Multiple Aura Selection


AquaJAWS

 

Posted

Didn't see it posted anywhere, however I'll admit my searching wasn't extensive but especially with the new origin's pack auras I would like to see something like the following:

Being able to select different auras for different stances. They have given us the ability to only have auras on when we're in the combat stances, which is great, but this would be an expansion of that. Example: while just standing around I might want to have my character have the sparks, or steam jets aura going, with the concept being not much power being used so not much energy is being given out so just a minor effect. When I switch to the combat stance, the aura changes to the thunderhead, electric, or fire, or whatever else, since I'm attacking, more power is being given out so the character bursts with flames or electricity.

As other possible stances to also do this with, have the normal stance, combat, flight, combat & flight (if that's possible), and I'm sure there are more but those are the first 3 I've thought of.

Note I'm not saying to combine the auras, since I know that would but a drain on the system resources like if a person had multiple capes like happened with the magic pack when it first came out and people could get multiple capes going on, but just switching the aura from one to the other. They obviously have the tech to link the costume part to the stance, like with the current combat auras and with wings during flight, I think it would be pretty easy to add a option for the various stances to further customize our character (but I'm not a dev for the game so who knows) assuming they have more costume nodes available.


 

Posted

Chances are, to do that, each would need to be set up as a different aura and there by each would need to take up a costume node. The problem is that we only have around 30 nodes total, of which we currently use around 28, and its a non-trivial matter to add more. The last word I remember seeing on multiple auras was from BAB, who said he was hesitant to use up the limited nodes on repeating something they already had instead of doing something new, like maybe backpacks.

On a finale note, capes take up a lot of processing power because they are physics enabled, having multiple auras on you at the same time shouldn't be any more intensive then having the piston boots (gives off a dust cloud) and an aura or running to powers that have aura effects.


 

Posted

Yeah, I figured it would take up another costume node or two and remember that post about them only having a couple left as well. I'm sure there is a lot more technical stuff in the way of it happening than my over-simplified thought that unless someone's a dev, we would have no idea about (I'm a programmer as well and nearly every issue/task I get starts off with my boss saying it should be quick and easy...then 3 days later I've torn apart base logic to get it to work properly and how he wants it to work so I get all of that)

One of my biggest complaints about some auras were they seemed so over-bearing to have on all of the time. Combat-only aura options went a long way to relieving that, but especially with the 'less-intense' auras like the steam-jets and sparks in the origin pack, I thought it would be nice to differentiate the aura options a bit more.


 

Posted

I totally thought this would be about combining auras Pity it wasn't.

Technical issues aside, I can't say I disagree with the suggestion. It's something I never thought of, true, but I like where it's going.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.