WP/DB look for feedback I19


ClawsandEffect

 

Posted

So here's my proposed build for I19. I think it can be better with some help. All help is appreciated. I'm basically looking to take a beating but also give it back.


Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Urakai Nikota: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(7), Numna-Heal(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(9), TtmC'tng-ResDam/Rchg(11)
Level 1: Nimble Slash -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/Rchg(15), Hectmb-Dmg(46)
Level 2: Power Slice -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg(17), Mako-Dmg/Rchg(19)
Level 4: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(45)
Level 6: Super Jump -- ULeap-Jump(A), ULeap-EndRdx(21)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(23)
Level 10: Ablating Strike -- Mako-Dam%(A), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/EndRdx/Rchg(46)
Level 14: Boxing -- Dmg-I(A)
Level 16: Tough -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-ResDam(31)
Level 18: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg/Rng(31)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(48)
Level 24: Typhoon's Edge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34)
Level 26: Rise to the Challenge -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-ToHitDeb/Rchg(34), DampS-ToHitDeb/EndRdx(34), Dct'dW-Heal(48)
Level 28: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc/Rchg(36)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(37)
Level 32: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(37)
Level 35: Vengeful Slice -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(46)
Level 38: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dmg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 41: One Thousand Cuts -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(45)
Level 44: Stone Prison -- GravAnch-Immob(A)
Level 47: Fossilize -- UbrkCons-Dam%(A), UbrkCons-Acc/Hold/Rchg(48)
Level 49: Stalagmites -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(50), Amaze-EndRdx/Stun(50), Amaze-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 1.875% Defense(Smashing)
  • 1.875% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 1.875% Defense(Energy)
  • 1.875% Defense(Negative)
  • 3.75% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 3.125% Defense(AoE)
  • 1.8% Max End
  • 72% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 260.03 HP (13.88%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 16% (0.267 End/sec) Recovery
  • 54% (4.225 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection


@ShadowSleeper
Pentium Dragon: 50 Grav/Kin troller
Urakai Nikota: 50 WP/DB tank
Tenchu Nikota: 50 Fire/Shields Scrapper

 

Posted

I'm guessing this build is decent enough that no one really has any suggestions for it. Maybe i do know what i'm doing even though i'm not a numbers person.


@ShadowSleeper
Pentium Dragon: 50 Grav/Kin troller
Urakai Nikota: 50 WP/DB tank
Tenchu Nikota: 50 Fire/Shields Scrapper

 

Posted

At first glance it looks like you building for regen, but then I noticed RttC is under slotted for regen.

I would primarily go for softcapped typed defences to reduce the number of times you get hit, then the use the regen to fall back on for when you do get hit.

You haven't taken Blinding Feint which is a nice +tohit and +dmg boost.

6th slot of hetacomb imo is a waste.

Indomitable Will is overslotted, as is Strength of Will - this really only needs 1 resist IO.

Not sure if hasten is actually worth it on this type of tanker as it is possible to get a decent amount of global recharge without it

I'm not sure about the Epic choice + slotting either. I've found that APPs on WP/ tank builds aren't really that useful personally.

here is my build for reference:

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), S'fstPrt-ResDam/Def+(3), Numna-Heal/EndRdx(3), Numna-Heal(5)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Heal-I(A), Heal-I(13), RgnTis-Regen+(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Taunt-I(17), Taunt-I(17), DarkWD-ToHitDeb/EndRdx(19)
Level 10: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 16: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 24: Boxing -- Empty(A)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 28: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(39)
Level 30: Mind Over Body -- HO:Ribo(A), HO:Ribo(40)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50), Mrcl-Rcvry+(50)
Level 1: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(50)



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Crushing Impact could be swapped out for Hetacomb for the extra 5% rech and 8% acc.


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

You can softcap a WP/DB to S/L/E/N damage pretty easily, while getting good regen/Max HP numbers, and decent resists. I would definitely go that route, survivability goes through the roof.

I'll post a build later if I have time (no promises though, I have a lot going on at home these days)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.