MA DPS chain?
If you're going for a 'holy moly max recharge' build, I'd recommend six slotting dragon tail and popping the force feedback proc into it: DT is already recharging every 3.5 seconds, if you get a decent crowd going, you'll see that recharge buff up a lot of the time.
Also, what alpha are you looking at? As presented this is an endurance-destroying machine, but for maximum recharge you should be looking at the spiritual.... The mighty SRP(spiritual radial paragon) is an ideal fit for martial arts in general and a recharge-loving toon in particular: With aid self, you reaaaallly love recharge on this toon.
It's an interesting build: NOT cheap though!
Will almost certainly go Radial Paragon in the future. And yeah, it's an expensive as heck build but something to shoot for.
When mid's gets a way for me to check alpha slots effects, I might shift some things to attend to end use, though as it stands, it's livable. Could definitely be better.
SK is your highest DPS(A) attack, meaning it does the most damage per length of activation in seconds, so you'll want to use it as often as possible, which means:
SK > CS > SK > CAK is more dps than SK > CS > CAK
Thanks Seventh, that's what I was thinking. Think I'll make a few revisions with an alpha slot in mind, but getting closer.
Retooling an MA/SR scrap for I19 at the moment and trying to run numbers, something I'm still learning at when it comes to CoH. That said, I seem to be coming up with a superior DPS for an attack chain of SK>CS>SK>CAK over what I had imagined (and heard) would be better: SK>CS>CAK.
Am I wrong? Which one is better? I have both a hecatomb and mako's bite proc stuffed into SK since I was able to work them in anyways, so maybe that's what's throwing me off.
The build as it is now...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%(A), Mako-Dam%(11), Hectmb-Dmg/EndRdx(13), Hectmb-Acc/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Dmg/Rchg(17)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5)
Level 2: Cobra Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), EndRdx-I(7), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(33)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(50), GftotA-Def/EndRdx(50)
Level 8: Super Jump -- HO:Micro(A)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(33), Amaze-Acc/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Stun/Rchg(34)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(15)
Level 16: Dodge -- LkGmblr-Rchg+(A)
Level 18: Crippling Axe Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(25), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(37)
Level 20: Weave -- RedFtn-EndRdx(A), RedFtn-Def(21), LkGmblr-Rchg+(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Aid Other -- Empty(A)
Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Acc/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg/Rchg(29)
Level 28: Agile -- LkGmblr-Rchg+(A)
Level 30: Lucky -- LkGmblr-Rchg+(A)
Level 32: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37)
Level 38: Aid Self -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(39), Panac-Heal(40)
Level 41: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(42), GravAnch-Acc/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(43)
Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Exploding Shuriken -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod(43), P'Shift-EndMod/Acc/Rchg(46)