Super Strength Alternate Animation Lag?


Bringer_NA

 

Posted

I'm using the Bright hero alternate animations for SS on my ss/inv brute, and at times have been experiencing really bad animation lag in instanced missions to the point that the damage dealt doesn't register until after a few seconds, or knockdown animations occur before I've hit the mob. I've also had insps/salvage/recipes drop before the mob is dead.

At first I suspected mapserver lag as sometimes I got the connection error flag up briefly, but none of my other charaters suffer from this kind of lag. Has anyone else had this kind of experience?

Another thing I've noticed is whilst inside missions SS attacks have knockdown/up effects, but outside of missions they all do knockback. WAI?


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

If you attack lower level opponents, the knockdown can become knockback, so that might be what you're seeing outside missions. No clue on the other stuff.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

I actually crash/lag terribly from SS characters being in my group or in the enemy group. I don't know if it's related to the power effect sounds, massive group knockbacks, or the animation itself. My .pigg files are not corrupted, because I've redownloaded them seperately multiple times to test the theory.


 

Posted

The new animations are slightly more demanding processer-wise. If you are having minor connection issues, these animations may make them much more pronounced.

I'm had this kind of issue occasionally with Kinetic Melee and Electric Control(both new and fancier animation).


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU