How does this build look? (self restoring)


Come Undone

 

Posted

Concept for this guy is he has a self repairing/recharging suit of armor, constantly refilling both bars without bleeding too much from either in the first place. I plan to get the PVP IOs from A-merits, till I get them those slots will be in shadow punch. Wondering if anyone sees ways for improvement without sacraficing too much from concept. Oh, and planning this for post I19, will just be adding numina unique to health and
per shifter chance for end to stam

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
self restore: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:


Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (5) Aegis - Resistance/Endurance/Recharge
  • (5) Aegis - Endurance/Recharge
  • (17) Steadfast Protection - Knockback Protection
Level 2: Shadow Maul
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Accuracy/Recharge
  • (36) Multi Strike - Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Recharge
Level 6: Shadow Punch
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Siphon Life
  • (A) Touch of the Nictus - Healing
  • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (33) Touch of the Nictus - Accuracy/Healing
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Steadfast Protection - Knockback Protection
  • (11) Aegis - Psionic/Status Resistance
  • (13) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Kismet - Accuracy +6%
  • (15) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (17) Karma - Knockback Protection
Level 16: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (19) Titanium Coating - Resistance/Recharge
  • (19) Titanium Coating - Endurance/Recharge
  • (21) Titanium Coating - Resistance/Endurance/Recharge
  • (21) Titanium Coating - Resistance
  • (23) Titanium Coating - Endurance
Level 18: Dark Consumption
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (27) Efficacy Adaptor - Accuracy/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy
Level 20: Consume
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy
Level 22: Super Jump
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 26: Soul Drain
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 28: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Damage/Recharge
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
  • (31) Aegis - Resistance/Recharge
Level 32: Midnight Grasp
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Doctored Wounds - Heal/Recharge
  • (39) Efficacy Adaptor - EndMod/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Dark Blast
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Endurance
Level 49: Summon Widow
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
------------


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
------------


Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 13.81% Defense(Fire)
  • 13.81% Defense(Cold)
  • 9.125% Defense(Energy)
  • 9.125% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 7.563% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 27.5% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 145.58 HP (10.87%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 10.75%
  • MezResist(Immobilize) 11.3%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 9.1%
  • MezResist(Terrorized) 4.7%
  • 4.5% (0.075 End/sec) Recovery
  • 40% (2.236 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 4.26% Resistance(Fire)
  • 9.26% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 4.26% Resistance(Toxic)
  • 10.39% Resistance(Psionic)
  • 10% RunSpeed
  • 2.5% XPDebtProtection
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Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

I recommend going with DM/Elec, it meshes much better than DM/FA and energy attacks are more prevalent than fire so you won't feel as squishy. The -end/-recovery from /ElA and /Mu compensate for DM/s lack of AoE mitigation and should help keep you on your feet longer than /FA.

DM/Elec should be a better match for your recharging suit concept as well. Here's a DM/Elec build for reference if you decide to go this route. It's an I19 build, but with I19 in open test, you can probably count on it being live by the time you hit 50.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(29)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(13)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), HO:Golgi(13)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), Ksmt-ToHit+(17)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Tactics -- HO:Cyto(A)
Level 20: Vengeance -- LkGmblr-Rchg+(A)
Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43)
Level 41: Mu Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Power Surge -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(29), RgnTis-Regen+(31), Mrcl-Rcvry+(50)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod(50)



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