I tried building to maximize Global Recharge and Damage Buffs, since Elec/ is low on the damage department. With Siphon Speed and Hasten, I'm at 146.3% Recharge, and with Siphon Power and Fulcrum Shift, I'm hitting 103.5% Damage. Any insight will be welcome.
Professor Quick: Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Primal Forces Mastery
I tried building to maximize Global Recharge and Damage Buffs, since Elec/ is low on the damage department. With Siphon Speed and Hasten, I'm at 146.3% Recharge, and with Siphon Power and Fulcrum Shift, I'm hitting 103.5% Damage. Any insight will be welcome.
Hero Plan by Mids' Hero Designer 1.81
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Professor Quick: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Tesla Cage -- Lock-%Hold(A), Lock-Acc/Hold(3), BasGaze-Acc/Hold(15), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 1: Transfusion -- Theft-Heal(A), Theft-Heal/Rchg(3), Theft-Acc/Heal(5), Theft-Acc/EndRdx/Heal(23), Theft-Acc/EndRdx/Rchg(50)
Level 2: Chain Fences -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(5), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Jolting Chain -- ExStrk-Acc/KB(A), ExStrk-Dmg/KB(7), ExStrk-Dam%(7)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(9), Efficacy-EndMod(9), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Rchg(43)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(11), TmpRdns-Acc/Dmg/Slow(11), TmpRdns-Dmg/Slow(33), TmpRdns-Rng/Slow(43)
Level 12: Static Field -- CSndmn-Acc/Sleep/Rchg(A), CSndmn-Acc/Rchg(13), CSndmn-EndRdx/Sleep(13), CSndmn-Acc/EndRdx(23), CSndmn-Sleep/Rng(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(45)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Paralyzing Blast -- Lock-%Hold(A), Lock-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-Acc/Hold(37), BasGaze-EndRdx/Rchg/Hold(40)
Level 20: Speed Boost -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/EndRdx(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-EndRdx/Rchg(40)
Level 26: Synaptic Overload -- Mlais-Dam%(A), Mlais-Acc/Rchg(27), Mlais-Acc/Conf/Rchg(27), Mlais-Acc/EndRdx(40), Mlais-EndRdx/Conf(43)
Level 28: Inertial Reduction -- Jump-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(31)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Rchg(46), ExRmnt-Acc/Dmg/Rchg(50)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(45)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(39), Acc-I(39)
Level 41: Stealth -- LkGmblr-Rchg+(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(46), Empty(50)
Level 1: Containment
Level 4: Ninja Run
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Set Bonus Totals: