Presence Pool. - Usefulness on a tanker?
I have serious doubts as to the utility of those powers, especially on an ice tank. Two aggro auras plus tanker taunt plus punchvoke should be more than enough.
The only use I can really see for the presence pool on a tanker is to try fear stacking if you're dark armor or dark melee.
Brawl also costs no endurance and would probably be a better use of that recharge time.
You should be able to hold plenty of aggro, and if you're that worried about it, put a taunt or two in Chilling Embrace.
Your recovery should be adequate, and I wouldn't worry about it.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
My opinion? Presence is among the more useless pools in general and even more so for a tank; you already have far superior tools for aggro management. I wouldn't even consider it on an Ice tanker; you already have the best aggro tools in the game at your disposal in your primary and secondary.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
My opinion? Presence is among the more useless pools in general and even more so for a tank; you already have far superior tools for aggro management. I wouldn't even consider it on an Ice tanker; you already have the best aggro tools in the game at your disposal in your primary and secondary.
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I think my final opinion then is either taking Leadership Pool for Vengence (dropping Smashing Blow all together and using Brawl as a 3 slot Mule for that E/N defense if I can't get it other places.)
Or going Medcine Pool for the aidself, dropping Permafrost and slotting Winters Gift.
EDIT: Prety much whatever I take its always going to end up as a situation power.
I like the Presence pool, but the taunts are cheap imitations of real Taunt, and the Fears need a lot of slots to be awesome. That said, I have used it and liked it on my Inv/SS tanker.
This was pretty much what I was thinking anyway, and was just brainstoming the idea of having it as an aggro panic power (Even though such situations are unlikely.)
I think my final opinion then is either taking Leadership Pool for Vengence (dropping Smashing Blow all together and using Brawl as a 3 slot Mule for that E/N defense if I can't get it other places.) Or going Medcine Pool for the aidself, dropping Permafrost and slotting Winters Gift. EDIT: Prety much whatever I take its always going to end up as a situation power. |
I'm thinking I'll probably add it in on CMA for i19; I have 2 "uncommitted" power choices in my new build.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
My opinion? Presence is among the more useless pools in general and even more so for a tank; you already have far superior tools for aggro management. I wouldn't even consider it on an Ice tanker; you already have the best aggro tools in the game at your disposal in your primary and secondary.
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However, if you have a Dark Armor and have the power picks and slots to spare, Invoke Panic could stack with Cloak of Fear nicely. I'm planning on doing exactly that on my DA/Ice tank's second build.
Probably not the most effective thing ever, but it could be fun.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Now I'm wondering if anyone uses Challenge or Provoke, they both seem to need slotting for Taunt and Accuracy to be considered useful, but I've noticed something about Challenge and all Taunt powers that is interesting.
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On an AoE-based tanker Presence is of even less use than a single-target oriented tanker like /Energy.
I've been in mids constantly tweaking my Ice/Kin for i19. I've gone through almost every variation of powerpools and travel powers.
One of the things that I've noticed though, is that I have 2 slot choices free before 18 that I can't seem to find a use for, my build is rediciously end-heavy, so I'm tempted to use those two slots on an end redux in Quick Strike, bringing it close to the E.D cap.
But before I looked into the Presence pool (Mostly just Challenge), those slots were used to 2-slot both Swift and Hurdle.
Now I'm wondering if anyone uses Challenge or Provoke, they both seem to need slotting for Taunt and Accuracy to be considered useful, but I've noticed something about Challenge and all Taunt powers that is interesting.
First off, no taunt power for a tanker (And possibly other ATs) actually has an end cost, secondly, Challenge's recharge rate with 1 Recharge IO is the same as its casting time, so if I did a burst with all my attacks against an AV and came to dangerously low end, I could simply put Challenge on Auto until I've popped enough blues or EA has recharged (Only really effective on ITF though due to how many targets it needs in how I've slotted it.) and be able to maintain aggro on an AV if punchvoke is failing to compete with the other meele ATs.
How does taunt effects stack? Am I simply increasing the magnitude as the durations overlap? Does anyone have any experience in using the presence pool taunts on a tanker?
Here's this version of the build, first off I'm not going to be using Smashing Blow a lot, and Permafrost is a bit of a waste aside from if I want to free up another slot (From Hoarfrost's 3% Def IO) as I can get 100% slow resistance just by slotting Winters Gift in a travel power.