cone that has a "sometimes" KB effect, with a Mag 6 KB.

It has nothing positive going for it, except that it allows you to skip it and choose something better.
I have to agree with you here. Heck I'm only level 24 and respec'd out of that as well as some other powers I didn't want. I need this toon to be on point. The way I have her now looks to working for me, and future levels will probably prove that in the long run!


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Repulsing Torrent is the Hand Clap of KM. Sure, it seems like it'd be useful but once you start flinging enemies everywhere your team (and possibly even you yourself) will get very annoyed with it.
Yeah it did annoy me. None of my KM brutes will ever get RT.