Tanker Crab


Rock_Crag

 

Posted

I was wondering... How crazy would it be to attempt to build a Crab meant to be a substitute Tank? They seem to be sturdy enough... and while the pool Taunt isn't as strong, it would work well enough for it's purpose. What do you think?

Villain Plan by Mids' Villain Designer 1.81
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Agent Nobody: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(33)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 2: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Kick -- Acc-I(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), EndRdx-I(21)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
Level 18: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rng(43), Zinger-Taunt/Rchg(46), Zinger-Acc/Rchg(50)
Level 20: Tactical Training: Leadership -- EndRdx-I(A), EndRdx-I(21)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam/Rchg(48)
Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Serum -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(34), Numna-Regen/Rcvry+(37)
Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 32: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Krma-ResKB(48)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
Level 38: Call Reinforcements -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 41: Spirit Shark -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42)
Level 44: Arctic Breath -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Mental Training -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
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Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 11.44% Defense(Smashing)
  • 11.44% Defense(Lethal)
  • 17.69% Defense(Fire)
  • 17.69% Defense(Cold)
  • 12.38% Defense(Energy)
  • 12.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.88% Defense(Melee)
  • 18% Defense(Ranged)
  • 22.06% Defense(AoE)
  • 37.5% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 80.32 HP (7.499%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 10.2%
  • MezResist(Terrorized) 5.25%
  • 14% (0.245 End/sec) Recovery
  • 52% (2.79 HP/sec) Regeneration
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)
  • 15% RunSpeed
  • 2.5% XPDebtProtection



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Posted

Small tweaks but they will help.

Your ranged defense is very high, way above the cap, you could free a slot or two by yanking from the pets (I'd go with the pure accuracy piece since you run TT:L). Stick them in Venom nade, get some recharge in it.

Also you could switch the two slots in CJ over to LotG to get another 10% regen. You'd lose minimal defense (your still way over caps tho) going with a Global recharge and the pure defense piece.

Even after that you are still so far over the cap on Ranged Defense you could yank the Numina's Unique from Serum and put it in Health.


 

Posted

Thanks for the advice. Much appreciated. =)