SS/Elec Farmbuild
I think I see where your going with your farm build and this build might give you more speed with less of the 6 slotting of your ST Melee attacks.
Bare in mind that I am using the Mid's patch to include the I19 Fitness pool change although since we are using Electric Armor as the Secondary it's not really needed
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Taunt Duration IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Run Speed IO
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Crushing Impact - Accuracy/Damage
- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 1: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
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Let me preface by saying the SS/Elec I have was pacted and Power leveled as well as only being level 38.
I have quite a bit of experience with SS (2 brutes and a tank at 50). At least with Fire and Shield secondaries; you'd find that using obliteration in Footstomp is going to eat your endurance like mad. It really needs more endurance reduction. I can't say for certain whether /Elec can spam Footstomp without burning all its endurance. It may be something to look into.
Otherwise it looks pretty good.
Let me preface by saying the SS/Elec I have was pacted and Power leveled as well as only being level 38.
I have quite a bit of experience with SS (2 brutes and a tank at 50). At least with Fire and Shield secondaries; you'd find that using obliteration in Footstomp is going to eat your endurance like mad. It really needs more endurance reduction. I can't say for certain whether /Elec can spam Footstomp without burning all its endurance. It may be something to look into. Otherwise it looks pretty good. |
This toon was my first 50 and also the first farmer I ever had. When I decided I wanted a character for income, after toying around I realized he worked fine and I liked to use him. I've respecced him for hopefully the last time. This is actually his build without any innate stamina, so that is just going to be super gravy.
Before I start buying all the stuff, I wanted any critiques. This is not the end build, just the starter build, so to speak. I need s'more recharge probably. I'm not worried about def/resists, my heal is up enough I never die, although I put some in anyway (Should I take them out of the melee?). He's a farmer, doesn't need capped stuff. He can do +4 already with a buffer to power level friends.
Any critique or ideas that don't involve things I can't get from hero merits (PvP and high end purples, this guy is supposed to fund those on real toons!) welcome!
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/EndRdx(15)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Lightning Field -- Sciroc-Dam%(A), Sciroc-Dmg/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(17), Oblit-%Dam(17), M'Strk-Dmg/EndRdx(46)
Level 6: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(19), RctvArm-ResDam/EndRdx(21)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg(25)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), GSFC-ToHit/Rchg(33)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34), GftotA-Def/EndRdx(34), GftotA-Def/EndRdx/Rchg(34)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 28: Energize -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(36), Mrcl-Rcvry+(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37), Numna-Regen/Rcvry+(39)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Power Surge -- Aegis-ResDam/Rchg(A)
Level 41: Electrifying Fences -- Posi-Dam%(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 44: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 47: Static Discharge -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Mu Lightning -- Thundr-Dmg/EndRdx(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run