iZ3D is AMD's answer to Layered Vision


je_saist

 

Posted

We've had a couple posts now requesting that the Paragon Developers devote time to implementing a layered vision, aka stereoscopic 3D, system into City of Heroes. My response has always been it isn't required, since layered vision is largely handled by the graphics driver.

Well, AMD seems to agree. Rather than devote internal resources towards making their own Layered Vision driver, AMD has entered into a partnership with iZ3D. http://www.prlog.org/11045716-new-st...ecosystem.html

iZ3D's Layered Vision solution will be marketed towards those gamers wanting Layered Vision on RadeonHD 5000 and 6000 series graphics cards. Unfortunately for City of Heroes, while DirectX is mentioned in the press release, OpenGL is not. So, at this point, gamers seeking Layered Vision support won't be finding it on City of Heroes for the time being.


 

Posted

Poked iZ3D over this:

Quote:
Yes, originally our driver for 3d gaming was made for DirectX games and OpenGL support for limited only by games with Quad Buffer mechanism embedded. We have long term plan to support OpenGL application, but it is not short term plan. Our assumption is that OpenGL support will come in 2011, but to give you date estimation we need to finish current stage of development (Nov 2010) and them we'll have planning session for 2011, including OpenGL development.
So, for those wanting layered vision in CoH, it could be arriving in 2011.

Also, as a note, the iZ3D system "generally" works across both Nvidia and ATi graphics cards.