Wanted: Void Hunters


Amerikatt

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
for all you know, the people who are packing a Q-gun ARE still in the spawn, but since it doesn't do anything special to your blaster/tank/brute, they're not wasting it.
Okay, I'll buy that. My villains like to save the Nictus-guns they own for worthy foes as well. Doesn't quite explain why there aren't Voids hanging out at that Banished Pantheon base (or for that matter, why there are) or the presence or lack of Cysts, though. I'll buy keeping a five foot long energy bazooka in your pocket when it's not useful, but I'm not sure it would be so easy to do the same with a human sized self-propelling rock made out of aliens.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
That's a "whiny" idea. I happen to like them. The world is reacting to *my* presence as a Kheld, I'm enough of a threat (and the war's wide reaching enough) to throw Q-guns and mercenaries out there to try to stop me, specifically.
I have no problem with the world reacting to my presence as a Kheldian or anything else, if that reaction wasn't to put in cheap annoying enemies that do nothing more but make fights more annoying. So Voids no longer do unresistable damage. Woo-hoo. They still do ridiculous knockback, very reliable stun and STILL do a lot of damage. They are annoying to fight and serve as a drawback to an AT that doesn't need any more drawbacks than what's already built into its own powersets.

On the flip side, if I somehow became an enemy of, say, the 5th Column and had a 5th Column soldier show up in random spawns throughout unrelated missions, that I would have little problem with. As long as it's not an Achilles' heel enemy.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Lazarillo View Post
Okay, I'll buy that. My villains like to save the Nictus-guns they own for worthy foes as well. Doesn't quite explain why there aren't Voids hanging out at that Banished Pantheon base (or for that matter, why there are) or the presence or lack of Cysts, though. I'll buy keeping a five foot long energy bazooka in your pocket when it's not useful, but I'm not sure it would be so easy to do the same with a human sized self-propelling rock made out of aliens.
Which you should see on higher team/difficulty settings...

"So, if it looks like it might be more than you can handle, let us know - just put this down, hit the button and we'll send along some heavy artillery. I'd warn you against using it haphazardly, though... let's just say there's a reason the last guy can't tell you why in person."

*Hands over teleport beacon for a cyst.*


 

Posted

I didn't like it when they got nerfed, so I sure as hell wouldn't like it if they got removed.

First, Khelds are not weak by any stretch of the definition. If somebody has problems with them or their special enemies, then that person should change what they are doing since it is obviously not working.

Second, if you are a person that excludes Khelds from your teams because you think their enemies are too hard, then you are a poor team leader and your team's failures are most likely your fault.

Third, I'm against changes to make the game any easier just to make the game easier. Not everything needs to be so simple a five year old can do it. People that want it easy have plenty of options and concessions given to them over the years. Ability to spawn missions -1 to your level, turn off bosses, debt is so meaningless now that there is actually no reason other than badges to have it in the game, the boss change for level 25 and up was changed shortly after it was implemented, and I'm sure there are several I missed. So voids, quantums, and cysts create an extra challenge? Good! Yall have whined enough to make the game easier, at least allow us that prefer the challenge to keep it.