Suggested fix for Stalkers
So, how many Assassin Strikes would it take to kill Hamidon: two, three, or four?
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So what you're telling me is that a Stalker could potentially 2-3 shot an AV with your mechanic?
I don't think so.
EDIT: By the way, a team initiating an attack doesn't knock the stalker out of Hide unless they get hit with a random AoE.
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If each character had a flag as to whether they'd been "super-Assassin'd", so that it could only happen once, I think this could really work.
Say you're fighting a +1 AV. If you have a Stalker on the team, they can in one shot remove 75% of its health. After that, the AV is flagged, and Assassin Strikes from the same Stalker or any others just do regular damage, even if the AV regens beyond the 25% health mark.
You can't make a superteam of Stalkers who'll be able to take down AVs together, but multiple Stalkers are still useful for softening up a group of AVs.You don't improve Stalker DPS this way, but you do give them awesome burst damage when it counts. This to me seems a fair trade for being sub-par at 95% of the PVE game content by having diminished AoE damage.
(Note: the following is to apply to PvE only, I do not play PvP and have no suggestions on that subject.)
Everyone knows that to most teams, a brute, scrapper or widow/bane is more desired than a stalker.
This is the problem.
I think two things have to be addressed to make them equally desirable - both by teams and people playing them.
Stalker are *supposed* to be master assassins. This means they are *supposed* to be the best ST (single target) characters IN THE GAME.
They are not.
Secondly, Stalkers are supposed to be masters of stealth, better than almost anyone getting in and out with being seen.
However, the truth is that *anyone* can be as good as them in PvE by simply taking SuperSpeed and adding a stealth IO. (And no, I am not suggesting ANYONE or ANYTHING be nerfed, I am suggesting Stalkers be BUFFED.)
So this is what should be done:
First, make them the kings of ST. Start by making a successful Assasin's strike from Hide a different kind of attack. Either make it kill its target outright, regardless of level or hit points, or make it a sliding scale of damage done - something like this:
At levels +2 or lower: 100% of targets max health is gone (target is defeated)
+3 = 95% of targets max health
+4 = 90%
+5 = 75%
+6 = 50%
+7 or higher = 25%
That is the scale for minions. A lieutenant counts as one level higher, a boss counts as two levels higher. Elite Boss is 3 higher, Archvillain is 4 higher.
Therefor a boss three levels above a stalker would actually count as a +5, and a successfully executed Assassin's Strike from Hide would take 75% of the boss's life away.
It may also be necessary to make similar though lesser changes to their other attacks - such as their tier 1 attack does a minimum of 10% of the targets total max health.
What this will accomplish is making Stalkers unique and the best at dropping single targets - they may only strike once every so often, but often that single strike is a kill shot.
Secondly, Stalkers need to be able to stealth better than anyone else, and they need to be able to go into Hide regardless of what their teammates may be doing in terms of aggro. So this is what I suggest:
A stalker gets a form of "Super-Stealth" that is more effective than regular Stealth. The *only* things that can break it are the Stalker executing an attack, or being successfully damaged. Clicking a blinkie will not unstealth him. His teammates attacking a group will not unstealth him. Only if he makes an attack, or is the unfortunate recipient of some damage (probably AoE) does his stealth drop.
If you do these two things, stalkers will become welcome on teams, even when they have Scrappers and Brutes, and they will again have their rightful place back as the masters of both ST damage and Stealth.
Thanks.
For Great Justice!