Arch/dev
Well, here's mine. I first put this together way back before the adjustment to defense from IOs, so its ranged defense used to be even lower, but it worked okay for this guy. After the changes over the years and adjustments to how I like to slot, I'd like to redo it so he keeps at about the same levels for defense, but maybe adds another proc or two to his ST attacks, as that's pretty helpful. He mostly leans on his archery attacks, not needing much from Devices other than Smoke Bomb (when I remember I have it, heh), Targeting Drone, Cloaking Device, and Cal Trops when things hit the fan and I need it.
Gun Drone takes forever to set up, so I find myself not using it much (especially since you have to turn off Hover to use it). Trip Mines are nice, but I don't find myself needing them much. Both are mostly set mules for the way I play. As it is, I'd like to reslot Trip Mines to get some more Ranged defense and maybe put a slot somewhere else. I also have to rework this for inherent fitness. Probably going to get Aid Self and Teleport Friend with this guy. Maybe also dump Gun Drone (can slot Doctored Wounds for a recharge buff as well) so I can pick up Combat Jumping.
Also, Fly is not three-slotted. I can't recall what he has, but the two BotZs are enough to by flying at the cap, and you can use the slot elsewhere. Hover also has a Stealth IO, but if you want to save that slot, you can put it into a run toggle.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
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Menelmacar: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx(23)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(13), Range-I(15)
Level 4: Caltrops -- Slow-I(A)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 8: Aim -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(9)
Level 10: Hover -- Zephyr-Travel(A), Frbd-Stlth(33), Zephyr-Travel/EndRdx(43)
Level 12: Targeting Drone -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Build%(42), GSFC-ToHit/Rchg(45), GSFC-ToHit(45)
Level 14: Fly -- Flight-I(A), Zephyr-Travel/EndRdx(46), Zephyr-Travel(46)
Level 16: Explosive Arrow -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/KB(17), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/KB(21), AirB'st-Acc/Dmg(23), ExStrk-Dam%(36)
Level 18: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(19), ExtrmM-Dmg/ActRdx/Rchg(21), Mantic-Dmg/EndRdx/Rchg(25), Mantic-Dam%(25), Mantic-Dmg/ActRdx/Rchg(36)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(27)
Level 26: Cloaking Device -- EndRdx-I(A)
Level 28: Trip Mine -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(34)
Level 30: Stunning Shot -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(31), Stpfy-Acc/Stun/Rchg(36), Stpfy-Stun/Rng(39), Stpfy-EndRdx/Stun(40), Stpfy-KB%(40)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(34), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(37)
Level 35: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(42)
Level 38: Taser -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(39), Stpfy-Stun/Rng(43)
Level 41: Gun Drone -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(50), Decim-Dmg/EndRdx(50), Decim-Dmg/Rchg(50)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A), ImpSkn-Status(45), Aegis-Psi/Status(46)
Level 47: Surveillance -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(48), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/Rchg(48)
Level 49: Smoke Grenade -- DampS-ToHitDeb/EndRdx(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 0: Ninja Run
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
especially since you have to turn off Hover to use it |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hmmm, maybe I'm just remembering the annoyance of having to fly low to use it. Sometimes it's faster just to turn it off if I'm up a little ways as well.
As I said, I don't really use Gun Drone much. I'd like to use it more, as it's a neat idea and adds to your damage, but it takes far too long to summon. I honestly wouldn't mind the summon time if the Drone remained up for a longer period of time (or permanently... it's not like mobs can't target it).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
As I said, I don't really use Gun Drone much. I'd like to use it more, as it's a neat idea and adds to your damage, but it takes far too long to summon. I honestly wouldn't mind the summon time if the Drone remained up for a longer period of time (or permanently... it's not like mobs can't target it).
|
I really only use it for hard targets where there's only one thing for it to shoot at. It's contribution to your damage is really noticeable that way.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
so Ive come back from a loooooong break from CoX and decided to go back to playing my archer/dev blaster as i remember how much fun I had with him before i left, problem I'm having at the moment is I think i had a build in mind but with time i forgot it. Can some one post a build or two so it might jog my memory? I dont really remember what i was going for and it would be a huge help. BTW the build I think was a pve build (never cared for CoX style pvp..)
Thanks!
Edit: also seems slotting was an issue, i have no idea bonus wise what i was going for (i have like 4 slots into targeting drone and a set in there so..no idea)