build help


Gaidin

 

Posted

so ive been told DM/SR can solo AVs preaty decently so ive been workin on a build for one while i get the toon leveled so far this is what i came up with an i have no clue if it will be able to solo AVs but if anyone can help me work on a build or let me know if it'll work id really appreciate it.
Hero Plan by Mids' Hero Designer 1.81
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Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
Level 2: Shadow Maul
  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (3) Obliteration - Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Recharge
  • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Chance for Smashing Damage
Level 4: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Touch of the Nictus - Healing
  • (21) Touch of the Nictus - Accuracy/Healing
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Miracle - +Recovery
  • (46) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - EndMod/Accuracy
  • (29) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod/Accuracy/Recharge
  • (43) Performance Shifter - Accuracy/Recharge
Level 22: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - EndMod/Endurance
Level 24: Quickness
  • (A) Run Speed IO
Level 26: Soul Drain
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Recharge
Level 28: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 30: Agile
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (39) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 35: Evasion
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Boxing
  • (A) Empty
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Steadfast Protection - Knockback Protection
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run

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Posted

The build isn't terrible, but it is lacking an a few areas. Firstly, you're not endurance sustainable. Secondly, if you turn off FA to conserve endurance, you're Accuracy is pretty low. SL isn't slotted well. PB doesn't need a second Recharge IO, and in fact should be slotted with an End Redux since it already recharges fast enough to be perma. PP should have a Performance Shifter proc in it for best end gain. Tough is very underslotted.

Here's a DM/SR I put together for someone who wanted to solo AVs/pylons. It doesn't use any Purples or PVP IOs. I do use some HOs in it, particularly in SL, as 3/3 Nucleolus/Golgi is one of the best methods of slotting SL to function best as both an attack and a heal.

This build is endurance sustainable, can run the top DM attack chain of MG>Smite>SL>Smite gapless, Tough is functionally slotted, all attakcs have +95% Acc vs. +4 without needing FA, +95% DDR, and SD is slotted with no damage enhancement so as to not kill fodder.

If you have the inf for it, you can replace the 5-CI set in Smite with a 5-set of Hecatombs (minus the Dam/Rech) for a boost in DPS.

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Posted

wow man thanks abunch the build looks solid cant wait to get it goin