So... As some of you may have seen me mention in various other threads, my pride and joy (as far as my Defenders go) is my Kinetics/Dark. I have been told by a friend that it is mathematically impossible for said combo to solo GM's. I am determined to prove this person wrong. With the current build, I can do roughly 10K damage to any given GM before their regen catches back up from the debuff. This is due in large part to my attack chain (using the term loosely) being long, and having several powers that simply take too long to activate. These being Thunder Strike and Night Fall, mostly. Both amazing powers, but possibly being the powers stopping me from achieving my new goal. In my experimentation, I can actually damage faster with something like Siphon Power>Fulcrum Shift>Gloom>Dark Blast>Thunder Strike>Air Superiority>Transfusion, than I can by including Night Fall instead of say, Air Superiority and Dark Blast. So, in essence I'm trying to find a way to reduce the amount of powers I'm activating along with the time required to activate them, along with reducing my number of toggles to conserve endurance, thus reducing how often I need to use Transference. In my current build, I believe I'm running seven toggles, three of which being from the Leadership pool. If I can eliminate those three, that will be a significant endurance savings. So far, the following is about the best I can come up with. Pretty much anything other than purples and more than one LotG +Rech is potentially doable as far as sets go. I've been having good luck with recipe rolls from merits, lately. :)
Thanks for any help any of you can provide!
Also, I'm not sure which Touch of the Nictus enhancements it's trying to say I have slotted... The names are still broken. I'm aiming for Accuracy/Recharge in Transfusion, Accuracy/Heal with Life Drain.
Level 40 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery
So... As some of you may have seen me mention in various other threads, my pride and joy (as far as my Defenders go) is my Kinetics/Dark. I have been told by a friend that it is mathematically impossible for said combo to solo GM's. I am determined to prove this person wrong. With the current build, I can do roughly 10K damage to any given GM before their regen catches back up from the debuff. This is due in large part to my attack chain (using the term loosely) being long, and having several powers that simply take too long to activate. These being Thunder Strike and Night Fall, mostly. Both amazing powers, but possibly being the powers stopping me from achieving my new goal. In my experimentation, I can actually damage faster with something like Siphon Power>Fulcrum Shift>Gloom>Dark Blast>Thunder Strike>Air Superiority>Transfusion, than I can by including Night Fall instead of say, Air Superiority and Dark Blast. So, in essence I'm trying to find a way to reduce the amount of powers I'm activating along with the time required to activate them, along with reducing my number of toggles to conserve endurance, thus reducing how often I need to use Transference. In my current build, I believe I'm running seven toggles, three of which being from the Leadership pool. If I can eliminate those three, that will be a significant endurance savings. So far, the following is about the best I can come up with. Pretty much anything other than purples and more than one LotG +Rech is potentially doable as far as sets go. I've been having good luck with recipe rolls from merits, lately. :)
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 37.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 36% Enhancement(Accuracy)
- 11% Enhancement(Heal)
- 5% FlySpeed
- 114.5 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.5%
- MezResist(Held) 4.95%
- MezResist(Immobilize) 2.75%
- 21% (0.35 End/sec) Recovery
- 52% (2.21 HP/sec) Regeneration
- 5.65% Resistance(Fire)
- 3.15% Resistance(Cold)
- 5% RunSpeed
Code:
Thanks for any help any of you can provide!
Also, I'm not sure which Touch of the Nictus enhancements it's trying to say I have slotted... The names are still broken. I'm aiming for Accuracy/Recharge in Transfusion, Accuracy/Heal with Life Drain.
Hero Plan by Mids' Hero Designer 1.803
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Level 40 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Nictus-Acc/EndRdx/Heal/HP/Regen(13), Nictus-Acc/Heal(13)
Level 1: Dark Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(29), Dmg-I(31)
Level 2: Gloom -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(29), Dmg-I(31)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(5)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Hover -- GftotA-Def(A), GftotA-Def/EndRdx(11)
Level 10: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Boxing -- Empty(A)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(37), Dmg-I(39)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(39)
Level 22: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(23), GftotA-Def/Rchg(25)
Level 24: Inertial Reduction -- Jump-I(A)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 28: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 30: Dark Pit -- RechRdx-I(A)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(50)
Level 35: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(36), Nictus-Acc/Heal(36), Nictus-Acc/EndRdx/Heal/HP/Regen(36), Mrcl-Heal/Rchg(37), Mrcl-Heal(37)
Level 38: Moonbeam -- Empty(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), GftotA-Def(43), GftotA-Def/EndRdx(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Web Cocoon -- Lock-Acc/Rchg(A), Lock-Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(50)
Level 49: Summon Disruptor -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run
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Set Bonus Totals: