Somewhat rough Crab build


Elimist

 

Posted

Just hit 24 and worked a mids build a bit before I respec. Don't have the time to really get in depth with it, have some paperwork to do. Figured we have freespecs coming up, and I still have my vetspec, so I'll just go with this build for now and then tweak. If I get some feedback before I finish my paperwork, that'd be cool. This is a pre i-19 build. When i19 hits I'll probably choose leadership, so that I can get the buildup proc and if I can work the slots, some more defense from the set. And then maybe invis or maneuvers for the procs. Not sure which. If maneuvers is viable, then maybe. I usually only put endgame sets in my builds, but this time I put harmonized healing in serum. Miracle is slightly better, but they're so close to the same that I didn't bother. Ruin is there for the AoE set, with a hami to make up for the mediocre stats of the set. All my defenses are overslotted, but mostly because I found the toon not to be very slot tight. If I put leadership/stealth in there, I'll probably move some sets over to that and away from overslotting. Also, if/when I put tactics/leadership in there, I'll want more slots to try to six slot that.

yes, I know I have two floating slots, not sure where I'm gonna put those

Also, I'd have to make an entirely alternate build to figure it out, but just from what I know, and from quickly looking at this build, it seems like a crab is more like a blaster in how you would slot defense than like a scrapper. And aoe blaster at that, which makes it even more tight on defense. Just throw out the fact that you have defense powers in the build, and think of the attacks. Lots of aoe = poor defense set bonuses. Is it easier to set one of these to softcap a type defense, such as S/L then to chase melee/range/aoe? I'll have to make an alt build and try that method, but I haven't done a crab, so I'm not sure. Hmm.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun

  • (A) Ruin - Accuracy/Damage/Recharge
  • (3) Ruin - Accuracy/Damage
  • (3) Ruin - Damage/Recharge
  • (5) Ruin - Accuracy/Endurance/Recharge
  • (5) Ruin - Damage/Endurance
  • (40) HamiO:Nucleolus Exposure
Level 1: Crab Spider Armor Upgrade
  • (A) Resist Damage IO
  • (40) Resist Damage IO
  • (45) Resist Damage IO
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Defense Buff IO
Level 6: Aim
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Suppression
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Arm Lash
  • (A) Obliteration - Chance for Smashing Damage
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Damage/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Hurdle
  • (A) Jumping IO
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Miracle - +Recovery
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
Level 26: Fortification
  • (A) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 28: Frenzy
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 30: Serum
  • (A) Harmonized Healing - Heal/Endurance
  • (31) Harmonized Healing - Endurance/Recharge
  • (31) Harmonized Healing - Heal/Recharge
  • (31) Harmonized Healing - Heal/Endurance/Recharge
  • (33) Harmonized Healing - Heal
Level 32: Omega Maneuver
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
Level 35: Kick
  • (A) Empty
Level 38: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Endurance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Mental Training
  • (A) Run Speed IO
Level 47: Summon Spiderlings
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (50) Soulbound Allegiance - Damage/Recharge
  • (50) Soulbound Allegiance - Damage/Endurance
Level 49: Tactical Training: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 4: Ninja Run
------------


 

Posted

Rule of thumb. It is far easier to analyze a build from inside Mids. Always give us the copy and paste import code.

Channelgun: The Hami-O is mostly wasted. Without the Hami you are already hitting diminishing returns on your damage and your accuracy already has over 60% bonus. If you are that worried about accuracy you'd be better served by a simple level 50 IO. However since you get set bonuses with accuracy all over the place I'd suggest either yanking the slot for use elsewhere or sticking an Achilles Heel: Resist debuff proc in it.

Crab Spider armor: You wasted 3 slots improving 3% resistance to about 5% resistance. Cut a slot here for use somewhere else. Slot Steadfast 3% defense and Steadfast Knockback protection. All kinds of win here. You free up at least 2 slots for use elsewhere, get a nice set bonus and all you give up is about 2% resistance (negligible at best).

Longfang and CT: Defensive: Crab spiders do not have any difficulty capping ranged defense. Seriously they don't, at all. If you are exceeding 45% ranged defense (i am assuming you are, by a lot) consider a different set for Longfang and definately cut that junk defense IO from CT: D.

Also Longfang can take the Achilles Heel proc. Its a damn good proc and Crabs can get it on 3 of thier most used powers. Channelgun and Longfang it is good for helping with single hard targets. I know Romulus started going down faster in ITFs when I slotted the two powers with the proc.

Supression: Can't go wrong with good ole Posi's Blast. Here is a good spot for one of those free slots. Supression is power number 3 that can take Achilles Heel.

Stamina: I suggest more slots here. Especially after i19 with more power picks and thus more toggles Crab Spiders are voracious end hogs.

Fortification: Just noting that this is the 2nd slot you free up by moving Steadfast to Crab Armor.

Omega: Ragnarok is a damned expensive set for a power that has such a long recharge you can't use it every battle even in the best of recharge situations. I'd swap this with the Posi's in Venom Nade.

TT: Assault: If you need another slot somewhere else for something this is a good place to get it. The TT powers are so cheap you don't get much from double slotting them.

As for places to put slots after i19.

With 3 more powers opening up TT: Leadership with the full Gaussians set is a no-brainer. To-Hit buffs are great, the set bonuses are wonderful (especially the 6 piece) and the Proc works (chance for it every 10 seconds).

Also look into the Soul Patron Pool. Gloom is an excellent power to improve your single target attack chain and Dark Obliteration is a good AoE to add to your arsenal. Both are 1 second activations and Gloom even does more damage than Longfang. I suggest dumping Omega and pulling two slots from your Spiderlings to fit these in your build.

That leaves one power pick open. Combat Jumping will give you some leeway with defense and give you another power to stick an LotG in.


 

Posted

Hmm..... I think I've been doing it wrong. how about this? Yep, I've been exporting them wrong. This is also the updated build. For i19. Tired, so I didn't finish it. Put some of those fixes into affect. I dunno what would be better in Longfang. That's the best I can see for that. If I needed an extra slot or two, I could sacrifice an achilles or an IO from Aim. Maybe both. Aim isn't as important to me as survivability. That slot will likely have to go into end recovery. Maybe do better than Botz since the nerf? Still a pretty good set. Dark oblit has a purple in it, for the bigger recharge, but that's really the only noticeable bonus in rag and posi, so I'll leave it. I tend to make fantasy builds. I'll put a posi in if I can't afford it.I don't really like siphon in gloom, but it's a set mule at the moment. I could change it, but no range powers give melee bonuses. Maybe I could switch channelgun for slice, and get a melee set. Then put thunder in gloom. I'll mess with it after I sleep.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Ruin - Accuracy/Damage/Recharge
  • (3) Ruin - Accuracy/Damage
  • (3) Ruin - Damage/Recharge
  • (5) Ruin - Accuracy/Endurance/Recharge
  • (5) Ruin - Damage/Endurance
  • (40) Achilles' Heel - Chance for Res Debuff
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Knockback Protection
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Achilles' Heel - Chance for Res Debuff
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
Level 6: Aim
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Suppression
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Achilles' Heel - Chance for Res Debuff
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Arm Lash
  • (A) Obliteration - Chance for Smashing Damage
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Damage/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 22: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Mental Training
  • (A) Run Speed IO
Level 26: Fortification
  • (A) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
Level 28: Frenzy
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 30: Serum
  • (A) Harmonized Healing - Heal/Endurance
  • (31) Harmonized Healing - Endurance/Recharge
  • (31) Harmonized Healing - Heal/Recharge
  • (31) Harmonized Healing - Heal/Endurance/Recharge
  • (33) Harmonized Healing - Heal
Level 32: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 35: Kick
  • (A) Empty
Level 38: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Endurance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
Level 44: Gloom
  • (A) Siphon Insight - ToHit Debuff
  • (46) Siphon Insight - Accuracy/ToHit Debuff
  • (46) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (50) Siphon Insight - Accuracy/Endurance/Recharge
  • (50) Siphon Insight - Chance for +ToHit
Level 47: Dark Obliteration
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
Level 49: Summon Spiderlings
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 4: Ninja Run
------------



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Posted

I very much agree with soul by the way. I have it on my brute. Oblit animates so fast you don't even notice it. It's amazing. Gloom too. Love soul. And fitting it in my crab is great.


 

Posted

This is what I have right now.. I went through a few builds trying to figure it out myself.. I have no issues with this build atm.. With i19 I might pick up a travel power and add a stealth IO and Omega Maneuver.

My second build will be a defense cap bane. For a single target build type..

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Slice

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Crab Spider Armor Upgrade
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Endurance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Steadfast Protection - Knockback Protection
Level 2: Wolf Spider Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 6: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (7) Rectified Reticle - To Hit Buff/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Venom Grenade
  • (A) Detonation - Accuracy/Damage
  • (13) Detonation - Damage/Recharge
  • (13) Detonation - Damage/Endurance
  • (15) Detonation - Damage/Range
  • (15) Detonation - Accuracy/Damage/Endurance
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - +Recovery
Level 18: Suppression
  • (A) Detonation - Accuracy/Damage
  • (19) Detonation - Damage/Endurance
  • (19) Detonation - Damage/Recharge
  • (21) Detonation - Accuracy/Damage/Endurance
  • (21) Detonation - Damage/Endurance/Range
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (27) Performance Shifter - Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - Chance for +End
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Fortification
  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Endurance/Recharge
  • (36) Aegis - Resistance/Endurance/Recharge
Level 26: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (33) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 28: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 32: Maneuvers
  • (A) Defense Buff IO
  • (37) Defense Buff IO
Level 35: Serum
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Recharge
  • (36) Miracle - Heal
  • (37) Miracle - Heal/Recharge
  • (39) Recharge Reduction IO
Level 38: Frenzy
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 41: School of Sharks
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize
Level 44: Bile Spray
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Range
  • (45) Detonation - Accuracy/Damage/Endurance
  • (46) Detonation - Damage/Endurance/Range
Level 47: Arctic Breath
  • (A) Shield Breaker - Defense Debuff
  • (48) Shield Breaker - Accuracy/Defense Debuff
  • (48) Shield Breaker - Accuracy/Recharge
  • (48) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (50) Shield Breaker - Accuracy/Endurance/Recharge
  • (50) Shield Breaker - Chance for Lethal Damage
Level 49: Combat Jumping
  • (A) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 6: Ninja Run
------------



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Nice build. My second one was a tweaked a bit more than my first, but still not perfected. Yours seems to have fixed all the things mine didn't have, but still kept all the things I like in the crab sets. One thing I did do is switch to dark. The immob and the AoE sets didn't change but I take arm lash instead of the defense debuff power you put in there, I forget which power that was from the leviathan set. I could have kept defense debuff in the slots, but I slotted a multistrike for damage instead. It dropped melee and AoE to 44.4% each, but that's still pretty good. My reflex scrapper dropped down to 44.(something) after the botz nerf and still did very well. Alot of the reason for that is probably reflex's resist to defense debuff, but your crab build has nice resists to compensate. I think I'll stick with my changes. Issue 19 is coming, and I'm sure I can find something to put in there afterwards to compensate for that little bit under soft cap.
Too lazy for backspace, but I just looked, and you can put a proc in maneuvers instead of the three stat. More recharge, and your defense actually goes up from 44.4 to 44.6. Not much, but a little bit of defense that close to softcap goes a long way. And the endurance reduction loss isn't too bad.
Whoa, I just realized you don't have a travel power in this build. I guess that can work, and ninja run would work well enough. That really doesn't work for my tastes, but I think I could deal with it until i19 comes out, considering what I'd have to give up to even get a travel power. This slot is power and slot tight, and you'll be giving up quite a bit of survivability just to get even one more power. The one thing I'm not sure I can do is make up for that defense after i19. All 3 powers I choose after i19 will be one slotted, and 1 will be SS. The other will probably be Jump, just because there's not much else to take. The third I don't really know. Might just be a filler, like an unslotted pet. Assault might not be too heavy on end. Darkest night would be kind of end heavy, but I could always use it situationally.